cPressurePlateHandler: Fix uninitialised variables. (#4047)
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@ -27,8 +27,8 @@ public:
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{
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UNUSED(a_Meta);
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unsigned int NumberOfEntities;
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bool FoundPlayer;
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unsigned int NumberOfEntities = 0;
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bool FoundPlayer = false;
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a_World.ForEachEntityInBox(cBoundingBox(Vector3d(0.5, 0, 0.5) + a_Position, 0.5, 0.5), [&](cEntity & a_Entity)
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{
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if (a_Entity.IsPlayer())
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