Pass proper isRace value to post-processing

This commit is contained in:
Marianne Gagnon
2014-07-08 20:25:12 -04:00
parent 7a0afd9321
commit 32fec1f559

View File

@@ -185,7 +185,8 @@ void IrrDriver::renderGLSL(float dt)
// Render the post-processed scene
if (UserConfigParams::m_dynamic_lights)
{
FrameBuffer *fbo = m_post_processing->render(camnode, true);
bool isRace = StateManager::get()->getGameState() == GUIEngine::GAME;
FrameBuffer *fbo = m_post_processing->render(camnode, isRace);
if (irr_driver->getNormals())
irr_driver->getFBO(FBO_NORMAL_AND_DEPTHS).BlitToDefault(viewport.UpperLeftCorner.X, viewport.UpperLeftCorner.Y, viewport.LowerRightCorner.X, viewport.LowerRightCorner.Y);