Remove unused methods

This commit is contained in:
vlj
2014-07-09 18:02:25 +02:00
parent 7a989901e8
commit 114b3f8830
2 changed files with 0 additions and 18 deletions

View File

@@ -187,21 +187,6 @@ void STKMeshSceneNode::drawDisplace(const GLMesh &mesh)
glDrawElementsBaseVertex(ptype, count, itype, (GLvoid *)mesh.vaoOffset, mesh.vaoBaseVertex);
}
void STKMeshSceneNode::drawTransparent(const GLMesh &mesh, video::E_MATERIAL_TYPE type)
{
assert(irr_driver->getPhase() == TRANSPARENT_PASS);
ModelViewProjectionMatrix = computeMVP(AbsoluteTransformation);
if (type == irr_driver->getShader(ES_BUBBLES))
drawBubble(mesh, ModelViewProjectionMatrix);
// else if (World::getWorld()->getTrack()->isFogEnabled())
// drawTransparentFogObject(mesh, ModelViewProjectionMatrix, TextureMatrix);
else
drawTransparentObject(mesh, ModelViewProjectionMatrix, mesh.TextureMatrix);
return;
}
void STKMeshSceneNode::updatevbo()
{
for (unsigned i = 0; i < Mesh->getMeshBufferCount(); ++i)

View File

@@ -14,9 +14,6 @@ protected:
core::matrix4 ModelViewProjectionMatrix, TransposeInverseModelView;
core::vector3df windDir;
core::vector2df caustic_dir, caustic_dir2;
void drawSolidPass1(const GLMesh &mesh, GeometricMaterial type);
void drawSolidPass2(const GLMesh &mesh, ShadedMaterial type);
void drawTransparent(const GLMesh &mesh, video::E_MATERIAL_TYPE type);
// Misc passes shaders (glow, displace...)
void drawGlow(const GLMesh &mesh);