Pass proper isRace value to post-processing
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@@ -185,7 +185,8 @@ void IrrDriver::renderGLSL(float dt)
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// Render the post-processed scene
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if (UserConfigParams::m_dynamic_lights)
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{
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FrameBuffer *fbo = m_post_processing->render(camnode, true);
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bool isRace = StateManager::get()->getGameState() == GUIEngine::GAME;
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FrameBuffer *fbo = m_post_processing->render(camnode, isRace);
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if (irr_driver->getNormals())
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irr_driver->getFBO(FBO_NORMAL_AND_DEPTHS).BlitToDefault(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);
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