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Add Heads completely

This commit is contained in:
Howaner 2014-02-18 21:40:02 +01:00
parent 777041806f
commit 52c41f8869
14 changed files with 154 additions and 7 deletions

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@ -22,6 +22,7 @@
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SkullEntity.h"
#include "md5/md5.h"
#include "../LineBlockTracer.h"
#include "../WorldStorage/SchematicFileSerializer.h"
@ -2416,6 +2417,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
tolua_function(tolua_S, "DoWithCommandBlockAt", tolua_DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>);
tolua_function(tolua_S, "DoWithSkullBlockAt", tolua_DoWithXYZ<cWorld, cSkullEntity, &cWorld::DoWithSkullBlockAt>);
tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);

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@ -30,9 +30,9 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_HEAD: return new cSkullEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_HEAD: return new cSkullEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta, a_World);
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);

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@ -12,12 +12,10 @@
cSkullEntity::cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
cSkullEntity::cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
//m_SkullType(static_cast<eSkullType>(a_BlockMeta)),
m_Owner("")
{
}

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@ -35,7 +35,7 @@ public:
// tolua_end
/// Creates a new skull entity at the specified block coords. a_World may be NULL
cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World);
cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;

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@ -34,6 +34,7 @@
#include "BlockGlass.h"
#include "BlockGlowstone.h"
#include "BlockGravel.h"
#include "BlockSkull.h"
#include "BlockHopper.h"
#include "BlockIce.h"
#include "BlockLadder.h"
@ -146,6 +147,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType);
case E_BLOCK_HEAD: return new cBlockSkullHandler (a_BlockType);
case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType);
case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);

69
src/Blocks/BlockSkull.h Normal file
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@ -0,0 +1,69 @@
#pragma once
#include "BlockEntity.h"
#include "../BlockEntities/SkullEntity.h"
class cBlockSkullHandler :
public cBlockEntityHandler
{
public:
cBlockSkullHandler(BLOCKTYPE a_BlockType)
: cBlockEntityHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0));
}
virtual void OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
) override
{
class cCallback : public cSkullBlockCallback
{
cPlayer * m_Player;
NIBBLETYPE m_OldBlockMeta;
NIBBLETYPE m_NewBlockMeta;
virtual bool Item (cSkullEntity * a_SkullEntity)
{
int Rotation = 0;
if (m_NewBlockMeta == 1)
{
Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF;
}
a_SkullEntity->SetSkullType(static_cast<eSkullType>(m_OldBlockMeta));
a_SkullEntity->SetRotation(static_cast<eSkullRotation>(Rotation));
return false;
}
public:
cCallback (cPlayer * a_Player, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) :
m_Player(a_Player),
m_OldBlockMeta(a_OldBlockMeta),
m_NewBlockMeta(a_NewBlockMeta)
{}
};
cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace));
a_BlockMeta = a_BlockFace;
cWorld * World = (cWorld *) &a_WorldInterface;
World->DoWithSkullBlockAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
}
} ;

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@ -19,6 +19,7 @@
#include "BlockEntities/JukeboxEntity.h"
#include "BlockEntities/NoteEntity.h"
#include "BlockEntities/SignEntity.h"
#include "BlockEntities/SkullEntity.h"
#include "Entities/Pickup.h"
#include "Item.h"
#include "Noise.h"
@ -2311,6 +2312,38 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
bool cChunk::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
++itr2;
if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
{
continue;
}
if ((*itr)->GetBlockType() != E_BLOCK_HEAD)
{
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false;
}
// The correct block entity is here,
if (a_Callback.Item((cSkullEntity *)*itr))
{
return false;
}
return true;
} // for itr - m_BlockEntitites[]
// Not found:
return false;
}
bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
// The blockentity list is locked by the parent chunkmap's CS

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@ -31,6 +31,7 @@ class cChestEntity;
class cDispenserEntity;
class cFurnaceEntity;
class cNoteEntity;
class cSkullEntity;
class cBlockArea;
class cPawn;
class cPickup;
@ -47,6 +48,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
typedef cItemCallback<cSkullEntity> cSkullBlockCallback;
@ -241,7 +243,10 @@ public:
bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback);
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback);
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback);
/** Calls the callback for the skull block at the specified coords; returns false if there's no skull block at those coords or callback returns true, returns true if found */
bool DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback);
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible

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@ -2121,6 +2121,24 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
bool cChunkMap::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback)
{
int ChunkX, ChunkZ;
int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk == NULL) && !Chunk->IsValid())
{
return false;
}
return Chunk->DoWithSkullBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
int ChunkX, ChunkZ;

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@ -25,6 +25,7 @@ class cDropSpenserEntity;
class cFurnaceEntity;
class cNoteEntity;
class cCommandBlockEntity;
class cSkullEntity;
class cPawn;
class cPickup;
class cChunkDataSerializer;
@ -43,6 +44,7 @@ typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
typedef cItemCallback<cSkullEntity> cSkullBlockCallback;
typedef cItemCallback<cChunk> cChunkCallback;
@ -245,6 +247,9 @@ public:
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible
/** Calls the callback for the skull block at the specified coords; returns false if there's no skull block at those coords or callback returns true, returns true if found */
bool DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback); // Lua-accessible
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible

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@ -31,6 +31,7 @@ public:
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = E_BLOCK_HEAD;
a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f);

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@ -1165,6 +1165,15 @@ bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
bool cWorld::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback)
{
return m_ChunkMap->DoWithSkullBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);

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@ -45,6 +45,7 @@ class cChestEntity;
class cDispenserEntity;
class cFurnaceEntity;
class cNoteEntity;
class cSkullEntity;
class cMobCensus;
class cCompositeChat;
@ -57,6 +58,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
typedef cItemCallback<cSkullEntity> cSkullBlockCallback;
@ -510,6 +512,9 @@ public:
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Exported in ManualBindings.cpp
/** Calls the callback for the skull block at the specified coords; returns false if there's no skull block at those coords or callback returns true, returns true if found */
bool DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback); // Exported in ManualBindings.cpp
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp

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@ -940,7 +940,7 @@ void cWSSAnvil::LoadSkullFromNBT(cBlockEntityList & a_BlockEntities, const cPars
{
return;
}
std::auto_ptr<cSkullEntity> Skull(new cSkullEntity(E_BLOCK_HEAD, x, y, z, m_World));
std::auto_ptr<cSkullEntity> Skull(new cSkullEntity(x, y, z, m_World));
int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
if (currentLine >= 0)