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Improved furnaces

* Fixed progress bar on 1.8
* Fixed bugs
* Improved code
* Fixes #1068
* Fixes #1070
This commit is contained in:
Tiger Wang 2014-10-03 21:32:41 +01:00
parent 2f945475f2
commit b5a2c6667a
15 changed files with 131 additions and 180 deletions

View File

@ -5,6 +5,7 @@
#include "../UI/Window.h"
#include "../Entities/Player.h"
#include "../Root.h"
#include "Chunk.h"
@ -13,8 +14,9 @@
enum
{
PROGRESSBAR_SMELTING = 0,
PROGRESSBAR_FUEL = 1,
PROGRESSBAR_FUEL = 0,
PROGRESSBAR_SMELTING = 2,
PROGRESSBAR_SMELTING_CONFIRM = 3,
} ;
@ -23,7 +25,6 @@ enum
cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
m_BlockType(a_BlockType),
m_BlockMeta(a_BlockMeta),
m_CurrentRecipe(NULL),
m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
@ -31,8 +32,7 @@ cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
m_TimeCooked(0),
m_FuelBurnTime(0),
m_TimeBurned(0),
m_LastProgressFuel(0),
m_LastProgressCook(0)
m_IsDestroyed(false)
{
m_Contents.AddListener(*this);
}
@ -57,27 +57,28 @@ cFurnaceEntity::~cFurnaceEntity()
void cFurnaceEntity::UsedBy(cPlayer * a_Player)
{
if (GetWindow() == NULL)
cWindow * Window = GetWindow();
if (Window == NULL)
{
OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
Window = GetWindow();
}
cWindow * Window = GetWindow();
if (Window != NULL)
{
if (a_Player->GetWindow() != Window)
{
a_Player->OpenWindow(Window);
BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel);
BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook);
}
}
UpdateProgressBars(true);
}
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
bool cFurnaceEntity::ContinueCooking(void)
{
UpdateInput();
@ -92,14 +93,16 @@ bool cFurnaceEntity::ContinueCooking(void)
bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
if (m_FuelBurnTime <= 0)
{
// No fuel is burning, reset progressbars and bail out
if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
{
UpdateProgressBars();
}
// Cooked time decreases twice as fast when ran out of fuel
m_TimeCooked -= 2;
m_TimeCooked = std::max(m_TimeCooked, 0);
// Reset progressbars, block type, and bail out
a_Chunk.FastSetBlock(GetRelX(), m_PosY, GetRelZ(), E_BLOCK_FURNACE, m_BlockMeta);
UpdateProgressBars();
return false;
}
@ -139,12 +142,12 @@ void cFurnaceEntity::SendTo(cClientHandle & a_Client)
void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
void cFurnaceEntity::BroadcastProgress(short a_ProgressbarID, short a_Value)
{
cWindow * Window = GetWindow();
if (Window != NULL)
{
Window->BroadcastProgress(a_ProgressbarID, a_Value);
Window->SetProperty(a_ProgressbarID, a_Value);
}
}
@ -152,7 +155,6 @@ void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
/// One item finished cooking
void cFurnaceEntity::FinishOne()
{
m_TimeCooked = 0;
@ -166,8 +168,6 @@ void cFurnaceEntity::FinishOne()
m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
}
m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
UpdateIsCooking();
}
@ -181,8 +181,7 @@ void cFurnaceEntity::BurnNewFuel(void)
if (NewTime == 0)
{
// The item in the fuel slot is not suitable
m_FuelBurnTime = 0;
m_TimeBurned = 0;
SetBurnTimes(0, 0);
SetIsCooking(false);
return;
}
@ -194,8 +193,7 @@ void cFurnaceEntity::BurnNewFuel(void)
}
// Burn one new fuel:
m_FuelBurnTime = NewTime;
m_TimeBurned = 0;
SetBurnTimes(NewTime, 0);
SetIsCooking(true);
if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
{
@ -214,33 +212,19 @@ void cFurnaceEntity::BurnNewFuel(void)
void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
{
super::OnSlotChanged(a_ItemGrid, a_SlotNum);
if (m_World == NULL)
if (m_IsDestroyed)
{
// The furnace isn't initialized yet, do no processing
return;
}
ASSERT(a_ItemGrid == &m_Contents);
switch (a_SlotNum)
{
case fsInput:
{
UpdateInput();
break;
}
case fsFuel:
{
UpdateFuel();
break;
}
case fsOutput:
{
UpdateOutput();
break;
}
case fsInput: UpdateInput(); break;
case fsFuel: UpdateFuel(); break;
case fsOutput: UpdateOutput(); break;
default: ASSERT(!"Invalid furnace slot update!"); break;
}
}
@ -249,7 +233,6 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
/// Updates the current recipe, based on the current input
void cFurnaceEntity::UpdateInput(void)
{
if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
@ -263,8 +246,8 @@ void cFurnaceEntity::UpdateInput(void)
m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
if (!CanCookInputToOutput())
{
// This input cannot be cooked
m_NeedCookTime = 0;
// This input cannot be cooked, reset cook counter immediately
SetCookTimes(0, 0);
SetIsCooking(false);
}
else
@ -284,7 +267,6 @@ void cFurnaceEntity::UpdateInput(void)
/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
void cFurnaceEntity::UpdateFuel(void)
{
if (m_FuelBurnTime > m_TimeBurned)
@ -301,14 +283,12 @@ void cFurnaceEntity::UpdateFuel(void)
/// Called when the output slot changes; starts burning if space became available
void cFurnaceEntity::UpdateOutput(void)
{
if (!CanCookInputToOutput())
{
// Cannot cook anymore:
m_TimeCooked = 0;
m_NeedCookTime = 0;
SetCookTimes(0, 0);
SetIsCooking(false);
return;
}
@ -324,30 +304,6 @@ void cFurnaceEntity::UpdateOutput(void)
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
void cFurnaceEntity::UpdateIsCooking(void)
{
if (
!CanCookInputToOutput() || // Cannot cook this
(m_FuelBurnTime <= 0) || // No fuel
(m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
)
{
// Reset everything
SetIsCooking(false);
m_TimeCooked = 0;
m_NeedCookTime = 0;
return;
}
SetIsCooking(true);
}
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
bool cFurnaceEntity::CanCookInputToOutput(void) const
{
if (m_CurrentRecipe == NULL)
@ -382,25 +338,20 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
/// Broadcasts progressbar updates, if needed
void cFurnaceEntity::UpdateProgressBars(void)
void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate)
{
// In order to preserve bandwidth, an update is sent only every 10th tick
// That's why the comparisons use the division by eight
int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
if ((CurFuel / 8) != (m_LastProgressFuel / 8))
if (!a_ForceUpdate && (m_World->GetWorldAge() % 10 != 0))
{
BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
m_LastProgressFuel = CurFuel;
return;
}
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
if ((CurCook / 8) != (m_LastProgressCook / 8))
{
BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
m_LastProgressCook = CurCook;
}
int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0;
BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
BroadcastProgress(PROGRESSBAR_SMELTING_CONFIRM, 200); // Post 1.8, Mojang requires a random packet with an ID of three and value of 200. Wat. Wat. Wat.
BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
}
@ -413,11 +364,13 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
{
return;
}
m_IsCooking = a_IsCooking;
// Light or extinguish the furnace:
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
// Only light the furnace as it is extinguished only when the fuel runs out, not when cooking stops - handled in this::Tick()
if (m_IsCooking)
{
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta);
}
}

View File

@ -38,7 +38,7 @@ public:
// tolua_end
/// Constructor used for normal operation
/** Constructor used for normal operation */
cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);
virtual ~cFurnaceEntity();
@ -49,103 +49,117 @@ public:
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void UsedBy(cPlayer * a_Player) override;
virtual void Destroy() override
{
m_IsDestroyed = true;
super::Destroy();
}
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
/** Restarts cooking
Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active
Returns true if cooking */
bool ContinueCooking(void);
void ResetCookTimer();
// tolua_begin
/// Returns the item in the input slot
/** Returns the item in the input slot */
const cItem & GetInputSlot(void) const { return GetSlot(fsInput); }
/// Returns the item in the fuel slot
/** Returns the item in the fuel slot */
const cItem & GetFuelSlot(void) const { return GetSlot(fsFuel); }
/// Returns the item in the output slot
/** Returns the item in the output slot */
const cItem & GetOutputSlot(void) const { return GetSlot(fsOutput); }
/// Sets the item in the input slot
/** Sets the item in the input slot */
void SetInputSlot(const cItem & a_Item) { SetSlot(fsInput, a_Item); }
/// Sets the item in the fuel slot
/** Sets the item in the fuel slot */
void SetFuelSlot(const cItem & a_Item) { SetSlot(fsFuel, a_Item); }
/// Sets the item in the output slot
/** Sets the item in the output slot */
void SetOutputSlot(const cItem & a_Item) { SetSlot(fsOutput, a_Item); }
/// Returns the time that the current item has been cooking, in ticks
int GetTimeCooked(void) const {return m_TimeCooked; }
/** Returns the time that the current item has been cooking, in ticks */
int GetTimeCooked(void) const { return m_TimeCooked; }
/// Returns the time until the current item finishes cooking, in ticks
/** Returns the time until the current item finishes cooking, in ticks */
int GetCookTimeLeft(void) const { return m_NeedCookTime - m_TimeCooked; }
/// Returns the time until the current fuel is depleted, in ticks
int GetFuelBurnTimeLeft(void) const {return m_FuelBurnTime - m_TimeBurned; }
/** Returns the time until the current fuel is depleted, in ticks */
int GetFuelBurnTimeLeft(void) const { return m_FuelBurnTime - m_TimeBurned; }
/// Returns true if there's time left before the current fuel is depleted
/** Returns true if there's time left before the current fuel is depleted */
bool HasFuelTimeLeft(void) const { return (GetFuelBurnTimeLeft() > 0); }
// tolua_end
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned) {m_FuelBurnTime = a_FuelBurnTime; m_TimeBurned = a_TimeBurned; }
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked) {m_NeedCookTime = a_NeedCookTime; m_TimeCooked = a_TimeCooked; }
void SetBurnTimes(int a_FuelBurnTime, int a_TimeBurned)
{
m_FuelBurnTime = a_FuelBurnTime;
m_TimeBurned = a_TimeBurned;
}
void SetCookTimes(int a_NeedCookTime, int a_TimeCooked)
{
m_NeedCookTime = a_NeedCookTime;
m_TimeCooked = a_TimeCooked;
}
protected:
/// Block type of the block currently represented by this entity (changes when furnace lights up)
BLOCKTYPE m_BlockType;
/// Block meta of the block currently represented by this entity
/** Block meta of the block currently represented by this entity */
NIBBLETYPE m_BlockMeta;
/// The recipe for the current input slot
/** The recipe for the current input slot */
const cFurnaceRecipe::cRecipe * m_CurrentRecipe;
/// The item that is being smelted
/** The item that is being smelted */
cItem m_LastInput;
/** Set to true when the furnace entity has been destroyed to prevent the block being set again */
bool m_IsDestroyed;
bool m_IsCooking; ///< Set to true if the furnace is cooking an item
/** Set to true if the furnace is cooking an item */
bool m_IsCooking;
// All timers are in ticks
int m_NeedCookTime; ///< Amount of time needed to fully cook current item
int m_TimeCooked; ///< Amount of time that the current item has been cooking
int m_FuelBurnTime; ///< Amount of time that the current fuel can burn (in total); zero if no fuel burning
int m_TimeBurned; ///< Amount of time that the current fuel has been burning
/** Amount of ticks needed to fully cook current item */
int m_NeedCookTime;
/** Amount of ticks that the current item has been cooking */
int m_TimeCooked;
/** Amount of ticks that the current fuel can burn (in total); zero if no fuel burning */
int m_FuelBurnTime;
/** Amount of ticks that the current fuel has been burning */
int m_TimeBurned;
int m_LastProgressFuel; ///< Last value sent as the progress for the fuel
int m_LastProgressCook; ///< Last value sent as the progress for the cooking
/** Sends the specified progressbar value to all clients of the window */
void BroadcastProgress(short a_ProgressbarID, short a_Value);
/// Sends the specified progressbar value to all clients of the window
void BroadcastProgress(int a_ProgressbarID, short a_Value);
/// One item finished cooking
/** One item finished cooking */
void FinishOne();
/// Starts burning a new fuel, if possible
/** Starts burning a new fuel, if possible */
void BurnNewFuel(void);
/// Updates the recipe, based on the current input
/** Updates the recipe, based on the current input */
void UpdateInput(void);
/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
/** Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate */
void UpdateFuel(void);
/// Called when the output slot changes
/** Called when the output slot changes */
void UpdateOutput(void);
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
void UpdateIsCooking(void);
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
/** Returns true if the input can be cooked into output and the item counts allow for another cooking operation */
bool CanCookInputToOutput(void) const;
/// Broadcasts progressbar updates, if needed
void UpdateProgressBars(void);
/** Broadcasts progressbar updates, if needed */
void UpdateProgressBars(bool a_ForceUpdate = false);
/// Sets the m_IsCooking variable, updates the furnace block type based on the value
/** Sets the m_IsCooking variable, updates the furnace block type based on the value */
void SetIsCooking(bool a_IsCooking);
// cItemGrid::cListener overrides:

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@ -333,7 +333,7 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
{
BLOCKTYPE EntityBlockType = (*itr)->GetBlockType();
BLOCKTYPE WorldBlockType = GetBlock((*itr)->GetRelX(), (*itr)->GetPosY(), (*itr)->GetRelZ());
ASSERT(EntityBlockType == WorldBlockType);
ASSERT((EntityBlockType == E_BLOCK_FURNACE) ? ((EntityBlockType == E_BLOCK_FURNACE) || (EntityBlockType == E_BLOCK_LIT_FURNACE)) : (WorldBlockType == EntityBlockType));
} // for itr - m_BlockEntities
#endif // _DEBUG

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@ -33,7 +33,7 @@ class cChunkMap;
class cBeaconEntity;
class cBoundingBox;
class cChestEntity;
class cCHunkDataCallback;
class cChunkDataCallback;
class cCommandBlockEntity;
class cDispenserEntity;
class cFurnaceEntity;

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@ -2694,7 +2694,7 @@ void cClientHandle::SendWindowOpen(const cWindow & a_Window)
void cClientHandle::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
void cClientHandle::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
}

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@ -204,7 +204,7 @@ public:
void SendWholeInventory (const cWindow & a_Window);
void SendWindowClose (const cWindow & a_Window);
void SendWindowOpen (const cWindow & a_Window);
void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value);
void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value);
// tolua_begin
const AString & GetUsername(void) const;

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@ -130,7 +130,7 @@ public:
virtual void SendWholeInventory (const cWindow & a_Window) = 0;
virtual void SendWindowClose (const cWindow & a_Window) = 0;
virtual void SendWindowOpen (const cWindow & a_Window) = 0;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) = 0;
/// Returns the ServerID used for authentication through session.minecraft.net
virtual AString GetAuthServerID(void) = 0;

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@ -1439,7 +1439,7 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window)
void cProtocol172::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
ASSERT(m_State == 3); // In game mode?

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@ -134,7 +134,7 @@ public:
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }

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@ -1500,7 +1500,7 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window)
void cProtocol180::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
ASSERT(m_State == 3); // In game mode?

View File

@ -133,7 +133,7 @@ public:
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }

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@ -350,7 +350,7 @@ void cProtocolRecognizer::SendHealth(void)
void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);

View File

@ -121,7 +121,7 @@ public:
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
virtual AString GetAuthServerID(void) override;

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@ -758,20 +758,7 @@ void cWindow::BroadcastWholeWindow(void)
void cWindow::BroadcastProgress(int a_Progressbar, int a_Value)
{
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
{
(*itr)->GetClientHandle()->SendWindowProperty(*this, a_Progressbar, a_Value);
} // for itr - m_OpenedBy[]
}
void cWindow::SetProperty(int a_Property, int a_Value)
void cWindow::SetProperty(short a_Property, short a_Value)
{
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
@ -784,7 +771,7 @@ void cWindow::SetProperty(int a_Property, int a_Value)
void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
{
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
}
@ -919,7 +906,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
void cEnchantingWindow::SetProperty(short a_Property, short a_Value)
{
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
{
@ -935,7 +922,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player)
{
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
{
@ -951,7 +938,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla
int cEnchantingWindow::GetPropertyValue(int a_Property)
short cEnchantingWindow::GetPropertyValue(short a_Property)
{
if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue)))
{

View File

@ -130,9 +130,6 @@ public:
/// Sends the contents of the whole window to all clients of this window.
void BroadcastWholeWindow(void);
/// Sends the progressbar to all clients of this window (same as SetProperty)
void BroadcastProgress(int a_Progressbar, int a_Value);
// tolua_begin
@ -140,10 +137,10 @@ public:
void SetWindowTitle(const AString & a_WindowTitle) { m_WindowTitle = a_WindowTitle; }
/// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
virtual void SetProperty(int a_Property, int a_Value);
virtual void SetProperty(short a_Property, short a_Value);
/// Sends the UpdateWindowPropert(0x69) packet to the specified player
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player);
// tolua_end
@ -287,16 +284,16 @@ class cEnchantingWindow :
typedef cWindow super;
public:
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override;
virtual void SetProperty(int a_Property, int a_Value) override;
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
virtual void SetProperty(short a_Property, short a_Value) override;
/** Return the Value of a Property */
int GetPropertyValue(int a_Property);
short GetPropertyValue(short a_Property);
cSlotArea * m_SlotArea;
protected:
int m_PropertyValue[3];
short m_PropertyValue[3];
int m_BlockX, m_BlockY, m_BlockZ;
};