Fargoal", created by Jeff McCord for the Commodore 64 in 1983.
This remake was written for the 2003 remakes.org competition.
PR: ports/60236
Submitted by: Chris Pressey <cpressey@catseye.mine.nu>
with Windows desktop mascot program `Ukagaka'(or well known `Nanika').
Feature:
SSTP(Sakura[1] Script Transfer Protocol)
SHIORI, core of ghost[2], module (Aya compatible)
Kawari8, semi-AI, module
SAORI module
Communication between ghosts and ghosts.
and many many CCCCCUUUUUTTTTTEEEEE features!
[1] Card Capter Sakura (http://www.clamp-net.com/main.html)
[2] ghost == character's core (maybe, you know Ghost In The Shell)
e.g. shell == interface
PR: ports/59989
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
- Sharp 800x600 graphics
- 50 diverse and challenging levels (more to come...)
- A cool 6-minute ambient soundtrack by an award-winning musician
And it reminds me my old favourite game Marble Drop.
PR: ports/59031
Submitted by: Janos Mohacsi <janos.mohacsi@bsd.hu>
Approved by: adamw (mentor)
game for DOS and Amiga. Runs under scummvm emulator.
PR: ports/56338
Submitted by: Alex Trull <alexander@trull.com>
Approved by: marcus (backup mentor)
Tilt the floor to roll a ball through an obstacle course within the given time.
If the ball falls or time expires, a ball is lost. Collect 100 coins to save
your progress and earn an extra ball. Red coins are worth 5. Blue coins are
worth 10.
Neverball runs under Linux, Win2K/XP, and hopefully anywhere else SDL is
supported. Hardware accellerated OpenGL support with multitexture (OpenGL 1.2.1
or greater) is required. Neverball has been tested on Intel machines as slow as
1GHz with GeForce2. Minimum system requirements may be lower.
PR: ports/58603
Submitted by: Jeremy Messenger <mezz7@cox.net>
This port installs emacs-chess, a library which connects
emacs with e.g. gnuchess by providing a nice board for the
latter.
PR: ports/49080
Submitted by: Steffen Mazanek <steffen.mazanek@unibw-muenchen.de>
GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.
Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.
Tested by: anholt, marcus, and others
Typespeed gives your fingers' cps (total and correct),
typoratio and some points to compare with your friends.
Typespeed's idea is ripped from ztspeed (a dos game made
by Zorlim). Idea of the game should be clear to anyone,
just type and type it fast, or be a lewser.
PR: ports/57342
Submitted by: Suleiman Souhlal <refugee@vt.edu>
This is a port for a "nine men's morris" implementation for
the GNOME Desktop. It is supposed to be GNOMENG conform.
PR: ports/47220
Submitted by: Simon Barner <barner@in.tum.de>
This is the Neverwinter Nights Linux based client. It runs
under FreeBSD using the Linux emulation mode.
WWW: http://nwn.bioware.com/
PR: ports/53914
Submitted by: Erik Olson <erikolson@olsonexpress.com>
This is the Neverwinter Nights data used by the Linux client.
It runs under FreeBSD using the Linux emulation mode. In
order to play this game, you will need the game resources,
along with a license key from the retail version of this
game.
WWW: http://nwn.bioware.com/
Note: I have disabled the automatic fetching for this port since
it is 1.2Gb in size.
PR: ports/53915
Submitted by: Erik Olson <erikolson@olsonexpress.com>
Ur-Quan Masters is a port of the original Star Control 2
for 3DO Consoles.
WWW: http://sc2.sourceforge.net
PR: ports/56763
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>
Freedroid is a clone of the classic game "Paradroid" on
Commodore 64 with some improvements and extensions to the
classic version.
In this game, you control a robot, depicted by a small white
ball with a few numbers within an interstellar spaceship
consisting of several decks connected by elevators.
The aim of the game is to destroy all enemy robots, depicted
by small black balls with a few numbers, by either shooting
them or seizing control over them by creating connections
in a short subgame of electric circuits.
WWW: http://freedroid.sourceforge.net
PR: ports/56887
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>
An enhanced version of games/xpilot. The two ports won't
conflict, as I made this one use the -ng suffix.
PR: ports/56690
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
but being very playable, highly portable, well-tested, and
still being developed! It is specifically designed to be
played over terminal lines. Includes quite a few game-type
options, and just overall-neat piece of software.
PR: 56743
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru>
New port, game, a little simulation of a train dispatching station.
Can simulate real station with real schedules. Datafiles
downloadable from the home page.
PR: ports/45316
Submitted by: Guido Falsi <mad@madpilot.net>
"LDMud started as a project to clean up and modernize Amylaar's LPMud
gamedriver. Primary goals are full documentation, a commented source
body and out-of-the-box support for the major mudlibs, of which the
commented source body has been pretty much completed. During the
course of work a lot of bug fixes and improvements found their way
into the driver - much more than originally expected, and definitely
enough to make LDMud a driver in its own right."
The game of moria is a single player dungeon simulation. A player
may choose from a number of races and classes when creating a
character, and then `run' that character over a period of days,
weeks, even months, attempting to win the game by defeating the
Balrog which lurks in the deeper levels.
The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeons of moria where fantastic
adventures await his coming!
WWW: http://www-math.bgsu.edu/~grabine/moria.html
This is a Massively Multiplayer Online Roleplaying Game (MMORPG) MMORPG.
The download and first 24 hours of trial gameplay are free.
http://www.atitd.com/ for more info.
Oh no! The fair city is under attack by a GNOME logo that drops bombs! You
must destroy the city before the logo crashes into a building!
Wait, no, that's not right. Oh no! There is a city standing in the way of
the GNOME logo you're trying to fly around. You must destroy the buildings
before they crash into your flying logo.
Either way, the game is so simple to play that your cat could potentially
earn the high score just by walking across the keyboard. GNOME Attacks!
This game also features one of the coolest splash screens ever.
Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.
Submitted by: Alexey Dokuchaev <danfe (at) regency.nsu.ru>
**** THE PROOF THAT This Commit Message IS EVIL ****
T H I S C O M M I T M E S S A G E
84 72 73 83 67 79 77 77 73 84 77 69 83 83 65 71 69 - as ASCII values
3 9 1 2 4 7 5 5 1 3 5 6 2 2 2 8 6 - digits added
\_____________/ \_____________/ \_____________/ \_____________/ \_/
6 3 6 5 6 - digits added
Thus, "This Commit Message" is 63656.
Subtract 1181, the year UFO was first observed in China and Japan. The
result will be 62475.
Turn the number backwards, and add 111 - the only triplet that can
ever be prime. The number is now 57537.
Add 52 to it - this is the symbol of approval for the sin, written
backwards - you will get 57589.
Turn the number backwards, subtract 445 - the year Attila the Hun
attacked western Europe. The number is now 98130.
Turn the number backwards, subtract 1957 - the year Ford introduced
the Edsel. The number is now 1232.
This number, read as octal, gives 666 - the number of the Beast.
This is truly evil. QED.
jools is a clone of that Pop Cap Games game where you swap
adjacent jewels. This game is horribly addictive, and I guess
that makes me the enabler. Or the pusher.
This is a collection of various tools that may be useful to use in
conjunction with ScummVM. It includes tools that will allow you to
decompile and extract SCUMM scripts from various games, as well as
graphics and sound. Of special note is the extract utility, which
uses libmp3lame to compress a monster.sou file to about 25% its
original size.
"Circus Linux!" is a clone of the Atari 2600 game "Circus
Atari", produced by Atari, Inc. (which is itself a clone
of an earlier arcade game named, simply "Circus").
The object is to move a teeter-totter back and forth across
the screen to bounce clowns up into the air. When they reach
the top, they pop rows of balloons and then fall back down.
The gameplay is similar to the classics "Breakout" and
"Arkanoid".
WWW: http://www.newbreedsoftware.com/circus-linux/
Barrage is a rather violent action game with the objective to kill and destroy
as many targets as possible within 3 minutes.
PR: 51297
Submitted by: Kirill Ponomarew <ponomarew@oberon.net>
wmQStat is a dockable front-end to qstat by Steve Jankowski, a popular
command-line monitor of lots of Internet game servers, i.e. Quake/W/2/3,
Hexen2/W, HL/CS, Tribes/2, RtCW, Unreal, Heretic2, Descent3, to name a
few (this list is by far not complete).
Submitted by: Alexey Dokuchaev
A very easy to use tool for monitoring the number of active
players on a (remote) Neverwinter Nights Server with MRTG.
PR: ports/46370
Submitted by: Andreas Heil <ah@linux-hq.de>
This package contains Neverwinter Nights Linux Dedicated
Server, that could run under FreeBSD. Additionally you will
need original game data, which should be installed manually.
PR: ports/40914
Submitted by: Igor Pokrovsky <tiamat@telegraph.spb.ru>
Gturing is a simple turing machine simulator with graphical
interface. A Turing machine is the simplest possible computing
device which can only perform very simple operations.
However, almost everything in programming languages can be
written as a program for the Turing machine.
It's a nice complement for students who likes to practice
with theory and a nice toy to play with.
PR: ports/40368
Submitted by: Juan Salaverria <rael@vectorstar.net>
Forces (DBZ) full server package for Linux
o Earth Special Forces is a DragonBall Z, a.k.a. DBZ, modification
for Half-Life. You can fly, jump, concentrate your Ki, use
melee/ranged/special attacks, transform to other forms, teleport,
and some more.
full server package for Linux
- Frontiermen fighting The Khara. Marines fighting Space Mongols.
This is simplification of the plot of Natural Selection. However,
there is a lot more to it.
- Real Time Simulation (RTS) meets First Person Shooter (FPS).
Players can assume role of commanders issuing orders to other
players who can judge if they should or not obey. A strategical
RTS FPS.
A fun multiplayer game with cute fluffy bunnies, green grass,
and horrible bloody explosions.
PR: 43344
Submitted by: Gurkan Sengun <gurkan@linuks.mine.nu>
Approved by: pat
original versions of these ports, so some PORTREVISIONs were bumped. See
http://freebsd.kde.org/ and mailing lists linked to from there for info
on the packages generated to test these ports.
bsd.kde.mk has already been updated a few days ago to work with these.
Some patches applied to fix a few bugs were:
deskutils/kdepim3:
[1] Remove kpilot from build because it wasn't ready at release.
editors/koffice-kde3:
[2] Fix compile time bugs for FreeBSD.
misc/kdeedu3:
[3] Fix compile problem with kvoctrain.
x11/kdebase3:
[4] Fix KDM CPU usage and login bug.
Some caveats:
* All PLISTs are broken for deinstall due to script bug that I
didn't notice until very recently. This will be fixed when I
commit an update tomorrow. These ports should still install
perfectly fine though. They should also deinstall without
giving errors, but will leave directories behind.
* You can't install this with any other version of QT or KDE
already installed. I am not sure the checks are 100% working,
but fixes for these will be forthcoming. This is mainly due
to a policy decision made by kde@ to make QT/KDE ports install
the way the rest of the world expects it to while also still
conforming to FreeBSD's hier(7). For reference on this decision,
please consult the KDE/FreeBSD mailing list archives. This
decision fixes 2-year-old bug reports relating to how we handled
this for KDE2 vs KDE1.
Submitted by: [1] Adrian de Groot <adridg@cs.kun.nl>,
[2] David Faure <faure@kde.org>,
Andy Fawcett <andy@athame.co.uk>
Lauri Watts <lauri@kde.org>
[3] Lauri Watts <lauri@kde.org>
[4] Alan Eldridge <alane@geeksrus.net>
Oswald Buddenhagen <ossi@kde.org>
Reviewed by: kde
which probably isn't supposed to be removed is misc/instant-workstation,
which had a dependency on audio/xamp (being removed), so I removed that
dependency and bumped PORTREVISION. All other ports are real dependents
upon Qt 1.x, including KDE 1.x stuff.
Code in bsd.kde.mk supporting these ports is also removed or adjusted.
Also, some adjustments made to accomodate Qt3/KDE3 ports, which will be
committed Real Soon Now (TM), pending repo-copies.
This commit made in impending view of Qt3/KDE3 entering ports tree.
and games/crossfire-client
- Update games/crossfire-client to 1.1.0 and games/crossfire-server
to 1.0.0
PR: 34450
Submitted by: Jasper Jongmans <j.jongmans@aprogas.net>
Repocopied by: joe
Approved by: portmgr
This is the source code for Bungie's MythII metaserver, the
backend server system that supported MythII online play over
the Internet for several years. The day has come for Bungie's
MythII server to be retired. This source code for the server
is being released so that the Myth community will have a
starting point for creating their own Myth server system,
should the need or desire to do so arise.
PR: 34755
Submitted by: Miguel Mendez <flynn@energyhq.homeip.net>
(ASU) for Unreal Tournament Server for Linux
o Slave port of utserver-to
Submitted by: Martin Matuska <matuska@wu-wien.ac.at>
Reviewed by: Patrick Li <pat@databits.net>
server package for Linux
For those yearning for the first snow, or those who do not have
any. Pick a ball and start the war. :) BAM! It was not me. I swear.
It was the snowman over there. BAM! Hehehe
If you've ever wondered what NetHack would be like with sound effects,
a MIDI soundtrack, a GUI and isometric dungeon interface a la Diablo,
here's your chance.
Obtained from: OpenBSD (after unsmoking much crack)
pyching is a program that allows you to 'consult'
the I Ching, an ancient Chinese book of wisdom,
PR: 28695
Submitted by: Hye-Shik Chang <perky@python.or.kr>
General: Soldier!
Soldier: Sir!
General: Why the hell haven't you added this package yet!?
Soldier: Erm, I thought we'd get slandered by the press for
including this binary that spouts silly mad-lib style
porn-like text!
General: WHAT YOU SAY!! SOLDIER, ADD THE PACKAGE BEFORE I FORCE
YOU TO GIVE UP YOUR COMMISSION!!
Soldier: B-b-but, sir...!
General: <outraged> NOW!!
Soldier: Yes, sir!! **CLICK**
PR: 26887
Submitted by: Nick Johnson <freebsd@spatula.net>
Atari 2600.
Boys, if you think that the Python is inapproprite language for games
programming you ought to try this - it really rocks, even on a low-end machines
like my P133 notebook!