stk-code_catmod/data/shaders/texturedquad.frag
vincentlj 7d1df19342 Use a passthrough shader for some fullscreen effect.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15043 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2014-01-13 14:50:16 +00:00

9 lines
117 B
GLSL

#version 130
uniform sampler2D texture;
in vec2 uv;
void main()
{
gl_FragColor = texture2D(texture, uv);
}