Add Skulls/Heads
This commit is contained in:
parent
745ad159f3
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@ -15,6 +15,7 @@
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#include "JukeboxEntity.h"
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#include "NoteEntity.h"
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#include "SignEntity.h"
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#include "SkullEntity.h"
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@ -31,6 +32,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
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case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
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case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
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case E_BLOCK_HEAD: return new cSkullEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta, a_World);
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case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
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110
src/BlockEntities/SkullEntity.cpp
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110
src/BlockEntities/SkullEntity.cpp
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@ -0,0 +1,110 @@
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// SkullEntity.cpp
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// Implements the cSkullEntity class representing a single skull/head in the world
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#include "Globals.h"
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#include "json/json.h"
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#include "SkullEntity.h"
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#include "../Entities/Player.h"
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cSkullEntity::cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
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super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
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//m_SkullType(static_cast<eSkullType>(a_BlockMeta)),
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m_Owner("")
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{
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}
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void cSkullEntity::UsedBy(cPlayer * a_Player)
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{
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UNUSED(a_Player);
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}
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void cSkullEntity::SetSkullType(const eSkullType & a_SkullType)
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{
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if ((!m_Owner.empty()) && (a_SkullType != SKULL_TYPE_PLAYER))
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{
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m_Owner = "";
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}
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m_SkullType = a_SkullType;
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}
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void cSkullEntity::SetRotation(eSkullRotation a_Rotation)
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{
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m_Rotation = a_Rotation;
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}
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void cSkullEntity::SetOwner(const AString & a_Owner)
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{
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if ((a_Owner.length() > 16) || (m_SkullType != SKULL_TYPE_PLAYER))
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{
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return;
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}
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m_Owner = a_Owner;
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}
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void cSkullEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendUpdateBlockEntity(*this);
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}
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bool cSkullEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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m_SkullType = static_cast<eSkullType>(a_Value.get("SkullType", 0).asInt());
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m_Rotation = static_cast<eSkullRotation>(a_Value.get("Rotation", 0).asInt());
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m_Owner = a_Value.get("Owner", "").asString();
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return true;
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}
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void cSkullEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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a_Value["SkullType"] = m_SkullType;
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a_Value["Rotation"] = m_Rotation;
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a_Value["Owner"] = m_Owner;
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}
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79
src/BlockEntities/SkullEntity.h
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79
src/BlockEntities/SkullEntity.h
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@ -0,0 +1,79 @@
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// SkullEntity.h
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// Declares the cSkullEntity class representing a single skull/head in the world
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#pragma once
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#include "BlockEntity.h"
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namespace Json
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{
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class Value;
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}
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// tolua_begin
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class cSkullEntity :
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public cBlockEntity
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{
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typedef cBlockEntity super;
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public:
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// tolua_end
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/// Creates a new skull entity at the specified block coords. a_World may be NULL
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cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World);
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bool LoadFromJson( const Json::Value& a_Value );
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virtual void SaveToJson(Json::Value& a_Value ) override;
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// tolua_begin
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/// Set the Skull Type
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void SetSkullType(const eSkullType & a_SkullType);
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/// Set the Rotation
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void SetRotation(eSkullRotation a_Rotation);
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// Set the Player Name for Player Skulls
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void SetOwner(const AString & a_Owner);
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/// Get the Skull Type
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eSkullType GetSkullType(void) const { return m_SkullType; }
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/// Get the Rotation
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eSkullRotation GetRotation(void) const { return m_Rotation; }
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/// Get the setted Player Name
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AString GetOwner(void) const { return m_Owner; }
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// tolua_end
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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static const char * GetClassStatic(void) { return "cSkullEntity"; }
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private:
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eSkullType m_SkullType;
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eSkullRotation m_Rotation;
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AString m_Owner;
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} ; // tolua_export
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@ -39,6 +39,7 @@ if (NOT MSVC)
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BlockEntities/JukeboxEntity.h
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BlockEntities/NoteEntity.h
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BlockEntities/SignEntity.h
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BlockEntities/SkullEntity.h
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BlockID.h
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BoundingBox.h
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ChatColor.h
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@ -1314,6 +1314,7 @@ void cChunk::CreateBlockEntities(void)
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case E_BLOCK_HOPPER:
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN:
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case E_BLOCK_HEAD:
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case E_BLOCK_NOTE_BLOCK:
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case E_BLOCK_JUKEBOX:
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{
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@ -1442,6 +1443,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
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case E_BLOCK_HOPPER:
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN:
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case E_BLOCK_HEAD:
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case E_BLOCK_NOTE_BLOCK:
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case E_BLOCK_JUKEBOX:
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{
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@ -174,6 +174,43 @@ enum eWeather
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enum eSkullType
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{
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SKULL_TYPE_SKELETON = 0,
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SKULL_TYPE_WITHER = 1,
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SKULL_TYPE_ZOMBIE = 2,
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SKULL_TYPE_PLAYER = 3,
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SKULL_TYPE_CREEPER = 4,
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} ;
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enum eSkullRotation
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{
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SKULL_ROTATION_NORTH = 0,
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SKULL_ROTATION_NORTH_NORTH_EAST = 1,
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SKULL_ROTATION_NORTH_EAST = 2,
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SKULL_ROTATION_EAST_NORTH_EAST = 3,
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SKULL_ROTATION_EAST = 4,
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SKULL_ROTATION_EAST_SOUTH_EAST = 5,
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SKULL_ROTATION_SOUTH_EAST = 6,
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SKULL_ROTATION_SOUTH_SOUTH_EAST = 7,
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SKULL_ROTATION_SOUTH = 8,
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SKULL_ROTATION_SOUTH_SOUTH_WEST = 9,
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SKULL_ROTATION_SOUTH_WEST = 10,
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SKULL_ROTATION_WEST_SOUTH_WEST = 11,
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SKULL_ROTATION_WEST = 12,
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SKULL_ROTATION_WEST_NORTH_WEST = 13,
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SKULL_ROTATION_NORTH_WEST = 14,
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SKULL_ROTATION_NORTH_NORTH_WEST = 15,
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} ;
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inline const char * ClickActionToString(eClickAction a_ClickAction)
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{
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switch (a_ClickAction)
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@ -35,6 +35,7 @@
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#include "ItemShears.h"
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#include "ItemShovel.h"
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#include "ItemSign.h"
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#include "ItemSkull.h"
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#include "ItemSpawnEgg.h"
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#include "ItemSugarcane.h"
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#include "ItemSword.h"
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@ -110,6 +111,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
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case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
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case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
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case E_ITEM_HEAD: return new cItemSkullHandler(a_ItemType);
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case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
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case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
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case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
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43
src/Items/ItemSkull.h
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43
src/Items/ItemSkull.h
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@ -0,0 +1,43 @@
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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class cItemSkullHandler :
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public cItemHandler
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{
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public:
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cItemSkullHandler(int a_ItemType) :
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cItemHandler(a_ItemType)
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{
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}
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virtual bool IsPlaceable(void) override
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{
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return true;
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = E_BLOCK_HEAD;
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a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f);
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return true;
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}
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} ;
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@ -26,6 +26,7 @@ Implements the 1.7.x protocol classes:
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#include "../Mobs/IncludeAllMonsters.h"
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#include "../UI/Window.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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#include "../BlockEntities/SkullEntity.h"
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#include "../CompositeChat.h"
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@ -1042,6 +1043,7 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
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{
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case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
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case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
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case E_BLOCK_HEAD: Action = 4; break; // Update Skull entity
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default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
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}
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Pkt.WriteByte(Action);
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@ -2269,6 +2271,18 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
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}
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break;
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}
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case E_BLOCK_HEAD:
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{
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cSkullEntity & SkullEntity = (cSkullEntity &)a_BlockEntity;
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Writer.AddInt("x", SkullEntity.GetPosX());
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Writer.AddInt("y", SkullEntity.GetPosY());
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Writer.AddInt("z", SkullEntity.GetPosZ());
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Writer.AddByte("SkullType", SkullEntity.GetSkullType() & 0xFF);
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Writer.AddByte("Rot", SkullEntity.GetRotation() & 0xFF);
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Writer.AddString("ExtraType", SkullEntity.GetOwner().c_str());
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Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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}
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default: break;
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}
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@ -19,6 +19,7 @@
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#include "../BlockEntities/JukeboxEntity.h"
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#include "../BlockEntities/NoteEntity.h"
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#include "../BlockEntities/SignEntity.h"
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#include "../BlockEntities/SkullEntity.h"
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#include "../Entities/Entity.h"
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#include "../Entities/FallingBlock.h"
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@ -248,11 +249,25 @@ void cNBTChunkSerializer::AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock
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void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Sign, "Sign");
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m_Writer.AddString("Text1", a_Sign->GetLine(0));
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m_Writer.AddString("Text2", a_Sign->GetLine(1));
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m_Writer.AddString("Text3", a_Sign->GetLine(2));
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m_Writer.AddString("Text4", a_Sign->GetLine(3));
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AddBasicTileEntity(a_Sign, "Sign");
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m_Writer.AddString("Text1", a_Sign->GetLine(0));
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m_Writer.AddString("Text2", a_Sign->GetLine(1));
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m_Writer.AddString("Text3", a_Sign->GetLine(2));
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m_Writer.AddString("Text4", a_Sign->GetLine(3));
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddSkullEntity(cSkullEntity * a_Skull)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Skull, "Skull");
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m_Writer.AddByte ("SkullType", a_Skull->GetSkullType() & 0xFF);
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m_Writer.AddByte ("Rot", a_Skull->GetRotation() & 0xFF);
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m_Writer.AddString("ExtraType", a_Skull->GetOwner());
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m_Writer.EndCompound();
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}
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@ -666,6 +681,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
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case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
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case E_BLOCK_HEAD: AddSkullEntity ((cSkullEntity *) a_Entity); break;
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case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
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case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
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case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break;
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@ -29,6 +29,7 @@ class cHopperEntity;
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class cJukeboxEntity;
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class cNoteEntity;
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class cSignEntity;
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class cSkullEntity;
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class cFallingBlock;
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class cMinecart;
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class cMinecartWithChest;
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@ -93,6 +94,7 @@ protected:
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void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
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void AddNoteEntity (cNoteEntity * a_Note);
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void AddSignEntity (cSignEntity * a_Sign);
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void AddSkullEntity (cSkullEntity * a_Skull);
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void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock);
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// Entities:
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@ -24,6 +24,7 @@
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#include "../BlockEntities/JukeboxEntity.h"
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#include "../BlockEntities/NoteEntity.h"
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#include "../BlockEntities/SignEntity.h"
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#include "../BlockEntities/SkullEntity.h"
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#include "../Mobs/Monster.h"
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@ -597,6 +598,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
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{
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LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
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}
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else if (strncmp(a_NBT.GetData(sID), "Skull", a_NBT.GetDataLength(sID)) == 0)
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{
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LoadSkullFromNBT(a_BlockEntities, a_NBT, Child);
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}
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else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
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{
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LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
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@ -927,6 +932,41 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse
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void cWSSAnvil::LoadSkullFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
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int x, y, z;
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if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
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{
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return;
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}
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std::auto_ptr<cSkullEntity> Skull(new cSkullEntity(E_BLOCK_HEAD, x, y, z, m_World));
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|
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int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
Skull->SetSkullType(static_cast<eSkullType>(a_NBT.GetByte(currentLine)));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
Skull->SetRotation(static_cast<eSkullRotation>(a_NBT.GetByte(currentLine)));
|
||||
}
|
||||
|
||||
currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
Skull->SetOwner(a_NBT.GetString(currentLine));
|
||||
}
|
||||
|
||||
a_BlockEntities.push_back(Skull.release());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
|
||||
|
@ -139,6 +139,7 @@ protected:
|
||||
void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadSkullFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
|
||||
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);
|
||||
|
Loading…
Reference in New Issue
Block a user