Encapsulate the various .pk3 files required from the original CD in to the

package system.

Sponsored by: Multiplay UK (www.multiplay.co.uk)
This commit is contained in:
Nik Clayton 2002-03-02 22:17:36 +00:00
parent c0bcf00e1b
commit 4e639dae27
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=55417
9 changed files with 113 additions and 0 deletions

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@ -214,6 +214,7 @@
SUBDIR += pysol-cardsets
SUBDIR += pysol-music
SUBDIR += pythoong
SUBDIR += q3-paks
SUBDIR += q3server
SUBDIR += q3server-excessive
SUBDIR += q3server-freezetag

47
games/q3-paks/Makefile Normal file
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@ -0,0 +1,47 @@
# New ports collection makefile for: Quake 3 paks
# Date created: 1st March 2003
# Whom: nik@FreeBSD.org
#
# $FreeBSD$
#
PORTNAME= q3-paks
PORTVERSION= 1.0
CATEGORIES= games linux
MASTER_SITES= #
DISTFILES= pak0.pk3
DIST_SUBDIR= q3-paks
IGNOREFILES= ${ALLFILES}
MAINTAINER= nik@FreeBSD.org
# Make this a BUILD_ rather than a RUN_DEPEND so that it can create the
# directory hierarchy for us.
RUN_DEPENDS= ${LOCALBASE}/usr/games/quake3/q3ded:${PORTSDIR}/games/q3server
ONLY_FOR_ARCHS= i386
USE_LINUX_PREFIX= yes
EXTRACT_ONLY= # Don't extract anything
STRIP=
GAMEDIR= ${PREFIX}/usr/games/quake3/
.include <bsd.port.pre.mk>
.for file in ${DISTFILES}
.if !exists(${DISTDIR}/rtcw-paks/${file})
IGNORE=You must manually copy all the .pk3 files from the baseq3/ directory of an installed version of the game to the ${DISTDIR}/q3-paks directory and then run make again.
.endif
.endfor
# Do nothing for the build. Don't set NO_BUILD because of the earlier
# BUILD_DEPENDS
do-build:
do-install:
${MKDIR} ${GAMEDIR}/baseq3
.for file in ${DISTFILES}
${INSTALL_DATA} ${DISTDIR}/q3-paks/${file} ${GAMEDIR}/baseq3
.endfor
.include <bsd.port.post.mk>

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Quake 3 for Linux .pk3 files

7
games/q3-paks/pkg-descr Normal file
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Quake 3 for Linux .pk3 files
This port encapsulates the .pk3 files for Quake 3 that are used to complete
the installation of the game (including the dedicated server).
You still need to have a legitimate copy of the game in order to obtain
the .pk3 files.

1
games/q3-paks/pkg-plist Normal file
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usr/games/quake3/baseq3/pak0.pk3

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# New ports collection makefile for: Quake 3 paks
# Date created: 1st March 2003
# Whom: nik@FreeBSD.org
#
# $FreeBSD$
#
PORTNAME= q3-paks
PORTVERSION= 1.0
CATEGORIES= games linux
MASTER_SITES= #
DISTFILES= pak0.pk3
DIST_SUBDIR= q3-paks
IGNOREFILES= ${ALLFILES}
MAINTAINER= nik@FreeBSD.org
# Make this a BUILD_ rather than a RUN_DEPEND so that it can create the
# directory hierarchy for us.
RUN_DEPENDS= ${LOCALBASE}/usr/games/quake3/q3ded:${PORTSDIR}/games/q3server
ONLY_FOR_ARCHS= i386
USE_LINUX_PREFIX= yes
EXTRACT_ONLY= # Don't extract anything
STRIP=
GAMEDIR= ${PREFIX}/usr/games/quake3/
.include <bsd.port.pre.mk>
.for file in ${DISTFILES}
.if !exists(${DISTDIR}/rtcw-paks/${file})
IGNORE=You must manually copy all the .pk3 files from the baseq3/ directory of an installed version of the game to the ${DISTDIR}/q3-paks directory and then run make again.
.endif
.endfor
# Do nothing for the build. Don't set NO_BUILD because of the earlier
# BUILD_DEPENDS
do-build:
do-install:
${MKDIR} ${GAMEDIR}/baseq3
.for file in ${DISTFILES}
${INSTALL_DATA} ${DISTDIR}/q3-paks/${file} ${GAMEDIR}/baseq3
.endfor
.include <bsd.port.post.mk>

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@ -0,0 +1 @@
Quake 3 for Linux .pk3 files

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@ -0,0 +1,7 @@
Quake 3 for Linux .pk3 files
This port encapsulates the .pk3 files for Quake 3 that are used to complete
the installation of the game (including the dedicated server).
You still need to have a legitimate copy of the game in order to obtain
the .pk3 files.

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@ -0,0 +1 @@
usr/games/quake3/baseq3/pak0.pk3