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Now Water sources will also be created on top of existing water sources.

See also on http://minecraft.gamepedia.com/Water#Source_blocks
Fixes #2097
This commit is contained in:
bibo38 2015-07-15 22:14:05 +02:00
parent 9b3b047004
commit 3c9e113985
1 changed files with 6 additions and 3 deletions

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@ -111,9 +111,12 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
// If source creation is on, check for it here:
if (
(m_NumNeighborsForSource > 0) && // Source creation is on
(MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out)
!IsPassableForFluid(Below) && // Only exactly 1 block deep
(m_NumNeighborsForSource > 0) && // Source creation is on
(MyMeta == m_Falloff) && // Only exactly one block away from a source (fast bail-out)
(
!IsPassableForFluid(Below) || // Only exactly 1 block deep
(Below == m_StationaryFluidBlock) // Or a source block underneath
) &&
CheckNeighborsForSource(a_Chunk, a_RelX, a_RelY, a_RelZ) // Did we create a source?
)
{