Changed trigger creation method to use Vec3
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@ -1,9 +1,11 @@
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void onStart()
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{
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displayMessage("Track Loaded");
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//For green valley sheep test. See sheep_approach.as
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createTrigger("haybail_deactivate", 69.97 ,8.08 ,-107.84, 20.00); //follows xzy for now
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createTrigger("haybail",100.72, 10.20,-26.22 , 30.00);
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Vec3 creationloc = Vec3(69.97 ,8.08 ,-107.84);
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Vec3 creationloc2 = Vec3(100.72, 10.20,-26.22);
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createTrigger("haybail_deactivate", creationloc, 20.00);
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createTrigger("haybail",creationloc2 , 30.00);
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TrackObject @t_obj = getTrackObject("cow");
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SoundEmitter @cowmoo = t_obj.getSoundEmitter();
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@ -141,7 +141,7 @@ namespace Scripting
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r = engine->RegisterGlobalFunction("void enableAnimation(string &in)", asFUNCTION(enableAnimation), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("void enableTrigger(string &in)", asFUNCTION(enableTrigger), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("void disableTrigger(string &in)", asFUNCTION(disableTrigger), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("void createTrigger(string &in,float x,float y,float z, float distance)",
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r = engine->RegisterGlobalFunction("void createTrigger(string &in,Vec3 &in, float distance)",
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asFUNCTION(createTrigger), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("string getKeyBinding(int input)", asFUNCTION(getKeyBinding), asCALL_GENERIC); assert(r >= 0);
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@ -262,10 +262,11 @@ namespace Scripting
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void createTrigger(asIScriptGeneric *gen)
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{
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std::string *script_name = (std::string*)gen->GetArgAddress(0);
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float x = gen->GetArgFloat(1);
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float y = gen->GetArgFloat(2);
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float z = gen->GetArgFloat(3);
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float distance = gen->GetArgFloat(4); //triggering distance
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Vec3 *creation_loc = (Vec3*)gen->GetArgAddress(1);
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float x = creation_loc->getX();
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float y = creation_loc->getY();
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float z = creation_loc->getZ();
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float distance = gen->GetArgFloat(2); //triggering distance
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core::vector3df posi(x, y, z);
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core::vector3df hpr(0, 0, 0);
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core::vector3df scale(1.0f, 1.0f, 1.0f);
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