Vincent Lejeune
ba27eb42ef
Bloom: Weight the different sized contribution.
2014-04-14 02:45:15 +02:00
Vincent Lejeune
59df5a90bc
Bloom: Tweak the threshold.
2014-04-14 02:15:28 +02:00
Vincent Lejeune
d342dd78d8
Bloom: Use power of two quads.
2014-04-14 02:15:13 +02:00
Vincent Lejeune
123a192963
Use half res FBO for SSAO
...
SSAO is a medium frequency effect, using half res fbo is fine and
improve performance and look by doing an additionnal bilinear filtering.
Also tune up some values.
2014-04-14 01:01:36 +02:00
Vincent Lejeune
4c37cadd5f
Fix crash when loading instanced node without texture.
2014-04-13 22:56:14 +02:00
auriamg
4388f230a4
Merge pull request #1286 from marcoll/master
...
Avoid the use of the new GP editor as a cheating aid
2014-04-13 15:55:33 -04:00
Marc Coll Carrillo
82cc7af4f6
Avoid the use of the new GP editor as a cheating aid
2014-04-13 21:34:28 +02:00
Guillaume P
3febfecbef
Merge remote-tracking branch 'remotes/upstrem/master' into skiddingAI
2014-04-13 20:31:28 +02:00
Marianne Gagnon
99a50ec70c
misc little changes
2014-04-13 14:25:10 -04:00
Vincent Lejeune
f98ff2a5fc
Fix skid mark color
...
We convert the vertex color value to srgb, optimally the vertex color
should already be corrected on cpu side but it would break fallback
colors...
2014-04-13 18:00:15 +02:00
Vincent Lejeune
3cd85a829e
Compress/convert to srgb per material basis.
...
This allows to remove manual conversion in normalmap shader.
2014-04-13 17:53:52 +02:00
samuncle
1f14e26bde
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-04-13 01:01:59 +02:00
samuncle
04e5bb1239
Tweak the new camera
2014-04-13 01:01:24 +02:00
Vincent Lejeune
59c50ebbdd
Use ITexture instead of GLuint in GLMesh
2014-04-12 22:33:27 +02:00
Marianne Gagnon
a2d60cc97d
move camera closer to kart
2014-04-11 21:24:07 -04:00
vlj
d873d2d4fd
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-04-12 02:17:31 +02:00
vlj
3828e70f5a
Fix for glow effect
2014-04-12 02:15:02 +02:00
hiker
fcedb80a89
Fixed some compiler warnings.
2014-04-12 09:49:46 +10:00
hiker
b8c304b229
Merge branch 'SmoothMoveCamera' of https://github.com/divvy81/stk-code into smooth
2014-04-12 09:28:18 +10:00
Vincent Lejeune
68a71f6e22
Use for_in macro in stkmeshscenenode too.
2014-04-12 00:47:32 +02:00
Vincent Lejeune
849709ec1d
Revert some CPP2011 related changes.
2014-04-12 00:07:19 +02:00
vlj
443b758e20
Add shaders to MSVC target.
2014-04-11 20:56:23 +02:00
vlj
bc1776d0ff
Merge pull request #1281 from konstin/master
...
Fixing compilation issues on linux
2014-04-11 20:50:06 +02:00
konstin
9d22b74b54
Fixing compilation issues on linux
2014-04-11 20:14:20 +02:00
vlj
8775a5e006
Properly clean FBO and RTT.
2014-04-11 17:53:28 +02:00
hiker
71ddeda94f
Tried to avoid compilation problem on travis (though afaik there are
...
still other issues with building on travis atm), though atm only
by a quick hack.
2014-04-12 01:48:55 +10:00
Dk
d1dcf826a8
Merge remote-tracking branch 'upstream/master' into SmoothMoveCamera
2014-04-11 17:48:16 +05:30
hiker
488c1231c9
Moved getUserState from CurrentUser to PlayerManager::getCurrentOnlineState().
2014-04-11 16:37:48 +10:00
hiker
3a5a0a56b2
Moved isRegisteredUser from CurrentUser into PlayerManager::isCurrentLoggedIn.
2014-04-11 16:20:04 +10:00
hiker
071aa01f35
Changed all calls to CurrentUser::getID() to PlayerManager::getCurrentOnlineId().
2014-04-11 16:06:51 +10:00
Marianne Gagnon
00e85b4637
Use PtrVector to get for_in iteration
2014-04-10 20:04:33 -04:00
vlj
a6abda9115
Yet another attemp to c++0x support in travisCI
2014-04-11 01:17:42 +02:00
vlj
ce9e9790d5
Improve VS generation in cmake.
2014-04-11 01:08:29 +02:00
vlj
0d90ecda16
Another attempt at fixing ci build.
2014-04-11 01:01:38 +02:00
vlj
4259d438b0
Use cmake file pattern tools
2014-04-11 00:57:16 +02:00
vlj
f58cf57768
Add gnu++11 flag to unix build.
2014-04-11 00:42:33 +02:00
vlj
09d13e2bfe
Try to fix travis ci build.
2014-04-11 00:37:50 +02:00
hiker
df88a013c2
Fixed more conflicts, removed compiler warnings.
2014-04-11 08:14:38 +10:00
hiker
54c7d67b90
Merge branch 'master' of github.com:supertuxkart/stk-code
...
Conflicts:
src/graphics/render.cpp
src/graphics/shaders.cpp
src/graphics/stkmesh.cpp
2014-04-11 08:08:13 +10:00
hiker
27a5959fcc
Added stack trace to LeakCheck on windows. Re-enabled stack
...
trace printing (though off as default).
2014-04-11 08:00:10 +10:00
Vincent Lejeune
cbc677febb
Merge branch 'BatchedDrawCalls'
2014-04-10 23:28:42 +02:00
vlj
42482e0c41
Some more conversion
2014-04-10 23:03:57 +02:00
vlj
3a55bbe796
Generalize use of UBO.
2014-04-10 21:16:44 +02:00
Vincent Lejeune
fee89a3a3e
Start decoupling tree based draw sequence.
2014-04-10 21:16:43 +02:00
Vincent Lejeune
55097aba91
Add shader file as comment for easier debug
2014-04-10 21:16:43 +02:00
Vincent Lejeune
9ba636f661
Gather View Projection and shadows matrix generation.
2014-04-10 21:16:42 +02:00
Guillaume P
76025ff784
It's even better with the key of the added repository.
2014-04-10 21:14:15 +02:00
Guillaume P
9a6eb2e34a
Clean up and re-enable notifications in travis config.
2014-04-10 21:14:15 +02:00
Guillaume P
9a386c0ee3
Update before_install section in travis config file.
2014-04-10 21:14:14 +02:00
Guillaume P
4586887bf2
Disable notifications.
2014-04-10 21:14:13 +02:00