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Author SHA1 Message Date
Lukas Pioch 885d828712 Added bed entity (#3823)
* Added bed entity

* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
2017-07-07 09:31:45 +02:00
peterbell10 360d8eade0 FastRandom rewrite (#3754) 2017-06-13 21:35:30 +02:00
peterbell10 8a890cf945 Store cChunk::m_BlockEntities in a map (#3717)
* Store block entities in a map from block index
* Cleanup ForEachBlockEntity
* Cleanup DoWithBlockEntityAt
2017-05-22 22:27:55 +02:00
Mattes D 0e3b3be766 Initial support for the 1.11 protocol. 2016-12-16 00:07:22 +01:00
bibo38 cb640ffea4 Spectators added (#2852) 2016-10-12 14:38:45 +02:00
LogicParrot 1e8cae6415 cChunk::SetAlwaysTicked implies cChunk::stay (#3361) 2016-10-09 15:46:09 +03:00
LogicParrot 7e9e7f7911 Configurable dirty unused chunk cap to avoid RAM overuse (#3359)
Configurable dirty unused chunk cap to avoid RAM overuse
2016-09-03 18:38:29 +03:00
Mattes D f8e1df2476 Updated API documentation. 2016-07-18 22:11:40 +02:00
QUSpilPrgm f1192c6860 Makes tall grass and large flowers bonemealable
Adds the bonemeal particle effect to some more places
2016-06-03 15:45:49 +02:00
QUSpilPrgm 706257f8fb Update Dispensers and let them act more like in Vanilla
- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers
- Dispensers are now able to place TNT if the block is transparent but not air
- Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions
- Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow
- Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
2016-06-03 15:45:49 +02:00
Pokechu22 a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
LogicParrot 7f5757eccf Reduced unnecessary block updates 2016-04-23 00:30:00 +03:00
LogicParrot 373d9f92a4 Updated cChunk::SetMeta, fixed grass growth, reduced markDirty/setMeta usage 2016-04-16 19:04:45 +03:00
LogicParrot a431b45641 Improved player freeze code 2016-04-05 14:20:50 +03:00
LogicParrot 83459d0d89 Proper entity destruction in non-ticking chunks 2016-02-19 07:05:22 +02:00
LogicParrot 07b7fd4ad3 Fixed cChunk::m_Entities corruption upon world travel 2016-02-02 17:55:00 +02:00
LogicParrot d344e574de Spiders now friendly at daylight, new cChunk functions 2016-01-21 08:21:29 +02:00
Tiger Wang 5b62c4c314 Reorganised the redstone simulator
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00
Gargaj f9008a4860 allow use failures to propagate from the entity/block to the player 2015-12-13 13:27:38 +01:00
Dave Tucker 83870f9fc0 Add enum for Sound and Particle Effects
Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
Lukas Pioch 9749c3aac9 Implemented brewing 2015-11-03 18:00:55 +01:00
tycho a0519a487a Fixed wrong assumtion regarding RemoveClient
Remove client can be called with a client that is not present in the chunk
2015-09-19 19:34:20 +01:00
tycho dd168b0e8b Removed a significant performance issue.
Iterating through the list of clients in chunks was taking up a significant
amount of time with larger numbers of clients due to processor stalls.
Changing the data structure to a vector fixed the issue.
2015-09-18 16:27:32 +01:00
Tiger Wang dd4b415051 Reinstate "Chunk queue collapsing"
This reinstates commit f36acb6835
     and reverts commit adfbc42c02.
2015-06-10 15:16:05 +01:00
worktycho adfbc42c02 Revert "Chunk queue collapsing" 2015-06-07 20:45:47 +01:00
tycho 19c95ee564 Moved Chunk Broadcasts over to the regular queue 2015-06-05 22:31:21 +01:00
Mattes D 846d16315a CheckBasicStyle: checks spaces around * and &. 2015-05-09 12:58:55 +02:00
tycho 448df85e56 Added support for additional data in the ParticleEffect Packet
Also started refactoring how broadcasts are handled
2015-05-07 03:47:46 +01:00
Mattes D c3c29577a5 Fixed signedness warnings in Protocol. 2015-03-21 16:11:57 +01:00
Mattes D cc069ccb2a Changed cEntity::m_UniqueID to UInt32. 2015-03-21 15:18:17 +01:00
Tycho 2a9664d6ca Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Tiger Wang a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
Julian Laubstein 3082f0d046 Fixed error with non-const function 2014-10-19 15:11:53 +02:00
Tiger Wang 2874bf73be Merge pull request #1502 from mc-server/furnaces
Improved furnaces
2014-10-18 21:33:55 +01:00
Mattes D eeb580a74e Functions in cPluginManager get references instead of pointers. 2014-10-15 19:09:09 +02:00
Tiger Wang b5a2c6667a Improved furnaces
* Fixed progress bar on 1.8
* Fixed bugs
* Improved code
* Fixes #1068
* Fixes #1070
2014-10-03 21:32:41 +01:00
worktycho 4f8818748e Add data accessor. 2014-09-27 14:46:50 +01:00
Tycho 0e141923bb Merge branch 'master' of https://github.com/mc-server/MCServer 2014-09-26 18:14:22 +01:00
Tycho a3f940f47c Removed more unessicary includes 2014-09-26 18:13:19 +01:00
tycho ad5d0eda9c Fixed issue with casting 2014-09-26 17:00:34 +01:00
Tycho 9c459cbe50 Merge branch 'master' into redstoneTests
Conflicts:
	src/Mobs/Monster.h
2014-09-25 15:22:08 +01:00
Tycho 26a4845a99 IncrementalRedstoneSimulator now has no dependencies on cChunk 2014-09-16 20:29:31 +01:00
Tycho 0b044e1c83 Possibly decoupled IncrementalRedstoneSimulator from the rest of the server
THis wil hopefully allow for unit testing
2014-09-11 17:48:21 +01:00
Howaner 3bd3ac2200 1.8: Added ParticleEffect packet. 2014-09-11 17:03:09 +02:00
Mattes D e1a9a6291b Removed chunk's unused Y coord.
This fixes the second issue of #1313.
2014-09-06 19:01:30 +02:00
Mattes D 137b021d26 Rewritten chunk status to specify whether the chunk is in queue.
This fixes #1370.
2014-09-05 22:16:48 +02:00
madmaxoft 3297a39c27 Merge remote-tracking branch 'origin/master' into EntitiesInBox 2014-09-04 14:02:18 +02:00
Mattes D c140ba2367 Merge pull request #1351 from LO1ZB/remove-a_RelY
remove y-coord from chunks
2014-09-03 21:47:00 +02:00
madmaxoft a51c1e0b73 Added cWorld::ForEachEntityInBox() 2014-09-03 17:00:26 +02:00
Mattes D a2bee74a13 cChunk: Fixed the Coords param. 2014-08-29 23:21:58 +03:00
Mattes D 22e3bbd0db Rewritten block entity loading.
Block entities are now loaded based on the blocktype at the coords they specify; before loading, their type ("id" NBT tag) is checked.
The chunk now expects that all block entities given to it via cChunk::SetAllData() have their valid blocktype; asserts if they don't.
Fixes #1354.
2014-08-29 19:19:47 +03:00
LO1ZB 3c1c073714 remove y-coord from chunks 2014-08-28 11:36:35 +02:00
madmaxoft 008c1cdaf4 CheckBasicStyle checks the src folder as well. 2014-08-14 01:03:30 +02:00
Tycho 06942871dd Refactored Redstone simulator not to depend on TNTEntity or DropSpenserENtity Directly 2014-08-05 21:48:23 +01:00
Howaner 81e095adda Exported the beacon. 2014-07-30 22:19:51 +02:00
archshift 4191be7ddb Removed redundant semicolons and re-added warning 2014-07-24 11:21:37 -07:00
madmaxoft c0b62ef139 Added a queue for setting chunk data.
Fixes #1196.
2014-07-24 18:32:05 +02:00
madmaxoft 93d29555e5 Style: Normalized to no spaces before closing parenthesis. 2014-07-21 17:40:43 +02:00
madmaxoft 7fff12bfac Fixed spaces around single-line comments.
There should be at least two spaces in front and one space after //-style comments.
2014-07-17 19:13:23 +02:00
madmaxoft 993fd14ddf Fixed basic whitespace problems.
Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
2014-07-17 16:33:09 +02:00
Howaner d529971e27 Changed BroadcastSoundEffect function to take floating pos. 2014-07-13 02:08:02 +02:00
madmaxoft 729cc7f6ff Fixed style consistency. 2014-07-10 23:04:33 +02:00
madmaxoft 9e22f46b15 Implemented support for forced chunk ticking.
Fixes #1160.
2014-07-10 18:18:32 +02:00
Mattes D 9926abd4f5 Added generic entity-collecting.
Now any cEntity can be collected, not only cPickups.
This should help PR #1098.
2014-06-27 20:56:44 +02:00
Tycho ee50790398 Merge branch 'master' of github.com:mc-server/MCServer 2014-06-16 15:12:50 +01:00
Tiger Wang 22236a103a Redstone fixes and improvements [SEE DESC]
Haha, see desc.

* Improved redstone speed through a marking dirty system. Only a select
few devices are still continuously simulated
* Fixed redstone crashing with recent piston changes
2014-06-04 23:23:22 +01:00
Tiger Wang 5fc7592cba Merge remote-tracking branch 'origin/pistonfixes'
Conflicts:
	src/Chunk.cpp
2014-06-02 19:49:14 +01:00
Tiger Wang ee929793f0 Hopefully fixed piston duplication issues
* Fixes #879
* Fixes #714
2014-05-25 13:46:34 +01:00
Tycho 8f964886e0 Implemented style changes 2014-05-24 13:33:40 +01:00
Tycho bd880603a5 Changed cChunkData::SetMeta to return a bool indicating whether the value changed 2014-05-21 20:18:09 +01:00
Tycho 024027db89 Renamed cChunkBuffer to cChunkData 2014-05-21 19:58:48 +01:00
Tycho 7ca33bd832 Fixed stupid error 2014-05-10 17:56:59 +01:00
Tycho cb6200345c Fixed bug in setting metas 2014-05-10 15:19:06 +01:00
Tiger Wang bbc5faa723 Redstone simulator now directly accesses cChunk
* Redstone simulator performance improvements
* Added return values to some functions
* Minor fixes
2014-04-27 17:35:41 +01:00
Tycho 57b8ee9163 Merge branch 'master' into chunksparsing/structs
Conflicts:
	src/Chunk.cpp
	src/Chunk.h
2014-04-27 06:35:27 -07:00
Tycho e40f9d6e5b Implemented Chunk Sparsing with segments 2014-04-26 10:50:23 -07:00
Mattes D 1139b117c4 Merge pull request #863 from mc-server/chunkysparsing
Chunky sparsing
2014-04-26 15:12:10 +02:00
Tiger Wang 05f52192c9 Implemented comments 2014-04-25 21:22:43 +01:00
jfhumann 5bed1c09bc Fixed clang compilation errors. Apparently gcc and MSVC do not care about the order of initializer lists, but clang does. 2014-04-18 22:47:59 +02:00
jfhumann 013da806ec Did some static analysis, fixed some bugs and optimized a lot of code 2014-04-18 21:09:44 +02:00
Tiger Wang f13cf1a021 Maybe speed improvements?
* Use a single index to determine from when to begin copying data
* Use heightmap to determine first nonair block
2014-04-07 20:57:14 +01:00
Tiger Wang a42d1f8517 Blocklight and skylight now compressed 2014-04-06 23:30:21 +01:00
Tiger Wang 3201d1bf16 Nibbletypes are compressed
+ Added nibble compression
* Fixed an off by one
2014-04-04 23:16:52 +01:00
Tiger Wang 15a0ceec26 Speed and memory improvements
* Changed array to be continuous, so no more layer splitting
2014-04-04 13:01:05 +01:00
Tiger Wang 945631ba06 Sort of implementation of chunk sparsing
Issues:
* Chunks are flipped
* Slow/inefficient/badly coded
* Only blocktypes are 'compressed'
2014-03-23 14:34:19 +00:00
Howaner c2090c0d11 Add Lua Bindings for FlowerPotEntity.h and add documentation. 2014-03-07 11:44:16 +01:00
Howaner 787a71929c Add Flower Pots 2014-03-07 01:30:34 +01:00
madmaxoft 31d15f8654 Removed an unused member variable from cChunk. 2014-02-24 09:34:37 +01:00
Mattes D 87db4b6a90 Merge pull request #697 from Howaner/Skull
Add Skulls/Heads to MCServer
2014-02-19 22:12:38 +01:00
Howaner d63ce62f3b Rename SkullEntity to MobHeadEntity 2014-02-19 14:45:09 +01:00
Howaner 52c41f8869 Add Heads completely 2014-02-18 21:40:02 +01:00
madmaxoft 803ea41236 Added cWorld:SetAreaBiome() API function.
Fixes #675.
2014-02-18 13:49:23 +01:00
Tiger Wang 6eeeb2aa01 Sizeable speed improvements to redstone
+ Moved all simulator data into individual chunks
* Cleaned up parameters for functions and some code
* Fixed repeaters powering off faster than they power on

The main issue before was that, although the redstone simulator stored
blocks to be simulated in individual cChunks, other data, such as
powered lists, and etcetera, were global regardless of which chunk was
being simulated. Therefore, with worlds with lots of redstone, each tick
saw the ticking of chunks, which themselves iterated through the entire
dataset needlessly, creating LOTS of lag. Should be better now :)
2014-02-15 15:51:49 +00:00
madmaxoft ea71bfa9b6 Initial ChunkStay code. 2014-02-08 21:55:21 +01:00
STRWarrior 3a897844a0 Renamed cRedstoneManager to cRedstoneSimulator and renamed cRedstoneSimulator to cIncrementalRedstoneSimulator (Might change later). 2014-02-07 22:59:08 +01:00
Tycho 25ec7750aa Changed signitures of Several BLockHandler Methods
Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
2014-01-31 15:17:41 -08:00
andrew 9a9b51a513 Basic command block implementation 2014-01-18 15:16:47 +02:00
madmaxoft ee15d4e08e Fixed compilation in VC2008.
Also removed an unused inline header file (yuck).
2013-12-30 17:41:59 +01:00
STRWarrior e9d1352f6e Implented BroadcastParticleEffect 2013-12-22 14:45:25 +01:00
STRWarrior c56af9a214 This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions. 2013-12-15 10:51:46 +01:00