Added sound trigger (one time and cyclic)
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@ -27,12 +27,15 @@ void haybail_deactivate()
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<object type="action-trigger" action="haybail-activate" distance="10.0" xyz="69.97 8.08 -107.84" hpr="0.0 -0.0 0.0" scale="7.00 7.00 7.00"/>
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*/
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displayMessage("Haybail reactivated");
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//enableAnimation("hayBail.b3d");
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squashKart(0,35.0); //id of kart,time to squash
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TrackObject @t_obj = getTrackObject("hayBail.b3d");
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Animator @haybailAnimator = t_obj.getAnimator();
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haybailAnimator.setPaused(false);
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displayMessage("Haybail reactivated");
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//enableAnimation("hayBail.b3d");
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squashKart(0,35.0); //id of kart,time to squash
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TrackObject @t_obj = getTrackObject("hayBail.b3d");
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Animator @haybailAnimator = t_obj.getAnimator();
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haybailAnimator.setPaused(false);
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TrackObject @moo_sound = getTrackObject("cow");
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SoundEmitter @cowmoo = moo_sound.getSoundEmitter();
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cowmoo.playOnce();
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}
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@ -83,6 +83,14 @@ namespace Scripting
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{
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((TrackObjectPresentationSound*)memory)->stopSound();
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}
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void playOnce(void *memory)
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{
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((TrackObjectPresentationSound*)memory)->triggerSound(false); //false = once
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}
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void playLoop(void *memory)
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{
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((TrackObjectPresentationSound*)memory)->triggerSound(true); //true = loop
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}
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void setLoop(int start, int end, void *memory)
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{
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((TrackObjectPresentationMesh*)(memory))->setLoop(start,end);
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@ -182,6 +190,8 @@ namespace Scripting
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r = engine->RegisterObjectMethod("TrackObject", "SoundEmitter @getSoundEmitter()", asMETHOD(TrackObject, getSound), asCALL_THISCALL); assert(r >= 0);
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r = engine->RegisterObjectMethod("SoundEmitter", "void move(Vec3 &in)", asFUNCTION(movePresentation), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("SoundEmitter", "void stop()", asFUNCTION(stop), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("SoundEmitter", "void playOnce()", asFUNCTION(playOnce), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("SoundEmitter", "void playLoop()", asFUNCTION(playLoop), asCALL_CDECL_OBJLAST); assert(r >= 0);
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