commit
2874bf73be
@ -34,7 +34,7 @@ static int tolua_cRankManager_AddGroup(lua_State * L)
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S.GetStackValue(2, GroupName);
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// Add the group:
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cRoot::Get()->GetRankManager().AddGroup(GroupName);
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cRoot::Get()->GetRankManager()->AddGroup(GroupName);
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return 0;
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}
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@ -63,7 +63,7 @@ static int tolua_cRankManager_AddGroupToRank(lua_State * L)
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S.GetStackValues(2, GroupName, RankName);
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// Add the group to the rank:
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S.Push(cRoot::Get()->GetRankManager().AddGroupToRank(GroupName, RankName));
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S.Push(cRoot::Get()->GetRankManager()->AddGroupToRank(GroupName, RankName));
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return 1;
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}
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@ -92,7 +92,7 @@ static int tolua_cRankManager_AddPermissionToGroup(lua_State * L)
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S.GetStackValues(2, Permission, GroupName);
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// Add the group to the rank:
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S.Push(cRoot::Get()->GetRankManager().AddPermissionToGroup(Permission, GroupName));
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S.Push(cRoot::Get()->GetRankManager()->AddPermissionToGroup(Permission, GroupName));
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return 1;
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}
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@ -121,7 +121,7 @@ static int tolua_cRankManager_AddRank(lua_State * L)
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S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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// Add the rank:
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cRoot::Get()->GetRankManager().AddRank(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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cRoot::Get()->GetRankManager()->AddRank(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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return 0;
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}
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@ -142,7 +142,7 @@ static int tolua_cRankManager_ClearPlayerRanks(lua_State * L)
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}
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// Remove all players:
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cRoot::Get()->GetRankManager().ClearPlayerRanks();
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cRoot::Get()->GetRankManager()->ClearPlayerRanks();
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return 1;
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}
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@ -166,7 +166,7 @@ static int tolua_cRankManager_GetAllGroups(lua_State * L)
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}
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// Get the groups:
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AStringVector Groups = cRoot::Get()->GetRankManager().GetAllGroups();
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AStringVector Groups = cRoot::Get()->GetRankManager()->GetAllGroups();
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// Push the results:
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S.Push(Groups);
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@ -193,7 +193,7 @@ static int tolua_cRankManager_GetAllPermissions(lua_State * L)
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}
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// Get the permissions:
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AStringVector Permissions = cRoot::Get()->GetRankManager().GetAllPermissions();
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AStringVector Permissions = cRoot::Get()->GetRankManager()->GetAllPermissions();
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// Push the results:
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S.Push(Permissions);
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@ -220,7 +220,7 @@ static int tolua_cRankManager_GetAllPlayerUUIDs(lua_State * L)
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}
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// Get the player uuid's:
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AStringVector Players = cRoot::Get()->GetRankManager().GetAllPlayerUUIDs();
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AStringVector Players = cRoot::Get()->GetRankManager()->GetAllPlayerUUIDs();
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// Push the results:
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S.Push(Players);
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@ -247,7 +247,7 @@ static int tolua_cRankManager_GetAllRanks(lua_State * L)
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}
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// Get the ranks:
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AStringVector Ranks = cRoot::Get()->GetRankManager().GetAllRanks();
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AStringVector Ranks = cRoot::Get()->GetRankManager()->GetAllRanks();
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// Push the results:
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S.Push(Ranks);
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@ -274,7 +274,7 @@ static int tolua_cRankManager_GetDefaultRank(lua_State * L)
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}
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// Return the rank name:
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S.Push(cRoot::Get()->GetRankManager().GetDefaultRank());
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S.Push(cRoot::Get()->GetRankManager()->GetDefaultRank());
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return 1;
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}
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@ -303,7 +303,7 @@ static int tolua_cRankManager_GetGroupPermissions(lua_State * L)
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S.GetStackValue(2, GroupName);
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// Get the permissions:
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AStringVector Permissions = cRoot::Get()->GetRankManager().GetGroupPermissions(GroupName);
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AStringVector Permissions = cRoot::Get()->GetRankManager()->GetGroupPermissions(GroupName);
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// Push the results:
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S.Push(Permissions);
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@ -335,7 +335,7 @@ static int tolua_cRankManager_GetPlayerGroups(lua_State * L)
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S.GetStackValue(2, PlayerUUID);
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// Get the groups:
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AStringVector Groups = cRoot::Get()->GetRankManager().GetPlayerGroups(PlayerUUID);
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AStringVector Groups = cRoot::Get()->GetRankManager()->GetPlayerGroups(PlayerUUID);
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// Push the results:
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S.Push(Groups);
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@ -368,7 +368,7 @@ static int tolua_cRankManager_GetPlayerMsgVisuals(lua_State * L)
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// Get the permissions:
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AString MsgPrefix, MsgSuffix, MsgNameColorCode;
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if (!cRoot::Get()->GetRankManager().GetPlayerMsgVisuals(PlayerUUID, MsgPrefix, MsgSuffix, MsgNameColorCode))
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if (!cRoot::Get()->GetRankManager()->GetPlayerMsgVisuals(PlayerUUID, MsgPrefix, MsgSuffix, MsgNameColorCode))
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{
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return 0;
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}
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@ -405,7 +405,7 @@ static int tolua_cRankManager_GetPlayerPermissions(lua_State * L)
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S.GetStackValue(2, PlayerUUID);
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// Get the permissions:
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AStringVector Permissions = cRoot::Get()->GetRankManager().GetPlayerPermissions(PlayerUUID);
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AStringVector Permissions = cRoot::Get()->GetRankManager()->GetPlayerPermissions(PlayerUUID);
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// Push the results:
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S.Push(Permissions);
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@ -437,7 +437,7 @@ static int tolua_cRankManager_GetPlayerRankName(lua_State * L)
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S.GetStackValue(2, PlayerUUID);
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// Get the rank name:
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AString RankName = cRoot::Get()->GetRankManager().GetPlayerRankName(PlayerUUID);
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AString RankName = cRoot::Get()->GetRankManager()->GetPlayerRankName(PlayerUUID);
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// Push the result:
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S.Push(RankName);
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@ -469,7 +469,7 @@ static int tolua_cRankManager_GetPlayerName(lua_State * L)
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S.GetStackValue(2, PlayerUUID);
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// Get the player name:
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AString PlayerName = cRoot::Get()->GetRankManager().GetPlayerName(PlayerUUID);
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AString PlayerName = cRoot::Get()->GetRankManager()->GetPlayerName(PlayerUUID);
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// Push the result:
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S.Push(PlayerName);
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@ -501,7 +501,7 @@ static int tolua_cRankManager_GetRankGroups(lua_State * L)
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S.GetStackValue(2, RankName);
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// Get the groups:
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AStringVector Groups = cRoot::Get()->GetRankManager().GetRankGroups(RankName);
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AStringVector Groups = cRoot::Get()->GetRankManager()->GetRankGroups(RankName);
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// Push the results:
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S.Push(Groups);
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@ -533,7 +533,7 @@ static int tolua_cRankManager_GetRankPermissions(lua_State * L)
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S.GetStackValue(2, RankName);
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// Get the permissions:
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AStringVector Permissions = cRoot::Get()->GetRankManager().GetRankPermissions(RankName);
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AStringVector Permissions = cRoot::Get()->GetRankManager()->GetRankPermissions(RankName);
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// Push the results:
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S.Push(Permissions);
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@ -566,7 +566,7 @@ static int tolua_cRankManager_GetRankVisuals(lua_State * L)
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// Get the visuals:
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AString MsgPrefix, MsgSuffix, MsgNameColorCode;
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if (!cRoot::Get()->GetRankManager().GetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode))
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if (!cRoot::Get()->GetRankManager()->GetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode))
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{
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// No such rank, return nothing:
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return 0;
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@ -604,7 +604,7 @@ static int tolua_cRankManager_GroupExists(lua_State * L)
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S.GetStackValue(2, GroupName);
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// Get the response:
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bool res = cRoot::Get()->GetRankManager().GroupExists(GroupName);
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bool res = cRoot::Get()->GetRankManager()->GroupExists(GroupName);
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// Push the result:
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S.Push(res);
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@ -636,7 +636,7 @@ static int tolua_cRankManager_IsGroupInRank(lua_State * L)
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S.GetStackValues(2, GroupName, RankName);
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// Get the response:
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bool res = cRoot::Get()->GetRankManager().IsGroupInRank(GroupName, RankName);
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bool res = cRoot::Get()->GetRankManager()->IsGroupInRank(GroupName, RankName);
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// Push the result:
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S.Push(res);
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@ -668,7 +668,7 @@ static int tolua_cRankManager_IsPermissionInGroup(lua_State * L)
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S.GetStackValues(2, Permission, GroupName);
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// Get the response:
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bool res = cRoot::Get()->GetRankManager().IsPermissionInGroup(Permission, GroupName);
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bool res = cRoot::Get()->GetRankManager()->IsPermissionInGroup(Permission, GroupName);
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// Push the result:
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S.Push(res);
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@ -700,7 +700,7 @@ static int tolua_cRankManager_IsPlayerRankSet(lua_State * L)
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S.GetStackValue(2, PlayerUUID);
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// Get the response:
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bool res = cRoot::Get()->GetRankManager().IsPlayerRankSet(PlayerUUID);
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bool res = cRoot::Get()->GetRankManager()->IsPlayerRankSet(PlayerUUID);
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// Push the result:
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S.Push(res);
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@ -732,7 +732,7 @@ static int tolua_cRankManager_RankExists(lua_State * L)
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S.GetStackValue(2, RankName);
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// Get the response:
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bool res = cRoot::Get()->GetRankManager().RankExists(RankName);
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bool res = cRoot::Get()->GetRankManager()->RankExists(RankName);
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// Push the result:
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S.Push(res);
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@ -764,7 +764,7 @@ static int tolua_cRankManager_RemoveGroup(lua_State * L)
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S.GetStackValue(2, GroupName);
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// Remove the group:
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cRoot::Get()->GetRankManager().RemoveGroup(GroupName);
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cRoot::Get()->GetRankManager()->RemoveGroup(GroupName);
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return 0;
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}
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@ -793,7 +793,7 @@ static int tolua_cRankManager_RemoveGroupFromRank(lua_State * L)
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S.GetStackValues(2, GroupName, RankName);
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// Remove the group:
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cRoot::Get()->GetRankManager().RemoveGroupFromRank(GroupName, RankName);
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cRoot::Get()->GetRankManager()->RemoveGroupFromRank(GroupName, RankName);
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return 0;
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}
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@ -822,7 +822,7 @@ static int tolua_cRankManager_RemovePermissionFromGroup(lua_State * L)
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S.GetStackValues(2, Permission, GroupName);
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// Remove the group:
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cRoot::Get()->GetRankManager().RemovePermissionFromGroup(Permission, GroupName);
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cRoot::Get()->GetRankManager()->RemovePermissionFromGroup(Permission, GroupName);
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return 0;
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}
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@ -851,7 +851,7 @@ static int tolua_cRankManager_RemovePlayerRank(lua_State * L)
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S.GetStackValue(2, PlayerUUID);
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// Remove the player's rank:
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cRoot::Get()->GetRankManager().RemovePlayerRank(PlayerUUID);
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cRoot::Get()->GetRankManager()->RemovePlayerRank(PlayerUUID);
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return 0;
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}
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@ -881,7 +881,7 @@ static int tolua_cRankManager_RemoveRank(lua_State * L)
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S.GetStackValues(2, RankName, ReplacementRankName);
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// Remove the rank:
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cRoot::Get()->GetRankManager().RemoveRank(RankName, ReplacementRankName);
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cRoot::Get()->GetRankManager()->RemoveRank(RankName, ReplacementRankName);
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return 0;
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}
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@ -910,7 +910,7 @@ static int tolua_cRankManager_RenameGroup(lua_State * L)
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S.GetStackValues(2, OldName, NewName);
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// Remove the group:
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bool res = cRoot::Get()->GetRankManager().RenameGroup(OldName, NewName);
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bool res = cRoot::Get()->GetRankManager()->RenameGroup(OldName, NewName);
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// Push the result:
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S.Push(res);
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@ -942,7 +942,7 @@ static int tolua_cRankManager_RenameRank(lua_State * L)
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S.GetStackValues(2, OldName, NewName);
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// Remove the rank:
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bool res = cRoot::Get()->GetRankManager().RenameRank(OldName, NewName);
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bool res = cRoot::Get()->GetRankManager()->RenameRank(OldName, NewName);
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// Push the result:
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S.Push(res);
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@ -974,7 +974,7 @@ static int tolua_cRankManager_SetDefaultRank(lua_State * L)
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S.GetStackValue(2, RankName);
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// Set the rank, return the result:
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S.Push(cRoot::Get()->GetRankManager().SetDefaultRank(RankName));
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S.Push(cRoot::Get()->GetRankManager()->SetDefaultRank(RankName));
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return 1;
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}
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@ -1003,7 +1003,7 @@ static int tolua_cRankManager_SetPlayerRank(lua_State * L)
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S.GetStackValues(2, PlayerUUID, PlayerName, RankName);
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// Set the rank:
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cRoot::Get()->GetRankManager().SetPlayerRank(PlayerUUID, PlayerName, RankName);
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cRoot::Get()->GetRankManager()->SetPlayerRank(PlayerUUID, PlayerName, RankName);
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return 0;
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}
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@ -1032,7 +1032,7 @@ static int tolua_cRankManager_SetRankVisuals(lua_State * L)
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S.GetStackValues(2, RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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// Set the visuals:
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cRoot::Get()->GetRankManager().SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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cRoot::Get()->GetRankManager()->SetRankVisuals(RankName, MsgPrefix, MsgSuffix, MsgNameColorCode);
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return 0;
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}
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@ -5,6 +5,7 @@
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#include "../UI/Window.h"
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#include "../Entities/Player.h"
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#include "../Root.h"
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#include "../Chunk.h"
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@ -13,8 +14,9 @@
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enum
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{
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PROGRESSBAR_SMELTING = 0,
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PROGRESSBAR_FUEL = 1,
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PROGRESSBAR_FUEL = 0,
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PROGRESSBAR_SMELTING = 2,
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PROGRESSBAR_SMELTING_CONFIRM = 3,
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} ;
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@ -22,17 +24,15 @@ enum
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cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
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super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_BlockType(a_BlockType),
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super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_BlockMeta(a_BlockMeta),
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m_CurrentRecipe(NULL),
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m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
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m_IsDestroyed(false),
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m_IsCooking(a_BlockType == E_BLOCK_LIT_FURNACE),
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m_NeedCookTime(0),
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m_TimeCooked(0),
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m_FuelBurnTime(0),
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m_TimeBurned(0),
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m_LastProgressFuel(0),
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m_LastProgressCook(0)
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m_TimeBurned(0)
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{
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m_Contents.AddListener(*this);
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}
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@ -57,27 +57,28 @@ cFurnaceEntity::~cFurnaceEntity()
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void cFurnaceEntity::UsedBy(cPlayer * a_Player)
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{
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if (GetWindow() == NULL)
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cWindow * Window = GetWindow();
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if (Window == nullptr)
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{
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OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
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Window = GetWindow();
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}
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cWindow * Window = GetWindow();
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if (Window != NULL)
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if (Window != nullptr)
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{
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if (a_Player->GetWindow() != Window)
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{
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a_Player->OpenWindow(Window);
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BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel);
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BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook);
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}
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}
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UpdateProgressBars(true);
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}
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/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
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bool cFurnaceEntity::ContinueCooking(void)
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{
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UpdateInput();
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@ -92,14 +93,16 @@ bool cFurnaceEntity::ContinueCooking(void)
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bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
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UNUSED(a_Chunk);
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if (m_FuelBurnTime <= 0)
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{
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// No fuel is burning, reset progressbars and bail out
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if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
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{
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UpdateProgressBars();
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}
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// If a furnace is out of fuel, the progress bar reverses at twice the speed of cooking.
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m_TimeCooked = std::max((m_TimeCooked - 2), 0);
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// Reset progressbars, block type, and bail out
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m_BlockType = E_BLOCK_FURNACE;
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a_Chunk.FastSetBlock(GetRelX(), m_PosY, GetRelZ(), E_BLOCK_FURNACE, m_BlockMeta);
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UpdateProgressBars();
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return false;
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}
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@ -139,12 +142,12 @@ void cFurnaceEntity::SendTo(cClientHandle & a_Client)
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void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
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void cFurnaceEntity::BroadcastProgress(short a_ProgressbarID, short a_Value)
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{
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cWindow * Window = GetWindow();
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if (Window != NULL)
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{
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Window->BroadcastProgress(a_ProgressbarID, a_Value);
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Window->SetProperty(a_ProgressbarID, a_Value);
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}
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}
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@ -152,7 +155,6 @@ void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
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/// One item finished cooking
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void cFurnaceEntity::FinishOne()
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{
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m_TimeCooked = 0;
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@ -166,8 +168,6 @@ void cFurnaceEntity::FinishOne()
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m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
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}
|
||||
m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
|
||||
|
||||
UpdateIsCooking();
|
||||
}
|
||||
|
||||
|
||||
@ -181,8 +181,7 @@ void cFurnaceEntity::BurnNewFuel(void)
|
||||
if (NewTime == 0)
|
||||
{
|
||||
// The item in the fuel slot is not suitable
|
||||
m_FuelBurnTime = 0;
|
||||
m_TimeBurned = 0;
|
||||
SetBurnTimes(0, 0);
|
||||
SetIsCooking(false);
|
||||
return;
|
||||
}
|
||||
@ -194,8 +193,7 @@ void cFurnaceEntity::BurnNewFuel(void)
|
||||
}
|
||||
|
||||
// Burn one new fuel:
|
||||
m_FuelBurnTime = NewTime;
|
||||
m_TimeBurned = 0;
|
||||
SetBurnTimes(NewTime, 0);
|
||||
SetIsCooking(true);
|
||||
if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
|
||||
{
|
||||
@ -214,33 +212,19 @@ void cFurnaceEntity::BurnNewFuel(void)
|
||||
void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
|
||||
{
|
||||
super::OnSlotChanged(a_ItemGrid, a_SlotNum);
|
||||
|
||||
if (m_World == NULL)
|
||||
|
||||
if (m_IsDestroyed)
|
||||
{
|
||||
// The furnace isn't initialized yet, do no processing
|
||||
return;
|
||||
}
|
||||
|
||||
ASSERT(a_ItemGrid == &m_Contents);
|
||||
switch (a_SlotNum)
|
||||
{
|
||||
case fsInput:
|
||||
{
|
||||
UpdateInput();
|
||||
break;
|
||||
}
|
||||
|
||||
case fsFuel:
|
||||
{
|
||||
UpdateFuel();
|
||||
break;
|
||||
}
|
||||
|
||||
case fsOutput:
|
||||
{
|
||||
UpdateOutput();
|
||||
break;
|
||||
}
|
||||
case fsInput: UpdateInput(); break;
|
||||
case fsFuel: UpdateFuel(); break;
|
||||
case fsOutput: UpdateOutput(); break;
|
||||
default: ASSERT(!"Invalid furnace slot update!"); break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -249,7 +233,6 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
|
||||
|
||||
|
||||
|
||||
/// Updates the current recipe, based on the current input
|
||||
void cFurnaceEntity::UpdateInput(void)
|
||||
{
|
||||
if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
|
||||
@ -263,8 +246,8 @@ void cFurnaceEntity::UpdateInput(void)
|
||||
m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
|
||||
if (!CanCookInputToOutput())
|
||||
{
|
||||
// This input cannot be cooked
|
||||
m_NeedCookTime = 0;
|
||||
// This input cannot be cooked, reset cook counter immediately
|
||||
SetCookTimes(0, 0);
|
||||
SetIsCooking(false);
|
||||
}
|
||||
else
|
||||
@ -284,7 +267,6 @@ void cFurnaceEntity::UpdateInput(void)
|
||||
|
||||
|
||||
|
||||
/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
|
||||
void cFurnaceEntity::UpdateFuel(void)
|
||||
{
|
||||
if (m_FuelBurnTime > m_TimeBurned)
|
||||
@ -301,14 +283,12 @@ void cFurnaceEntity::UpdateFuel(void)
|
||||
|
||||
|
||||
|
||||
/// Called when the output slot changes; starts burning if space became available
|
||||
void cFurnaceEntity::UpdateOutput(void)
|
||||
{
|
||||
if (!CanCookInputToOutput())
|
||||
{
|
||||
// Cannot cook anymore:
|
||||
m_TimeCooked = 0;
|
||||
m_NeedCookTime = 0;
|
||||
SetCookTimes(0, 0);
|
||||
SetIsCooking(false);
|
||||
return;
|
||||
}
|
||||
@ -324,30 +304,6 @@ void cFurnaceEntity::UpdateOutput(void)
|
||||
|
||||
|
||||
|
||||
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
|
||||
void cFurnaceEntity::UpdateIsCooking(void)
|
||||
{
|
||||
if (
|
||||
!CanCookInputToOutput() || // Cannot cook this
|
||||
(m_FuelBurnTime <= 0) || // No fuel
|
||||
(m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
|
||||
)
|
||||
{
|
||||
// Reset everything
|
||||
SetIsCooking(false);
|
||||
m_TimeCooked = 0;
|
||||
m_NeedCookTime = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
SetIsCooking(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
|
||||
bool cFurnaceEntity::CanCookInputToOutput(void) const
|
||||
{
|
||||
if (m_CurrentRecipe == NULL)
|
||||
@ -382,25 +338,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
|
||||
|
||||
|
||||
|
||||
/// Broadcasts progressbar updates, if needed
|
||||
void cFurnaceEntity::UpdateProgressBars(void)
|
||||
void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate)
|
||||
{
|
||||
// In order to preserve bandwidth, an update is sent only every 10th tick
|
||||
// That's why the comparisons use the division by eight
|
||||
|
||||
int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
|
||||
if ((CurFuel / 8) != (m_LastProgressFuel / 8))
|
||||
if (!a_ForceUpdate && (m_World->GetWorldAge() % 10 != 0))
|
||||
{
|
||||
BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
|
||||
m_LastProgressFuel = CurFuel;
|
||||
return;
|
||||
}
|
||||
|
||||
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
|
||||
if ((CurCook / 8) != (m_LastProgressCook / 8))
|
||||
{
|
||||
BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
|
||||
m_LastProgressCook = CurCook;
|
||||
}
|
||||
int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0;
|
||||
BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel));
|
||||
|
||||
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
|
||||
BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat.
|
||||
BroadcastProgress(PROGRESSBAR_SMELTING, static_cast<short>(CurCook));
|
||||
}
|
||||
|
||||
|
||||
@ -413,11 +364,14 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_IsCooking = a_IsCooking;
|
||||
|
||||
// Light or extinguish the furnace:
|
||||
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
|
||||
|
||||
// Only light the furnace as it is extinguished only when the fuel runs out, not when cooking stops - handled in this::Tick()
|
||||
if (m_IsCooking)
|
||||
{
|
||||
m_BlockType = E_BLOCK_LIT_FURNACE;
|
||||
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -38,7 +38,7 @@ public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
/// Constructor used for normal operation
|
||||
/** Constructor used for normal operation */
|
||||
cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
|
||||
|
||||
virtual ~cFurnaceEntity();
|
||||
@ -49,103 +49,117 @@ public:
|
||||
virtual void SendTo(cClientHandle & a_Client) override;
|
||||
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void UsedBy(cPlayer * a_Player) override;
|
||||
virtual void Destroy() override
|
||||
{
|
||||
m_IsDestroyed = true;
|
||||
super::Destroy();
|
||||
}
|
||||
|
||||
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
|
||||
/** Restarts cooking
|
||||
Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active
|
||||
Returns true if cooking */
|
||||
bool ContinueCooking(void);
|
||||
|
||||
void ResetCookTimer();
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/// Returns the item in the input slot
|
||||
/** Returns the item in the input slot */
|
||||
const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
|
||||
|
||||
/// Returns the item in the fuel slot
|
||||
/** Returns the item in the fuel slot */
|
||||
const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
|
||||
|
||||
/// Returns the item in the output slot
|
||||
/** Returns the item in the output slot */
|
||||
const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
|
||||
|
||||
/// Sets the item in the input slot
|
||||
/** Sets the item in the input slot */
|
||||
void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
|
||||
|
||||
/// Sets the item in the fuel slot
|
||||
/** Sets the item in the fuel slot */
|
||||
void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
|
||||
|
||||
/// Sets the item in the output slot
|
||||
/** Sets the item in the output slot */
|
||||
void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
|
||||
|
||||
/// Returns the time that the current item has been cooking, in ticks
|
||||
int GetTimeCooked(void) const {return m_TimeCooked; }
|
||||
/** Returns the time that the current item has been cooking, in ticks */
|
||||
int GetTimeCooked(void) const { return m_TimeCooked; }
|
||||
|
||||
/// Returns the time until the current item finishes cooking, in ticks
|
||||
/** Returns the time until the current item finishes cooking, in ticks */
|
||||
int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
|
||||
|
||||
/// Returns the time until the current fuel is depleted, in ticks
|
||||
int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; }
|
||||
/** Returns the time until the current fuel is depleted, in ticks */
|
||||
int GetFuelBurnTimeLeft(void) const { return m_FuelBurnTime - m_TimeBurned; }
|
||||
|
||||
/// Returns true if there's time left before the current fuel is depleted
|
||||
/** Returns true if there's time left before the current fuel is depleted */
|
||||
bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
|
||||
|
||||
// tolua_end
|
||||
|
||||
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; }
|
||||
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
|
||||
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned)
|
||||
{
|
||||
m_FuelBurnTime = a_FuelBurnTime;
|
||||
m_TimeBurned = a_TimeBurned;
|
||||
}
|
||||
|
||||
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked)
|
||||
{
|
||||
m_NeedCookTime = a_NeedCookTime;
|
||||
m_TimeCooked = a_TimeCooked;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
/// Block type of the block currently represented by this entity (changes when furnace lights up)
|
||||
BLOCKTYPE m_BlockType;
|
||||
|
||||
/// Block meta of the block currently represented by this entity
|
||||
/** Block meta of the block currently represented by this entity */
|
||||
NIBBLETYPE m_BlockMeta;
|
||||
|
||||
/// The recipe for the current input slot
|
||||
/** The recipe for the current input slot */
|
||||
const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
|
||||
|
||||
/// The item that is being smelted
|
||||
/** The item that is being smelted */
|
||||
cItem m_LastInput;
|
||||
|
||||
/** Set to true when the furnace entity has been destroyed to prevent the block being set again */
|
||||
bool m_IsDestroyed;
|
||||
|
||||
bool m_IsCooking; ///< Set to true if the furnace is cooking an item
|
||||
/** Set to true if the furnace is cooking an item */
|
||||
bool m_IsCooking;
|
||||
|
||||
// All timers are in ticks
|
||||
int m_NeedCookTime; ///< Amount of time needed to fully cook current item
|
||||
int m_TimeCooked; ///< Amount of time that the current item has been cooking
|
||||
int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning
|
||||
int m_TimeBurned; ///< Amount of time that the current fuel has been burning
|
||||
/** Amount of ticks needed to fully cook current item */
|
||||
int m_NeedCookTime;
|
||||
|
||||
/** Amount of ticks that the current item has been cooking */
|
||||
int m_TimeCooked;
|
||||
|
||||
/** Amount of ticks that the current fuel can burn (in total); zero if no fuel burning */
|
||||
int m_FuelBurnTime;
|
||||
|
||||
/** Amount of ticks that the current fuel has been burning */
|
||||
int m_TimeBurned;
|
||||
|
||||
int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
|
||||
int m_LastProgressCook; ///< Last value sent as the progress for the cooking
|
||||
/** Sends the specified progressbar value to all clients of the window */
|
||||
void BroadcastProgress(short a_ProgressbarID, short a_Value);
|
||||
|
||||
|
||||
/// Sends the specified progressbar value to all clients of the window
|
||||
void BroadcastProgress(int a_ProgressbarID, short a_Value);
|
||||
|
||||
/// One item finished cooking
|
||||
/** One item finished cooking */
|
||||
void FinishOne();
|
||||
|
||||
/// Starts burning a new fuel, if possible
|
||||
/** Starts burning a new fuel, if possible */
|
||||
void BurnNewFuel(void);
|
||||
|
||||
/// Updates the recipe, based on the current input
|
||||
/** Updates the recipe, based on the current input */
|
||||
void UpdateInput(void);
|
||||
|
||||
/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
|
||||
/** Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate */
|
||||
void UpdateFuel(void);
|
||||
|
||||
/// Called when the output slot changes
|
||||
/** Called when the output slot changes */
|
||||
void UpdateOutput(void);
|
||||
|
||||
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
|
||||
void UpdateIsCooking(void);
|
||||
|
||||
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
|
||||
/** Returns true if the input can be cooked into output and the item counts allow for another cooking operation */
|
||||
bool CanCookInputToOutput(void) const;
|
||||
|
||||
/// Broadcasts progressbar updates, if needed
|
||||
void UpdateProgressBars(void);
|
||||
/** Broadcasts progressbar updates, if needed */
|
||||
void UpdateProgressBars(bool a_ForceUpdate = false);
|
||||
|
||||
/// Sets the m_IsCooking variable, updates the furnace block type based on the value
|
||||
/** Sets the m_IsCooking variable, updates the furnace block type based on the value */
|
||||
void SetIsCooking(bool a_IsCooking);
|
||||
|
||||
// cItemGrid::cListener overrides:
|
||||
|
@ -333,7 +333,7 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
|
||||
{
|
||||
BLOCKTYPE EntityBlockType = (*itr)->GetBlockType();
|
||||
BLOCKTYPE WorldBlockType = GetBlock((*itr)->GetRelX(), (*itr)->GetPosY(), (*itr)->GetRelZ());
|
||||
ASSERT(EntityBlockType == WorldBlockType);
|
||||
ASSERT(WorldBlockType == EntityBlockType);
|
||||
} // for itr - m_BlockEntities
|
||||
#endif // _DEBUG
|
||||
|
||||
|
@ -33,7 +33,7 @@ class cChunkMap;
|
||||
class cBeaconEntity;
|
||||
class cBoundingBox;
|
||||
class cChestEntity;
|
||||
class cCHunkDataCallback;
|
||||
class cChunkDataCallback;
|
||||
class cCommandBlockEntity;
|
||||
class cDispenserEntity;
|
||||
class cFurnaceEntity;
|
||||
|
@ -2736,7 +2736,7 @@ void cClientHandle::SendWindowOpen(const cWindow & a_Window)
|
||||
|
||||
|
||||
|
||||
void cClientHandle::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
|
||||
void cClientHandle::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
||||
{
|
||||
m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
|
||||
}
|
||||
|
@ -204,7 +204,7 @@ public:
|
||||
void SendWholeInventory (const cWindow & a_Window);
|
||||
void SendWindowClose (const cWindow & a_Window);
|
||||
void SendWindowOpen (const cWindow & a_Window);
|
||||
void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
|
||||
void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value);
|
||||
|
||||
// tolua_begin
|
||||
const AString & GetUsername(void) const;
|
||||
|
@ -2134,19 +2134,19 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
|
||||
void cPlayer::LoadRank(void)
|
||||
{
|
||||
// Load the values from cRankManager:
|
||||
cRankManager & RankMgr = cRoot::Get()->GetRankManager();
|
||||
m_Rank = RankMgr.GetPlayerRankName(m_UUID);
|
||||
cRankManager * RankMgr = cRoot::Get()->GetRankManager();
|
||||
m_Rank = RankMgr->GetPlayerRankName(m_UUID);
|
||||
if (m_Rank.empty())
|
||||
{
|
||||
m_Rank = RankMgr.GetDefaultRank();
|
||||
m_Rank = RankMgr->GetDefaultRank();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Update the name:
|
||||
RankMgr.UpdatePlayerName(m_UUID, m_PlayerName);
|
||||
RankMgr->UpdatePlayerName(m_UUID, m_PlayerName);
|
||||
}
|
||||
m_Permissions = RankMgr.GetPlayerPermissions(m_UUID);
|
||||
RankMgr.GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode);
|
||||
m_Permissions = RankMgr->GetPlayerPermissions(m_UUID);
|
||||
RankMgr->GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode);
|
||||
|
||||
// Break up the individual permissions on each dot, into m_SplitPermissions:
|
||||
m_SplitPermissions.clear();
|
||||
|
@ -130,7 +130,7 @@ public:
|
||||
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
|
||||
virtual void SendWindowClose (const cWindow & a_Window) = 0;
|
||||
virtual void SendWindowOpen (const cWindow & a_Window) = 0;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0;
|
||||
|
||||
/// Returns the ServerID used for authentication through session.minecraft.net
|
||||
virtual AString GetAuthServerID(void) = 0;
|
||||
|
@ -1439,7 +1439,7 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window)
|
||||
|
||||
|
||||
|
||||
void cProtocol172::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
|
||||
void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
|
@ -134,7 +134,7 @@ public:
|
||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
||||
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
|
||||
|
||||
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
|
||||
|
||||
|
@ -1500,7 +1500,7 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window)
|
||||
|
||||
|
||||
|
||||
void cProtocol180::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
|
||||
void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
|
@ -133,7 +133,7 @@ public:
|
||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
||||
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
|
||||
|
||||
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
|
||||
|
||||
|
@ -350,7 +350,7 @@ void cProtocolRecognizer::SendHealth(void)
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
|
||||
void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
|
||||
|
@ -121,7 +121,7 @@ public:
|
||||
virtual void SendWholeInventory (const cWindow & a_Window) override;
|
||||
virtual void SendWindowClose (const cWindow & a_Window) override;
|
||||
virtual void SendWindowOpen (const cWindow & a_Window) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
|
||||
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
|
||||
|
||||
virtual AString GetAuthServerID(void) override;
|
||||
|
||||
|
@ -155,7 +155,8 @@ void cRoot::Start(void)
|
||||
m_WebAdmin->Init();
|
||||
|
||||
LOGD("Loading settings...");
|
||||
m_RankManager.Initialize(m_MojangAPI);
|
||||
m_RankManager = new cRankManager();
|
||||
m_RankManager->Initialize(m_MojangAPI);
|
||||
m_CraftingRecipes = new cCraftingRecipes;
|
||||
m_FurnaceRecipe = new cFurnaceRecipe();
|
||||
|
||||
|
@ -86,7 +86,7 @@ public:
|
||||
cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
|
||||
cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
|
||||
cMojangAPI & GetMojangAPI (void) { return m_MojangAPI; }
|
||||
cRankManager & GetRankManager (void) { return m_RankManager; }
|
||||
cRankManager * GetRankManager (void) { return m_RankManager; }
|
||||
|
||||
/** Queues a console command for execution through the cServer class.
|
||||
The command will be executed in the tick thread
|
||||
@ -185,7 +185,7 @@ private:
|
||||
cPluginManager * m_PluginManager;
|
||||
cAuthenticator m_Authenticator;
|
||||
cMojangAPI m_MojangAPI;
|
||||
cRankManager m_RankManager;
|
||||
cRankManager * m_RankManager;
|
||||
cHTTPServer m_HTTPServer;
|
||||
|
||||
bool m_bStop;
|
||||
|
@ -758,20 +758,7 @@ void cWindow::BroadcastWholeWindow(void)
|
||||
|
||||
|
||||
|
||||
void cWindow::BroadcastProgress(int a_Progressbar, int a_Value)
|
||||
{
|
||||
cCSLock Lock(m_CS);
|
||||
for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
|
||||
{
|
||||
(*itr)->GetClientHandle()->SendWindowProperty(*this, a_Progressbar, a_Value);
|
||||
} // for itr - m_OpenedBy[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWindow::SetProperty(int a_Property, int a_Value)
|
||||
void cWindow::SetProperty(short a_Property, short a_Value)
|
||||
{
|
||||
cCSLock Lock(m_CS);
|
||||
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
|
||||
@ -784,7 +771,7 @@ void cWindow::SetProperty(int a_Property, int a_Value)
|
||||
|
||||
|
||||
|
||||
void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
|
||||
void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
|
||||
{
|
||||
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
|
||||
}
|
||||
@ -919,7 +906,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||
|
||||
|
||||
|
||||
void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
|
||||
void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
|
||||
{
|
||||
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
||||
{
|
||||
@ -935,7 +922,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
|
||||
|
||||
|
||||
|
||||
void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
|
||||
void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
|
||||
{
|
||||
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
||||
{
|
||||
@ -951,7 +938,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla
|
||||
|
||||
|
||||
|
||||
int cEnchantingWindow::GetPropertyValue(int a_Property)
|
||||
short cEnchantingWindow::GetPropertyValue(short a_Property)
|
||||
{
|
||||
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
|
||||
{
|
||||
|
@ -130,9 +130,6 @@ public:
|
||||
|
||||
/// Sends the contents of the whole window to all clients of this window.
|
||||
void BroadcastWholeWindow(void);
|
||||
|
||||
/// Sends the progressbar to all clients of this window (same as SetProperty)
|
||||
void BroadcastProgress(int a_Progressbar, int a_Value);
|
||||
|
||||
// tolua_begin
|
||||
|
||||
@ -140,10 +137,10 @@ public:
|
||||
void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; }
|
||||
|
||||
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
|
||||
virtual void SetProperty(int a_Property, int a_Value);
|
||||
virtual void SetProperty(short a_Property, short a_Value);
|
||||
|
||||
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
|
||||
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
|
||||
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player);
|
||||
|
||||
// tolua_end
|
||||
|
||||
@ -287,16 +284,16 @@ class cEnchantingWindow :
|
||||
typedef cWindow super;
|
||||
public:
|
||||
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override;
|
||||
virtual void SetProperty(int a_Property, int a_Value) override;
|
||||
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
|
||||
virtual void SetProperty(short a_Property, short a_Value) override;
|
||||
|
||||
/** Return the Value of a Property */
|
||||
int GetPropertyValue(int a_Property);
|
||||
short GetPropertyValue(short a_Property);
|
||||
|
||||
cSlotArea * m_SlotArea;
|
||||
|
||||
protected:
|
||||
int m_PropertyValue[3];
|
||||
short m_PropertyValue[3];
|
||||
int m_BlockX, m_BlockY, m_BlockZ;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user