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Commit Graph

213 Commits

Author SHA1 Message Date
Pablo Beltrán
b18f6637b6 Fully implemented leashes (#3798) 2017-08-21 10:46:41 +02:00
Tiger Wang
72d7027861 Merge pull request #3489 from cuberite/EntityOwnership
* Changed entity ownership model to use smart pointers
2017-08-18 11:17:56 +01:00
Lane Kolbly
7bdbfad1bb Changed int parameters to vector parameters in cCuboid and simulators (#3874) 2017-08-17 15:48:38 +02:00
Tiger Wang
4ef47aed62 Changed entity ownership model to use smart pointers 2017-08-07 19:24:16 +01:00
Lukas Pioch
4691bc5a29 Removed double includes (#3885) 2017-08-02 19:57:20 +01:00
peterbell10
8eb5672920 cWorld::SendBlockTo take player by ref 2017-08-01 08:21:20 +02:00
Mattes D
167c4bf2e6 Simulators: Added area-based wakeup. 2017-07-16 10:01:19 +02:00
Lukas Pioch
885d828712 Added bed entity (#3823)
* Added bed entity

* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
2017-07-07 09:31:45 +02:00
peterbell10
360d8eade0 FastRandom rewrite (#3754) 2017-06-13 21:35:30 +02:00
Mattes D
cbff1378fd Fixed bindings for cBlockArea:Read and Write. (#3568)
The original bindings accepted nil as the World param, causing a crash.
2017-02-05 16:00:38 +01:00
Mattes D
7cc3fb098d DeadlockDetect now lists some tracked CS's stats. 2017-01-18 09:03:05 +01:00
Mattes D
0e3b3be766 Initial support for the 1.11 protocol. 2016-12-16 00:07:22 +01:00
bibo38
cb640ffea4 Spectators added (#2852) 2016-10-12 14:38:45 +02:00
LogicParrot
1e8cae6415 cChunk::SetAlwaysTicked implies cChunk::stay (#3361) 2016-10-09 15:46:09 +03:00
LogicParrot
7e9e7f7911 Configurable dirty unused chunk cap to avoid RAM overuse (#3359)
Configurable dirty unused chunk cap to avoid RAM overuse
2016-09-03 18:38:29 +03:00
Tiger Wang
38368f361d Simplified cChunkMap chunk storage (#2565) 2016-08-03 00:56:53 +02:00
Mattes D
f8e1df2476 Updated API documentation. 2016-07-18 22:11:40 +02:00
QUSpilPrgm
f1192c6860 Makes tall grass and large flowers bonemealable
Adds the bonemeal particle effect to some more places
2016-06-03 15:45:49 +02:00
QUSpilPrgm
706257f8fb Update Dispensers and let them act more like in Vanilla
- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers
- Dispensers are now able to place TNT if the block is transparent but not air
- Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions
- Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow
- Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
2016-06-03 15:45:49 +02:00
Pokechu22
a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
LogicParrot
36754f20f8 Fix Crash on stopping the server (#3176) 2016-05-02 00:18:21 +03:00
LogicParrot
7c7a0a0085 ChunkLayers now stored in std::map 2016-04-24 20:02:24 +03:00
LogicParrot
b48b61eca4 Revert "ChunkLayers now stored in std::map" 2016-04-24 17:40:37 +03:00
LogicParrot
51a7465ae1 ChunkLayers now stored in std::map 2016-04-23 11:48:16 +03:00
LogicParrot
7f5757eccf Reduced unnecessary block updates 2016-04-23 00:30:00 +03:00
LogicParrot
373d9f92a4 Updated cChunk::SetMeta, fixed grass growth, reduced markDirty/setMeta usage 2016-04-16 19:04:45 +03:00
LogicParrot
a431b45641 Improved player freeze code 2016-04-05 14:20:50 +03:00
LogicParrot
630ceed2c0 Entities are never lost 2016-03-30 14:56:47 +03:00
LogicParrot
8077c49593 Fixed removing entities from parent chunks 2016-02-22 10:30:24 +02:00
LogicParrot
ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Mathias
89f3dec7ac Updated old forum links 2016-01-31 02:25:03 +02:00
Mattes D
491dbda7d3 Fixed Clang warnings. 2016-01-06 16:20:12 +01:00
Tiger Wang
5b62c4c314 Reorganised the redstone simulator
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00
Gargaj
f9008a4860 allow use failures to propagate from the entity/block to the player 2015-12-13 13:27:38 +01:00
Dave Tucker
83870f9fc0 Add enum for Sound and Particle Effects
Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
Julian Laubstein
9d07be62d3 Changed static_cast to FloorC 2015-11-23 18:10:58 +01:00
Julian Laubstein
b87e0b6b15 Adjusted height validation using cChunkDef::IsValidHeight() 2015-11-23 03:17:32 +01:00
Lukas Pioch
9749c3aac9 Implemented brewing 2015-11-03 18:00:55 +01:00
Mattes D
9da404ea2d Fixed a race condition between chunk loader and generator.
When using ChunkWorx to generate multiple chunks, the server would sometimes fail an assert because it would generate a chunk even when it was successfully loaded. This was caused by chunks queued in cWorld's m_SetChunkDataQueue and thus being marked as "InQueue" although they were already loaded.

Solved by adding a new parameter to chunk coord callbacks specifying whether the operation succeeded or failed, and using that instead of the chunk presence flag to decide whether to generate or not.
2015-10-04 14:06:37 +02:00
Lukas Pioch
e56aa4032d Maked it compileable for clang-3.7 2015-09-25 17:09:19 +02:00
tycho
6e86d20f73 Add new "ForEach" function: ForEachLoadedChunk. 2015-09-24 15:54:32 +01:00
Julian Laubstein
dd5201c29e Some warning fixes 2015-08-18 08:49:00 +02:00
Mattes D
6e4122e551 Unified the doxy-comment format. 2015-07-31 16:49:10 +02:00
Samuel Barney
804805d35a Silenced and fixed many warning messages across multiple files. 2015-07-29 09:49:30 -06:00
Tiger Wang
dd4b415051 Reinstate "Chunk queue collapsing"
This reinstates commit f36acb6835
     and reverts commit adfbc42c02.
2015-06-10 15:16:05 +01:00
worktycho
adfbc42c02 Revert "Chunk queue collapsing" 2015-06-07 20:45:47 +01:00
tycho
19c95ee564 Moved Chunk Broadcasts over to the regular queue 2015-06-05 22:31:21 +01:00
tycho
06a74e45e2 Made cLightingThread own its callbacks 2015-05-30 11:11:17 +01:00
Mattes D
846d16315a CheckBasicStyle: checks spaces around * and &. 2015-05-09 12:58:55 +02:00
tycho
448df85e56 Added support for additional data in the ParticleEffect Packet
Also started refactoring how broadcasts are handled
2015-05-07 03:47:46 +01:00
Tiger Wang
b10336ad64 Fix explosions trying to write to unread blockarea 2015-04-26 19:17:08 +01:00
Mattes D
18690a2633 Hotfixed some chunk presence issues when generating. 2015-04-21 23:12:47 +02:00
Mattes D
cc069ccb2a Changed cEntity::m_UniqueID to UInt32. 2015-03-21 15:18:17 +01:00
Tiger Wang
3869f76cc2 Handle client 'leave bed' request
* Fixes #1728
2015-02-08 21:21:48 +00:00
Tycho
2a9664d6ca Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Mattes D
ccdf03daaf Refactored all player block placing to go through hooks.
Fixes #1618.
2014-12-24 07:20:17 +01:00
Tiger Wang
8d9049603b NULL -> nullptr 2014-12-16 23:18:59 +00:00
Mattes D
fcd3d1bfed Added a cWorld:PrepareChunk function.
It prepares the chunk - loads or generates it and lights it.
The spawn prepare process uses this function.
2014-12-10 22:35:16 +01:00
Mattes D
e2ffd5429c Fixed missing CS lock in cChunkMap::WakeUpSimulatorsInArea(). 2014-10-31 19:25:44 +01:00
Tiger Wang
a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
Mattes D
eeb580a74e Functions in cPluginManager get references instead of pointers. 2014-10-15 19:09:09 +02:00
Masy98
fc22ba0ce8 Added barriers correctly 2014-09-27 21:07:52 +02:00
Tycho
a3f940f47c Removed more unessicary includes 2014-09-26 18:13:19 +01:00
Howaner
69afc4dbba Merge branch 'master' into 1.8-Protocol
Conflicts:
	src/Items/ItemHoe.h
2014-09-13 01:21:43 +02:00
Howaner
fcf558173e Fixed farmland issues. 2014-09-12 19:07:20 +02:00
Howaner
3bd3ac2200 1.8: Added ParticleEffect packet. 2014-09-11 17:03:09 +02:00
Mattes D
103fa8812d WorldStorage no longer queues chunks into generator. 2014-09-05 23:26:00 +02:00
Mattes D
137b021d26 Rewritten chunk status to specify whether the chunk is in queue.
This fixes #1370.
2014-09-05 22:16:48 +02:00
madmaxoft
7ab4c078b8 Fixed compilation after chunk Y removal. 2014-09-04 14:05:42 +02:00
madmaxoft
3297a39c27 Merge remote-tracking branch 'origin/master' into EntitiesInBox 2014-09-04 14:02:18 +02:00
Mattes D
c140ba2367 Merge pull request #1351 from LO1ZB/remove-a_RelY
remove y-coord from chunks
2014-09-03 21:47:00 +02:00
madmaxoft
a51c1e0b73 Added cWorld::ForEachEntityInBox() 2014-09-03 17:00:26 +02:00
madmaxoft
db663c7ee1 Fixed style. 2014-08-30 22:24:04 +02:00
Tiger Wang
21ff1d81ab Improved explosion damage 2014-08-29 13:44:10 +01:00
LO1ZB
3c1c073714 remove y-coord from chunks 2014-08-28 11:36:35 +02:00
Howaner
81e095adda Exported the beacon. 2014-07-30 22:19:51 +02:00
Howaner
89b1bbdc5f Added beacon. 2014-07-30 21:59:35 +02:00
madmaxoft
c0b62ef139 Added a queue for setting chunk data.
Fixes #1196.
2014-07-24 18:32:05 +02:00
madmaxoft
93d29555e5 Style: Normalized to no spaces before closing parenthesis. 2014-07-21 17:40:43 +02:00
archshift
041bfd5860 Fixed clamping issues 2014-07-19 01:40:29 -07:00
madmaxoft
2df5e26d3b Fixed spaces before commas. 2014-07-18 09:57:34 +02:00
madmaxoft
7a9f9ab744 Merge branch 'master' of https://github.com/mc-server/MCServer 2014-07-17 22:23:08 +02:00
madmaxoft
7fff12bfac Fixed spaces around single-line comments.
There should be at least two spaces in front and one space after //-style comments.
2014-07-17 19:13:23 +02:00
madmaxoft
993fd14ddf Fixed basic whitespace problems.
Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
2014-07-17 16:33:09 +02:00
Tiger Wang
db36f1a9fa Fixed crash with entities in unloaded chunks
* Fixes #1190
2014-07-17 13:54:28 +01:00
Tiger Wang
c3b4b70a73 Merge pull request #1183 from Howaner/Sounds
Reset meta to zero when the blocks explode
2014-07-17 10:39:38 +01:00
Howaner
74b6bf01a9 Derp. 2014-07-15 18:33:28 +02:00
Howaner
1c6c612f76 Reset meta to zero when the block explode. 2014-07-14 19:07:31 +02:00
Mattes D
69eaa55b55 Merge pull request #1172 from mc-server/coverity_fixes
Coverity fixes
2014-07-13 17:10:57 +02:00
worktycho
4315deb90b Added parenthasies 2014-07-13 16:07:35 +01:00
madmaxoft
31415aec63 Fixed MSVC warnings in SoundEffect functions. 2014-07-13 13:31:09 +02:00
Howaner
e48d172f49 Merge branch 'master' into Sounds 2014-07-13 11:09:19 +02:00
Howaner
d529971e27 Changed BroadcastSoundEffect function to take floating pos. 2014-07-13 02:08:02 +02:00
Howaner
905fed09a6 Fixed wrong types. (BLOCKTYPE -> NIBBLETYPE) 2014-07-13 00:51:42 +02:00
Tiger Wang
5f72cdac38 Merge pull request #1154 from mc-server/trappedchests
Implemented trapped chests & others
2014-07-12 23:24:32 +01:00
madmaxoft
9e22f46b15 Implemented support for forced chunk ticking.
Fixes #1160.
2014-07-10 18:18:32 +02:00
Tiger Wang
9e44b0aae1 Implemented trapped chests & others
+ Added trapped chests
* Fixed a bunch of bugs in the redstone simulator concerning wires and
repeaters
* Other potential bugfixes
2014-07-06 23:50:22 +01:00
Mattes D
9926abd4f5 Added generic entity-collecting.
Now any cEntity can be collected, not only cPickups.
This should help PR #1098.
2014-06-27 20:56:44 +02:00
worktycho
b832a202ab Add Null check to SendBlockTo
Fixes CID 43611
2014-06-26 18:30:02 +01:00
Tycho
ee50790398 Merge branch 'master' of github.com:mc-server/MCServer 2014-06-16 15:12:50 +01:00