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add sound to stone pressure plates

add sound to stone pressure plates
This commit is contained in:
Gargaj 2015-11-07 16:16:22 +01:00
parent f3d3c9adca
commit 2ce2d9b7ce

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@ -1161,14 +1161,23 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
// MCS feature - stone pressure plates can only be triggered by players :D
cPlayer * a_Player = this->m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, static_cast<float>(a_RelBlockY), BlockZ + 0.5f), 0.5f, false);
NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
if (a_Player != nullptr)
{
if (Meta == E_META_PRESSURE_PLATE_RAISED)
{
m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.5F);
}
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1);
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_YM);
}
else
{
if (Meta == E_META_PRESSURE_PLATE_DEPRESSED)
{
m_Chunk->BroadcastSoundEffect("random.click", static_cast<double>(BlockX) + 0.5, static_cast<double>(a_RelBlockY) + 0.1, static_cast<double>(BlockZ) + 0.5, 0.3F, 0.6F);
}
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0);
SetSourceUnpowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk);
}