..
bloom.frag
Use custom opengl call for bloom fullscreen shader.
2014-01-12 21:07:14 +00:00
bloomblend.frag
Use direct gl calls for BloomBlend too.
2014-01-12 23:19:28 +00:00
bloompower.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
bubble.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
bubble.vert
OGL32CTX: Replace implicitly declared uniforms in bubble
2014-01-09 17:32:38 +00:00
caustics.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
check.sh
SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
2013-12-09 13:11:09 +00:00
collapse.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
color_levels.frag
Use direct gl calls for color_levels.
2014-01-13 00:04:53 +00:00
coloredquad.frag
Fix colored rectangle color.
2014-01-14 00:11:59 +00:00
coloredquad.vert
OGL32CTX: Port draw2DRectangle too
2014-01-04 22:10:56 +00:00
colorize_ref.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
colorize.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
colortexturedquad.frag
Font looks better now.
2014-01-13 22:28:10 +00:00
colortexturedquad.vert
Fix colortexturedquad shader/vertexpointer.
2014-01-14 01:05:03 +00:00
displace.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
displace.vert
OGL32CTX: Replace implicitly defined uniforms in displace
2014-01-09 17:32:51 +00:00
farplane.vert
OGL32CTX: Replace another series of implicit declared uniforms
2014-01-10 00:30:56 +00:00
flipparticle.vert
GPUParticles: Fix glsl versions.
2014-01-10 17:42:43 +00:00
fog.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
gaussian3h.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
gaussian3v.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
gaussian6h.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
gaussian6v.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
glow.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
godfade.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
godray.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
grass.frag
OGL32CTX: Remove implicitly defined uniforms in grass
2014-01-09 17:08:03 +00:00
grass.vert
OGL32CTX: Remove implicitly defined uniforms in grass
2014-01-09 17:08:03 +00:00
gum_shield.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
gum_shield.vert
OGL32CTX: Replace another series of implicit declared uniforms
2014-01-10 00:30:56 +00:00
lightbeam.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
lightbeam.vert
OGL32CTX: Replace another series of implicit declared uniforms
2014-01-10 00:30:56 +00:00
lightblend.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
mipviz.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
mlaa_blend2.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
mlaa_color1.frag
OGL32CTX: Replace another series of implicit declared uniforms
2014-01-10 00:30:56 +00:00
MLAA_COPYING
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag
OGL32CTX: Replace another series of implicit declared uniforms
2014-01-10 00:30:56 +00:00
mlaa_offset.vert
OGL32CTX: Replace another series of implicit declared uniforms
2014-01-10 00:30:56 +00:00
motion_blur.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
motion_blur.vert
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
multiply.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
normalmap.frag
OGL32CTX: Remove implicitly defined uniforms in normalmap
2014-01-09 17:08:23 +00:00
normalmap.vert
OGL32CTX: Remove implicitly defined uniforms in normalmap
2014-01-09 17:08:23 +00:00
object.frag
STKMesh: Now use separate shader for ref/noref object
2014-01-12 17:40:39 +00:00
object.vert
STKMesh: Rendering in minel is working (except transparent part)
2014-01-12 15:27:24 +00:00
objectpass_ref.frag
OGL32CTX: Attempt to replace implicitly defined uniforms for objectpass
2014-01-10 00:31:22 +00:00
objectpass_rimlit.frag
Allow kart to use specular map
2013-12-27 02:06:08 +00:00
objectpass_rimlit.vert
OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex.
2014-01-09 16:09:27 +00:00
objectpass_spheremap.frag
Fix unexported FragData
2013-12-26 18:28:35 +00:00
objectpass.frag
OGL32CTX: Attempt to replace implicitly defined uniforms for objectpass
2014-01-10 00:31:22 +00:00
objectpass.vert
OGL32CTX: Revert to use gl_TextureMatrix[]
2014-01-10 01:29:32 +00:00
objectref.frag
STKMesh: Now use separate shader for ref/noref object
2014-01-12 17:40:39 +00:00
particle.frag
GPUParticles: Fix glsl versions.
2014-01-10 17:42:43 +00:00
particle.vert
GPUParticles: Fix glsl versions.
2014-01-10 17:42:43 +00:00
particlesimheightmap.vert
GPUParticles: Fix glsl versions.
2014-01-10 17:42:43 +00:00
pass.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
pass.vert
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
penumbrah.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
penumbrav.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
pointemitter.vert
GPUParticles: Do not grow when size is 0
2014-01-13 16:05:26 +00:00
pointlight.frag
Light: Simplify slightly shader
2014-01-14 01:24:28 +00:00
ppdisplace.frag
Use direct gl calls for ppdisplace.
2014-01-12 23:43:00 +00:00
rain.frag
Rain: Avoid making a draw call that won't be used and make some cleanup
2013-12-27 16:37:24 +00:00
rain.vert
Rain: Avoid making a draw call that won't be used and make some cleanup
2013-12-27 16:37:24 +00:00
rainsim.vert
Rain: Avoid making a draw call that won't be used and make some cleanup
2013-12-27 16:37:24 +00:00
screenquad.vert
Use custom opengl call for bloom fullscreen shader.
2014-01-12 21:07:14 +00:00
shadowgen.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
shadowimportance.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
shadowimportance.vert
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
shadowpass.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
shadowpass.vert
OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex.
2014-01-09 16:09:27 +00:00
shadowwarph.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
shadowwarpv.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
skinning.vert
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
skybox.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
skybox.vert
OGL32CTX: Replace another series of implicit declared uniforms
2014-01-10 00:30:56 +00:00
spheremap.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
spheremap.vert
OGL32CTX: Replace another series of implicit declared uniforms
2014-01-10 00:30:56 +00:00
splatting.frag
OGL32CTX: Remove implicitly defined uniforms in splatting
2014-01-09 17:08:15 +00:00
splatting.vert
OGL32CTX: Remove implicitly defined uniforms in splatting
2014-01-09 17:08:15 +00:00
ssao.frag
SSAO: Use a proper rand() function to generate fragment local coordinate system.
2014-01-14 14:22:01 +00:00
sunlight.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
sunlightshadow.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
texturedquad.frag
Use a passthrough shader for some fullscreen effect.
2014-01-13 14:50:16 +00:00
texturedquad.vert
Forget a passthrough call and fix texturedquad shader.
2014-01-13 15:22:58 +00:00
water.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
water.vert
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
white.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00