bibo38
ea55e75672
Refactored code to use vectors in the cPistonHandler class
2015-11-07 17:34:54 +01:00
bibo38
429f615390
Added some code improvements
2015-11-07 17:23:02 +01:00
bibo38
0447af8bcb
Renamed GetDirectionVec into VectorFromMetaData to improve code readability.
2015-11-07 17:23:02 +01:00
bibo38
f8c28cc373
Commented the GetDirectionVec method
2015-11-07 17:23:02 +01:00
bibo38
64012bf46f
Fixed the style problems and added some comments
2015-11-07 17:23:02 +01:00
bibo38
5fa077f869
Removed unused CanPull method
2015-11-07 17:23:02 +01:00
bibo38
558991a725
Extracted block moving code into a seperate method
2015-11-07 17:23:02 +01:00
bibo38
f35060e8b5
Replaced the usage of pistonMeta with a direction vector to allow better meta value abstraction
2015-11-07 17:23:02 +01:00
bibo38
ceec6c936d
Fixed pulling/pushing of breakable blocks, which are not required to be moved
2015-11-07 17:23:02 +01:00
bibo38
ede4eec4c5
Implemented the basic slime block pulling
2015-11-07 17:23:02 +01:00
bibo38
59a9ac5e6f
Implemented the SlimeBlock into the CanPush method to allow slimeblocks to work correctly when pushed
2015-11-07 17:23:02 +01:00
bibo38
8f066a16ec
Piston extension now works with the new recursive CanPushBlock method.
2015-11-07 17:23:02 +01:00
bibo38
e2d88106a9
Added the CanPushBlock method for the piston push check.
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This allows the recursive check for blocks to push, which is needed to implement the slime blocks into the piston system.
2015-11-07 17:23:02 +01:00
bibo38
d92a92d78a
Implemented the slime block dropping behaviour.
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Fixes #2530
2015-11-07 17:23:02 +01:00
Lukas Pioch
9749c3aac9
Implemented brewing
2015-11-03 18:00:55 +01:00
Tiger Wang
a8bfe3a4c1
Prepared ScheduleTask for threading refactor
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* Llama-ified and condensed Schedule/QueueTask
- Removed hackery done with piston animations
2015-09-25 18:56:49 +01:00
Mattes D
741dc78547
Lilypads drop when not on source water.
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Lilypad blocks now break and drop as items when the block below them changes to non-water or non-source water.
Fixes #2404 .
2015-09-25 14:42:32 +02:00
Mattes D
9871c0b073
Added CircleCI for stylechecking.
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This will allow us to remove the stylecheck from Travis builds, making them a bit faster, and having fast style checks
2015-09-17 11:20:10 +02:00
David Erbelding
d0fd51ea9d
Fixed flint drop rates from 1/30 to 1/10 to match the wiki.
2015-09-13 23:18:21 -04:00
Samuel Barney
cc83c4641d
* Logic for handling plant growth has been centralized into cBlockPlant, and all growable plants now inherit from it.
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* Blocks now have an effect upon plant growth, just like in vanilla.
2015-08-19 10:48:21 -06:00
Julian Laubstein
dd5201c29e
Some warning fixes
2015-08-18 08:49:00 +02:00
Nicholas W
fbbf27feea
Fixed Iron Door
2015-08-01 08:47:55 -05:00
Mattes D
6e4122e551
Unified the doxy-comment format.
2015-07-31 16:49:10 +02:00
Samuel Barney
804805d35a
Silenced and fixed many warning messages across multiple files.
2015-07-29 09:49:30 -06:00
hallucino
9c85ed5864
Spawn baby mobs
2015-07-16 22:49:55 +02:00
Tiger Wang
c390604bc1
Merge pull request #2349 from cuberite/maps
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Improved maps
2015-07-15 17:13:55 +01:00
Alexander Harkness
2603013d79
Merge pull request #2036 from cuberite/sign-metamirror
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Should Fix sign flipping.
2015-07-15 14:58:28 +01:00
Tiger Wang
8656e149c8
Improved maps
2015-07-14 21:46:30 +01:00
Tiger Wang
9d4d25cdbf
Merge pull request #2352 from mmdk95/master
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Fix duping doors
2015-07-14 21:32:28 +01:00
mmdk95
c12704183b
Fix duping doors ( #1327 )
2015-07-14 18:42:40 +02:00
Julian Laubstein
e92335b669
Merge pull request #2346 from SamJBarney/TreeGrowthUpdate
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Sapling Growth Update
2015-07-14 16:36:53 +02:00
Samuel Barney
037dbf110d
Torches can now be placed on top of upside down stairs.
2015-07-13 17:08:07 -06:00
Samuel Barney
d017fe5e39
Sapling Growth Update
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* Growth has been slowed down
* Saplings do not grow if they do not have enough space to grow
* Saplings do not grow unless the light level is 9 or above
* Dark Oak doesn't grow unless it is in a 2x2
Jungle Trees now will grow into a large tree when 2x2 saplings are used.
2015-07-13 15:24:38 -06:00
Samuel Barney
ba0577bbd0
Moved grabbing the light value to after the transparency check.
2015-07-03 13:05:02 -06:00
Samuel Barney
0307b6aba0
Added missing parens
2015-07-02 16:19:23 -06:00
Samuel Barney
e248539d74
Grass now only dies if it has an opaque block above it.
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Grass only spreads to a dirt block if the light level is above 4 and the block above it is transparent.
2015-07-02 16:16:05 -06:00
Mattes D
66a164a9a7
Added neighbor specification in the OnNeighborChanged() block callback.
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Fixes the OnNeighborChanged endless recursion with large melon / pumpkin fields.
Fixes #2213 .
2015-07-01 10:40:16 +02:00
STRWarrior
e5cfe0cd96
Added a size check for portals.
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Made the portal size configurable
Alpha-sorted SetXYZNetherPortalXYZ functions
2015-06-28 17:05:44 +02:00
worktycho
7187c00342
Merge pull request #2282 from Haxi52/button-fixes
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Button fixes
2015-06-25 15:46:33 +01:00
Hax52
9f1d1c058f
Buttons no longer click on when already on. Buttons now play sound when clicking off.
2015-06-24 13:52:56 -05:00
Samuel Barney
e70e2b8ecc
Rebased version of Code
2015-06-22 11:29:38 -06:00
Mattes D
8df31067d4
Externalized cPrefabPiecePool self-test.
2015-06-19 16:15:59 +02:00
Martin McArthur
d8865339f5
implemented DoesIgnoreBuildCollision on BlockFire to allow blocks to be placed on top
2015-06-14 12:53:09 +01:00
Lane Kolbly
dafdded7d9
Fixed typo in BlockDoor.h
2015-06-13 08:00:20 -05:00
Alexander Harkness
1e77f27191
Merge pull request #2144 from mc-server/comparators
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Redstone improvements [SEE DESC]
2015-06-09 09:15:08 +01:00
Tiger Wang
de5b1401f8
Comparators
2015-06-06 12:21:09 +01:00
Mattes D
48c153bf53
Fixed warnings in MSVC.
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It complained about undefined return values or using uninitialized variables.
2015-06-02 12:51:43 +02:00
tycho
dae9e5792a
Made -Weverything an error.
2015-05-24 12:56:56 +01:00
tycho
81c0116cf1
Merge branch 'master' into PreventNewWarnings
2015-05-23 07:33:52 -07:00
Lukas Pioch
e30b2ed487
Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher.
2015-05-23 16:28:37 +02:00