Sachith Hasaranga Seneviratne
cbebfcd428
Changed trigger creation method to use Vec3
2014-07-15 22:19:41 +05:30
Sachith Hasaranga Seneviratne
acd11ce738
Added sound trigger (one time and cyclic)
2014-07-12 09:13:47 +05:30
Sachith Hasaranga Seneviratne
44d502d1fe
Added stop() to script-bound sounds
2014-07-12 07:34:35 +05:30
Sachith Hasaranga Seneviratne
f61fd2b13a
Removed unnecessary script files
2014-07-12 07:34:15 +05:30
Sachith Hasaranga Seneviratne
060eb35898
Added access to kart location to scripts
2014-07-11 11:27:11 +05:30
Sachith Hasaranga Seneviratne
f9e1f16c47
Set up polymorhic overriding for script-bound TrackObjectPresentation methods
2014-07-11 07:35:24 +05:30
Sachith Hasaranga Seneviratne
f4b357d03c
Merged master
2014-07-11 07:04:25 +05:30
vlj
feda837de8
Factorize some rendering loops.
2014-07-10 18:11:35 +02:00
Sachith Hasaranga Seneviratne
07e4d35701
Added Vec3 to setVelocity function
2014-07-10 20:42:10 +05:30
Sachith Hasaranga Seneviratne
663869e729
Started unifying locations as Vec3 s
2014-07-10 16:38:15 +05:30
Marianne Gagnon
2d847cb6b9
Fix overworld minimap
2014-07-09 23:34:39 -04:00
Marianne Gagnon
297d8aaf86
Fix crash when disabling GLSL
2014-07-09 20:41:55 -04:00
auriamg
95c59b8d51
Merge pull request #1401 from konstin/master
...
running whitespace.py
2014-07-09 20:25:58 -04:00
vlj
87e07a83d5
Factorize and comment generateCubemapFromTextures
2014-07-10 01:29:38 +02:00
vlj
822c8725dd
Remove rimlight material
2014-07-10 01:02:52 +02:00
Vincent Lejeune
0e4b9040d6
Factorize a function and add proper doxy comment.
2014-07-10 00:38:13 +02:00
konstin
4633d82c23
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-07-09 21:19:17 +02:00
Sachith Hasaranga Seneviratne
a5914e436b
Changed all collision scripts to match new format
2014-07-09 23:52:05 +05:30
vlj
1324fa7b36
Readd support for 2tcoord vtx in rsm.
2014-07-09 18:06:24 +02:00
vlj
114b3f8830
Remove unused methods
2014-07-09 18:02:25 +02:00
vlj
7a989901e8
Fix ssao viz on nvidia.
2014-07-09 18:00:16 +02:00
vlj
481a5bd0d0
Fix bubble shader with glsl < 330.
2014-07-09 17:49:47 +02:00
vlj
5ee410c139
Use a default texture for transparent if not provided.
2014-07-09 17:47:09 +02:00
hiker
60ac76a3e8
Merge pull request #1398 from konstin/fix1
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check if reverse is available; fix #1396
2014-07-09 14:17:56 +10:00
Marianne Gagnon
8c74ab5e14
Forgot to hide debug item
2014-07-08 22:07:49 -04:00
vlj
2c251ffaa4
Fix slip stream effect.
2014-07-09 03:59:21 +02:00
vlj
4c3db6ca59
Mix texture for displace.
2014-07-09 03:41:08 +02:00
vlj
25b5134881
Hack not to add displacement node to scene manager
2014-07-09 03:20:31 +02:00
vlj
9922047dd1
Do not ask GL vendor/renderer in no graphic mode.
2014-07-09 02:57:36 +02:00
Marianne Gagnon
faed904061
try to fix linux compilation
2014-07-08 20:39:31 -04:00
Marianne Gagnon
ed97fca7b3
Ease debugging GPWin/GPLose/FeatureUnlocked scenes
2014-07-08 20:37:39 -04:00
Marianne Gagnon
173ee0d510
Merge branch 'VAOGatherer'
2014-07-08 20:34:55 -04:00
Marianne Gagnon
dd7c2b6b61
Pass proper isRace value to post-processing
2014-07-09 02:30:41 +02:00
Vincent Lejeune
ac55a70c83
Mimic previous motion blur behavior
...
Depending on zypper + mask on center.
2014-07-09 02:29:49 +02:00
Marianne Gagnon
32fec1f559
Pass proper isRace value to post-processing
2014-07-08 20:25:12 -04:00
Vincent Lejeune
aec31b28dd
Merge remote-tracking branch 'origin/VAOGatherer'
2014-07-09 02:17:25 +02:00
Marianne Gagnon
7a0afd9321
Fix crash when changing kart from overworld
2014-07-08 20:10:54 -04:00
samuncle
1ecaea18b2
Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
2014-07-09 01:21:31 +02:00
Vincent Lejeune
6d7178aff5
Fix for missing texture with non advanced pipeline
2014-07-09 00:26:28 +02:00
konstin
ce7da4b237
running whitespace.py
2014-07-08 20:59:34 +02:00
vlj
6276cafba2
Use global VAO for rendering
2014-07-08 18:31:46 +02:00
Vincent Lejeune
afd97345f7
Add a global VAO manager
2014-07-08 18:31:45 +02:00
Vincent Lejeune
0a7e1312b5
Support for glDrawElements{Instanced}?BaseVertex
2014-07-08 18:31:45 +02:00
Marianne Gagnon
f37afa88b8
Only assign tangents for mesh buffers that actually use normal maps
2014-07-08 18:31:44 +02:00
konstin
8cac64f39f
check if reverse is available; fix #1396
2014-07-08 16:47:56 +02:00
Sachith Hasaranga Seneviratne
be9e9a326d
Merged master
2014-07-08 18:18:56 +05:30
Sachith Hasaranga Seneviratne
008bf124ba
Added different types of collision triggered scripts. Only available on a couple of tracks for testing at the moment
2014-07-08 17:52:47 +05:30
hiker
a65959da42
Replaced upright constraint with simpler code that keeps the kart
...
in mid air aligned to the gravity. This will also enable jumps in
section where the gravity is not in the default direction.
2014-07-08 16:52:09 +10:00
hiker
7ec2bae8e7
Minor style changes.
2014-07-08 14:41:59 +10:00
hiker
32707b8f88
Changed m_grand_prix of RaceManager to be an object (and not a pointer to
...
an object) anymore, which fixes a memory leak (and I also reverted my quick
fix from last night de7ceb0c2d6e31a25651993e77cd945e1b3bb126 to fix a crash,
which now not necessary anymore.
2014-07-08 13:20:53 +10:00