Commit Graph

16998 Commits

Author SHA1 Message Date
Benau
ec02331c73 Use MojoAL instead of OpenAL for Apple
Because OpenAL in iOS is broken at the moment
2021-05-14 23:51:24 +08:00
Benau
08a97f7ae5 Update download assets size 2021-05-08 11:20:28 +08:00
Benau
97994d66ed Fix download assets instruction for Android TV 2021-05-08 11:12:52 +08:00
Kuba
2cc16b4edb
Fixed issue #4243 (#4527) 2021-05-08 10:24:36 +08:00
Kuba
8add6fba2f
Added last entered IP addresses list (#4525) 2021-05-07 01:01:24 +08:00
Benau
75f14740ad Add a way to print message to stk gui from java 2021-05-04 09:03:38 +08:00
Benau
261932e7b1 Make sure no kart animation exists during goal reset 2021-05-02 00:37:35 +08:00
Kuba
6e83c825ca
Added sound when time is less than 5 s in time based challenges (#4523) 2021-05-01 01:27:18 +08:00
Benau
92f6158ffd Default to DirectX 9 driver for ARM64 Windows 2021-04-27 16:13:47 +08:00
Benau
6e26a0ad80 Add crash reporting support for ARM64 Windows and fix typo for x86_64 2021-04-27 16:07:12 +08:00
Benau
f2845034a0 Remove unused field 2021-04-23 21:29:58 +08:00
Benau
47011140a5 Add code to switch render driver at runtime 2021-04-23 21:21:39 +08:00
Benau
6a24b5cb0e Correct the order of begin / end scene
It fixes DirectX 9 driver warnings
2021-04-23 15:36:16 +08:00
Benau
eb59d5645b Flatten the minimap for DirectX 9 driver
Otherwise some vertices too far from camera will not be rendered
2021-04-23 11:19:49 +08:00
Benau
b6d58f55c4 Remove some GL code in race gui 2021-04-21 12:17:45 +08:00
Benau
c58de0a91f Make GEGLTexture texture locking read only 2021-04-21 11:43:01 +08:00
Benau
8cae79b604 Fix memory leak in legacy device 2021-04-21 09:18:11 +08:00
Benau
a1606f04d7 Fix alpha mask for legacy device 2021-04-21 09:04:39 +08:00
Benau
f3d8b96149 Move scissor test reverse code to gl drivers 2021-04-21 07:56:37 +08:00
Benau
62bf288530 Fix recreate device crash 2021-04-20 16:04:29 +08:00
Benau
f95d73c041 Allow starting STK with non-gl drivers 2021-04-19 12:58:46 +08:00
Benau
af7d6cf391 Move scissor test to IVideoDriver 2021-04-19 12:17:10 +08:00
Benau
2c3922f64f Move RGBA conversion to GEGLTexture 2021-04-19 11:41:22 +08:00
Benau
8e01db0bc5 Remove unused code 2021-04-18 00:51:50 +08:00
Benau
64c5762eeb Implement updateTexture for GEGLTexture 2021-04-18 00:50:12 +08:00
Benau
4f9471dcff Add createFontTexture 2021-04-17 15:32:33 +08:00
Benau
b90d4b2d8a Add image manipulator for srgb texture 2021-04-17 13:54:50 +08:00
Benau
f3497a9b3b Remove some reference to STKTexture 2021-04-17 13:26:37 +08:00
Benau
2ef63f997e Allow texture console reloading GEGLTexture 2021-04-17 13:16:27 +08:00
Benau
c4cae7d622 Add GEGLTexture 2021-04-17 12:44:25 +08:00
Benau
85843433c0 Add server dummy texture 2021-04-14 12:09:14 +08:00
Benau
964bb95445 Clear up function parameters 2021-04-14 11:12:54 +08:00
Benau
7496609bfa Use dedicated function to handle sky textures 2021-04-14 09:34:59 +08:00
Benau
c5bbefd476 Use 64bit texture handler for pointer later 2021-04-14 01:05:44 +08:00
panos
4f55f11000
Revert "Haiku graphics mode scheduler low latency rather power saving for" (#4515)
This reverts commit 087ad350d7.
2021-04-07 17:42:34 +08:00
David Carlier
087ad350d7 Haiku graphics mode scheduler low latency rather power saving for
insuring best performance.
2021-04-01 17:10:08 +00:00
Benau
a738fa66e3 Avoid crashing if broken LOD level
It doesn't matter now because we have auto LOD computing
2021-03-29 11:22:37 +08:00
Timo Schwarzer
4266f02559 Mark servers as password protected on RR_INCORRECT_PASSWORD 2021-03-23 23:30:32 +01:00
Benau
c0ffdc78f4 Improve appearance of dialog with display cutout 2021-03-22 07:58:20 +08:00
Benau
4ec4fda91b Implement display cutout support for android 2021-03-22 07:04:21 +08:00
Benau
c7e337f96f Simplify discord rich presence code 2021-03-21 10:03:28 +08:00
Benau
9a0b72a282 Simplify json sanitizing 2021-03-21 09:57:41 +08:00
Benau
4bc85a6179 Allow translating in UTF8 2021-03-20 11:22:06 +08:00
Mary
6631dbdfb9
RichPresence: support addon tracks and karts (#4506)
* RichPresence: support addon tracks and karts

* RichPresence: use 'Story Mode' for internal tracks

* RichPresence: only cache is assets has data

* RichPresence: update RPC after asset list retrieved

* RichPresence: move AssetRequest processing to main thread
2021-03-19 23:37:06 +08:00
Benau
dd5fcfce47 Remove assertion for discord rich presence 2021-03-18 11:03:16 +08:00
Benau
b59c65e989 Fix addon karts display of online games 2021-03-18 10:58:06 +08:00
Benau
7763d851be Add spectate icon in discord rich presence 2021-03-18 10:38:29 +08:00
Benau
9767f73da6 Don't make debug message translatable 2021-03-13 00:50:54 +08:00
Benau
2dde385cf5 Use dns c library if enabled 2021-03-12 09:32:40 +08:00
Mary Strodl
9d57deb35b
RichPresence: return on doConnect even when disabled 2021-03-11 07:42:51 -05:00
Benau
da05d1e905 Make discord code more thread safe 2021-03-11 10:44:24 +08:00
Benau
f2cc6559e6 Fix coding style and use Log::error instead 2021-03-10 16:49:20 +08:00
Benau
d1092349f7 Fix compiler warnings 2021-03-10 10:57:03 +08:00
Mary
0dd3c62a43
Discord rich presence (#4500)
* WIP RPC support

* Might have windows support now, don't peek

* Windows support

* RichPresence: __SWITCH__ => DISABLE_RPC (for MOBILE_STK support)

* RichPresence: Handle JSON strings according to spec, support for addons icon

* RichPresence: use translated difficulty name

* RichPresence: disable when client_id=-1

* RichPresence: thread connection, show server name on RPC

* RichPresence: destroy on close

* RichPresence: don't compile methods at all if DISABLE_RPC

* RichPresence: fix windows compile (untested)

* RichPresence: fix for mac

* RichPresence: Linux needs MSG_NOSIGNAL still

* RichPresence: fix memory leaks, don't spam update while not connected

* RichPresence: free thread on terminate

* RichPresence: handle initial registration

* RichPresence: fix compiler warning
2021-03-10 10:47:33 +08:00
Mary
8daf149895
Switch fixes (rest of cherry pick) (#4504)
* InputManager: support split joycons, fix mappings

* CFileSystem: getAbsoluteFilename() - replace double slashes

* CFileSystem: typo in macro

* debug: use touch handler for debug (strange behaviour on switch SDL)

* InputManager: don't need SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS

* CFileSystem: getAbsoluteFilename() - replace double slashes

* MaterialManager: hack to make material properties apply properly
2021-03-10 09:59:48 +08:00
Mary
cc125c5f68
Switch fixes (#4503)
* InputManager: support split joycons, fix mappings

* CFileSystem: getAbsoluteFilename() - replace double slashes

* CFileSystem: typo in macro

* debug: use touch handler for debug (strange behaviour on switch SDL)

* InputManager: don't need SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS
2021-03-09 23:42:48 +08:00
Benau
cee737e405 Fix incorrect shortcut help 2021-03-09 15:08:08 +08:00
Benau
61d7aec726 Fix missing engine sound after changeKart 2021-03-09 15:05:11 +08:00
Benau
48b73520f0 Allow custom skid sound for newly exported karts 2021-03-09 15:02:54 +08:00
Benau
0a97efc37c Add scripting function to instantly change kart 2021-03-09 13:19:38 +08:00
Richard Qian
f269b4db91 Make demo mode use less hard-coded items
The player kart, difficulty, game mode, and reverse are no longer static values

Also ensure that there is a value pressed when exiting demo via a keypress
2021-03-08 21:27:39 -06:00
Richard Qian
969de9e751
Improved artist debug mode (#4501)
* Add more functionality to the debug menu

Includes:
* Front of kart view
* Inverse side of kart view
* Change to kart #9 or #10
* Attachments for AI karts

* Fix enumeration value not handled in switch for debug camera

* More enhancements to the debug menu, part 2

Includes:
* Restore access to the anchor/anvil powerup
* Clear the current powerup or attachment
* Change to kart #11 or #12
* Flatten karts as if they were hit by a swatter
* Block most of the view with plungers

* Enable executing some keypress actions from the debug menu in a new sub-menu

Includes:
* Rescuing karts from menu
* Pausing the game from menu (but keypresses will cause the game to crash)
* Moved "To next kart" menu entry to be right below "To previous kart" for easier reach

* Change print kart positions to info level, better labeling of side kart views

* Prevent crashes when trying to use 'Behind wheel view' on a ghost kart

* Add close button to the debug slider dialog, and a function to enable/disable spinners

* Make it easier to read and select kart camera targets from the debug menu

* Add another dialog (reusing the debug slider code) to allow the user to select
from a slider the kart number to change to

* The 11th and 12th target slots have been removed to make the submenu cleaner,
but the 9th and 10th slots have been left in place

* The predefined slots (1st place to 10th place) actually use numbers

* Improve the appearance of the FPS (frames per second) counter

* Shift the position closer to the center, so that in-race kart icons are not obscured
* The box and text position adapt based on the screen resolution
* Use a thin black border for the font, and make the font white-colored
* Decrease the font scaling to 0.7, so that other UI elements can be seen more easily

* Improve debug keyboard shortcuts handling, rearrange some shortcuts

Most shortcuts are now handled by Debug instead of InputManager directly
Other changes include:
* Fix moving right in 1st-person view not working
* Change the 1st-person view shortcuts to work more like in Blender
* Add more keyboard shortcuts for quickly seeing the top and sides of a kart
* The key to show player list in soccer mode no longer needs to be held down
* Rearrange some shortcuts to flow more naturally

New list of debug keyboard shortcuts:
* F1 - Normal view
* F2 - Top view
* F3 - Right side of kart view
* F4 - Left side of kart view
* F5 - 1st-person view
* F6 - Reload SP textures
* F7 - Next kart
* F8 - Previous kart
* F9 - Show player list in soccer mode
* Q - Move 1st-person view camera down
* E - Move 1st-person view camera up
* R - Rotate 1st-person view camera right
* F - Rotate 1st-person view camera left

* Exit demo mode when there also are no dialogs active; fixes related crashes

* Improve the debug menu, various fixes to some menu items, and mouse-accessible actions

Includes:
* Debug menu opens at the cursor position, but not at off-screen places
* Ensure that the debug menu stays (almost) within the actual window
* Middle mouse button can also be used to access the debug menu
* Move all items into submenus, rearrange most submenus to keep a compact size
* Add ability to set powerup and nitro amount by debug slider dialog
* Label the some commands with the new keyboard shortcuts
* Screenshots can now be saved via the debug menu
* Texture reloading can now be done via the debug menu

* Add more debug shortcut keys, change many of the existing ones

The full shortcuts list will be explained later

Includes:
* Use Control and Shift keys to fit more shortcuts onto fewer keys
* Label the debug menu items with the keys that can be used to activate them
* Fix more debug menu items causing game crashes in certain situations
* Add help message dialog to tell users the list of static/debug shortcuts; incomplete
* Slightly alter the free margins that the debug menu can appear in
* Render target textures (RTT) can now be dumped via the debug menu
* Replace the 10th kart camera target with the last kart camera target
* Switch the shortcuts used for activating history save and manual replay saving

* Finish labelling the remaining debug actions, complete the debug keys help dialog

Unfortunately, the now unused tutorial message dialog has been repurposed for this use,
and the font sizes greater than 'Large' will cause some text to draw outside the dialog

* Document the remaining command-line parameters, clean up some of them

This adds another method that will print out the previously undocumented debug options

Rename --gamepad-visuali[s,z]ation to --gamepad-visuals

Also fix some comments related to the user config, including the game mode numbers

* The AI cannot handle the anvil powerup anymore, but it won't spam logs anymore
2021-03-08 11:23:28 +08:00
Richard Qian
142c9ccf22 Use the last used input device when launching the tutorial from the help menu 2021-03-07 12:16:23 -06:00
Richard Qian
68e6e93f2e Use a button bar for the keypress dialog that appears during controller configuration 2021-03-07 12:13:32 -06:00
Richard Qian
33b75eae96 Use a button bar for the confirm resolution dialog, and make it slightly smaller 2021-03-07 12:09:47 -06:00
Benau
1d65cd9ffc Move premultiplied alpha to shader 2021-03-07 15:41:00 +08:00
Benau
db98783f09 Make switch broadcast detection ipv6 aware (even unused for now) 2021-03-05 09:47:20 +08:00
Mary Strodl
b93a24a184
Clock up CPU while loading 2021-03-04 09:57:02 -05:00
Mary
7509e1bc0a
Support broadcast address on switch (and better service calls) (#4498)
* Support broadcast address on switch. Also use R_SUCCEEDED for service calls

* servers_manager: fallback to default broadcast address
2021-03-04 11:23:03 +08:00
Mary
d9b8b7acad
Support for Nintendo Switch (#4491)
* WIP support for Nintendo Switch

* OpenAL is usable

* Remove some debug code, add manual crash when DEBUG_NXLINK is on

* Remove more debug logs

* Support touch, account name detection, language detection. Remove resolution settings

* Stylistic changes

* SFXManager: update on main thread

* Add build script, remove crypto.hpp changes, disable opengl recorder on switch

* make: use sudo where needed, libs=>lib, portlib=>portlibs

* make: build harfbuzz with freetype

* main: remove DEBUG_NXLINK

* socket_address: this comment is no longer relevant

* Fix indentation in SDL, remove extra debug logs from InputManager

* InputManager: make log debug, not info

* CMakeLists: add mbedtls include dirs on switch

* main: deinitialize stuff

* main_loop: fix format
2021-03-04 09:23:23 +08:00
Benau
3e0a651e01 Fix possible infinite when broken navmesh with separated nodes 2021-02-26 11:55:16 +08:00
Benau
b05452a9c9 Fix possible crash for mbedtls 2021-02-25 12:15:26 +08:00
Benau
fe6d38b9e2 Fix untranslated non-ready fps string 2021-02-25 11:07:54 +08:00
Benau
035a761b30 Fix text overlapped with long translation 2021-02-22 10:14:06 +08:00
Benau
d753393f4d Use MbedTLS instead of Nettle 2021-02-21 01:06:22 +08:00
Benau
39c42c3f0c Fix 1st time infinite start after server creation failure 2021-02-19 10:25:46 +08:00
QwertyChouskie
559a72aab5
Fix english
Minor fix.
2021-02-15 15:38:48 -08:00
Benau
262c8f2f07 Fix #4488 2021-02-13 10:33:26 +08:00
samuncle
5cb36e38cf
Feature/enable lod autocompute (#3970)
* Enable LoD autocompute

* bring back the autocompute lod function

* Add the area as main function to compute the lod level

* Bring back the area based auto lod computation

Co-authored-by: samuncle <samuncle06@gmail.com>
2021-02-12 11:16:38 +08:00
Richard Qian
f136c6fe36
In-game high scores management (#4483)
* Add in-game high score selection screens, based on the ghost replay screens

Its functionality is basic for now, mainly to let players have a central place to view
their high scores

Other things to improve:
* Allow sorting the high score entries by criteria
* Allow deleting high score nodes and possibly entries
* Use better icons

* The string for the high scores title in the track info screen can now be translated

* Refine in-game high score selection screens

Includes:
* High score info dialog now shows track and setup information
* A race can be started with the displayed setup, using the current player and kart
* Icon to access the screen now placed between the tutorial and achievements buttons
* It is possible to delete a specific high score group or all of the high score groups
* Change the order of some columns to make them easier to hide for non-linear modes
* The list will now filter out enpty high score groups

* Replace bomb icon (as used in the help menu) with the full object version from STK 0.8

It has been edited to remove most of the transparency in the object itself

* Implement column clicking in the high score selection screen, and minor GUI fixes

Note that high score entry sorting is not yet working properly

Includes:
* Top right buttons replaced by button bar containing them; fixes unreliable clicking
* High score manager has some one-line functions moved into its header file
* High scores can be sorted by some criteria
* Sorting is done before every time high scores are saved

* Fix header define names for the high score info dialog

* Fix high score sorting, reorganize its associated code

* More refinements to the high score selection screen

Includes:
* Clearing high scores no longer causes memory leaks
* The manual refresh button has been removed, as it has been deemed useless

* Remove unused header files for the high scores information dialog header

* The high scores box in the track information screen no longer has '='

* Fix pressing escape key in the high score information dialog crashing the game

Also remove unused widget variables and unnecessary function overrides

* Do not write high scores for races that have 0 laps and/or have no real karts

* Allow passing a parameter to prevent high scores from temporarily being written

This setting lasts only as long as the game runs; it is useful during track and
kart animation testing, where unwanted high score entries should not be written

* Force update sources.cmake, as new source files are being added for high scores screens

* Fix memory leak and strings

Co-authored-by: Benau <Benau@users.noreply.github.com>
2021-02-12 11:12:43 +08:00
Richard Qian
ee91cf31e2 Fix missing space in fatal error for non-parent armature bone detection 2021-02-11 12:11:25 -06:00
Richard Qian
9fdec3067e Fix a minor issue for the comment with difficulty not showing SuperTux mode 2021-02-11 12:06:33 -06:00
Richard Qian
a3b34e6823
Several UI fixes (#4484)
* Open the confirm dialog if exiting the grand prix editor with changes by escape key

* When launching the tutorial, use the last used device instead of the first keyboard

* When launching story mode, use the last used device instead of the first keyboard

* Make the kart color selection dialog more consistent with other dialogs

Includes:
* Add an icon button bar with containing actions to apply changes or to cancel them
* The kart only shows its straight frame, without animation; it is slightly smaller
* Adjust the vertical space between widgets, to try keeping the kart size larger

* Use a button bar for the video settings and custom camera settings dialog
2021-02-12 02:01:11 +08:00
samuncle
b43b5c6201
Merge pull request #4478 from supertuxkart/feature/remove-old-code
A lot of old options for materials.xml format where flagged as deprecated. They are now removed. Addons will not break but might have a few visual artifacts. They should be upgraded by artists to the new structure.

The blender exporter was also cleaned.
2021-02-08 23:30:30 +01:00
Benau
4aecc8988d Fix iOS build 2021-02-09 01:41:03 +08:00
Benau
85cea43077 Allow starting offline CTF from command line 2021-02-08 10:32:10 +08:00
Benau
41bbe3df20 Fix #4477 2021-02-08 08:54:28 +08:00
Benau
d2b98456a7 Fix #4475 2021-02-08 08:25:48 +08:00
jean
89acc4e6a0 Removing sky dome (not used anywhere + deprecated even in irrlicht) 2021-02-07 21:56:58 +01:00
jean
cee3cb79a5 Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather 2021-02-07 21:31:22 +01:00
jean
ab2e35579f Remove old unused properties 2021-02-07 20:33:29 +01:00
jean
6e64ce70df Remove compositing from supported features (it is replaced by shaders now and was deprecated anyway) 2021-02-07 19:29:30 +01:00
jean
91980a2fdd compositing=coverage was not used and blend was replaced by shader 2021-02-07 19:20:19 +01:00
jean
279cfe2754 This removes transparency=yes a xml property not used with the newest exporter 2021-02-07 19:07:33 +01:00
Benau
6e3744157d Add /mute, /unmute and /listmute to mute certain player chat message 2021-02-07 01:33:37 +08:00
Benau
5d5f01b4b5 Add backward distance in camera setting gui 2021-02-06 09:13:36 +08:00
Benau
d9d665f45f Fix the icon size in vertical split screen 2021-02-06 08:59:08 +08:00
Benau
a97e65d068 Add smooth transition for soccer goal animation 2021-02-05 20:49:44 +08:00
Benau
5ccbb97046 Fix #4353 2021-02-05 14:58:19 +08:00
Benau
fa4318b6ad Implement smooth frame transition for animated mesh 2021-02-05 14:41:39 +08:00
Benau
01de29670a Fix overworld trophy points not being displayed in mobile STK 2021-02-03 09:46:28 +08:00
Benau
06500e18ca Make init android dialog header more visible 2021-02-03 01:24:58 +08:00
Benau
64b58e5790 Fix #4473 2021-01-30 11:01:46 +08:00
Benau
feb0b0a68c Add warning when low battery level for joysticks 2021-01-28 12:23:21 +08:00
Benau
e05c0b095d Update translation 2021-01-28 11:32:16 +08:00
Benau
d1c2688510 Fix outdated new addon arrow if stk is killed in background 2021-01-26 16:33:19 +08:00
Benau
65f23987f1 Fix inconsistent kart size with server 2021-01-26 14:52:22 +08:00
David CARLIER
eb5bb253f3 debugging current thread id on apple too 2021-01-22 20:44:57 +00:00
Deve
b064c38f09 Disable light scattering on android by default 2021-01-21 23:04:36 +01:00
Deve
3b02643db3 Try to enable advanced lighting on newer android phones.
We can see what is the feedback if it's fast enough for users. It still looks much better than without advanced lighting even when resolution is lower.
2021-01-20 00:12:12 +01:00
Deve
a7a1c8abca Some work with scale rtts.
IMO auto scale doesn't have much sense on desktop computers, because advanced lighting was enabled by default for a long time and graphics level 3 should be fast enough as it is. And still now rtts scale it's easily configurable in options.

I fixed deactivated "render resolution" spinner when you enter graphics options when advanced lighting is disabled.

I also added a function that reads dpi on android and it sets rtts scale based on this value. SDL is not initialized yet in this place, so getDisplayDPI() is not possible.
2021-01-19 23:58:51 +01:00
QwertyChouskie
6d3ee0ce31 Add Render resolution (scale_rtts) slider with auto-mode
Auto mode adjusts based on your display's DPI in order to hit a target DPI.  Currently it will default to Always Full for render resolution, but High Quality or even Quality might make a good default, community testing is needed.
2021-01-19 00:12:20 +01:00
Julian Schönbächler
c799fedf45 Fixing minor ambient lighting bug
Spherical harmonics: if no ambient map assigned, use specified color (but correctly)
2021-01-03 02:07:43 +01:00
riso
3a2632dd62
Small fix of icon size on race result ui and space size on race gui (#4455)
* fix team icon size on race result UI (scale based on text size)

* solve issue of too large space between score and score limit for monospace font
2020-12-27 10:23:43 +08:00
riso
ad5ffc4900
small fix of kart color slider and kart icon in result screen (#4454)
* use default kart color instead of 100 in kart color slider

* scale kart icon in race results

* prevent using font->getDimension
2020-12-26 15:45:28 +08:00
riso
5f6eb5e440
Few improvements of spinner and option UI (#4453)
* few improvements of option UI

* small fix

* show the correct spinner text when not activated

* camera name for translation

* clean the code (loop camera spinner)
2020-12-26 03:29:56 +08:00
David Carlier
edcf9cb624 OpenBSD utility build update. 2020-12-24 16:17:51 +00:00
riso
0d10f11a7f reset camera settings 2020-12-23 23:23:27 -06:00
riso
ce13648721 camera settings 2020-12-23 21:39:30 -06:00
Richard Qian
0db8d50359
More configurable music (loop end support, different race result music) (#4445)
* Allow setting [again] track reverse mode via command line

* Make composer field in music information files optional

* Add support for loop end of music

* Remove print statements used for checking current music play time

* Support playing different music on race results screen

Also make them configurable in stk_config.xml

* Allow configuring grand prix win/lose and feature unlocked music in stk_config.xml

* Fix coding indentation style

* Fix warning when scrolling track screenshots in grand prix results

* Display the rank a player kart finishes in if not in 1st place
2020-12-21 02:14:52 +01:00
Benau
922296f5eb Use correct calling method for jni functions 2020-12-08 09:03:47 +08:00
Benau
0e1732c45d Implement auto acceleration for steering wheel from mobile control 2020-12-08 08:51:30 +08:00
Benau
7f9f4dc182 Fix compilation with latest sdl2 2020-12-05 14:22:59 +08:00
Nathan Mills
ff2d4a950e
Fix access out of bounds warning with Cppcheck 2.2 (#4438) 2020-12-05 14:15:44 +08:00
Benau
3f0eb215f7 Replace glew with glad with vulkan support 2020-12-04 09:39:06 +08:00
Benau
85984d143a Only count approved addons for indicator 2020-12-01 16:17:47 +08:00
Benau
61833c9c26 Fix compilation with latest SDL 2020-11-29 12:42:11 +08:00
Benau
273c157b93 Add badge to indicate new addons for downloading 2020-11-28 00:57:40 +08:00
Benau
8eb318675d Allow saving custom camera settings 2020-11-19 12:17:01 +08:00
Benau
0a273d8882 Display race gui in 1 more spectating mode 2020-11-17 01:19:19 +08:00
dulsi
e2d4936056
Add gamerzilla support to achievements. (#4386)
* Add gamerzilla support to achievements.

* Move all gamerzilla code into one file. Should we want to support another achievement system like Steam, it can be isolated to the WebAchievementsStatus class.

* Add WebAchievementsStatus files.

* Add version number to achievements file. Update graphics. Generate achievement list from internal system.
2020-10-31 11:32:40 +08:00
David Carlier
a27737ef85 xdg-open NetBSD supports it too. 2020-10-24 23:01:10 +01:00
MrIceblock
af4cb91f47
Fix some more typos (#4414)
* Some more grammar fixes.

* Fix a typo.
2020-10-25 01:04:54 +08:00
Benau
9dbb8e2c8f Fix #4406 2020-10-24 10:11:44 +08:00
Benau
ccd3f8144c Update first time internet dialog string for removed hardware stats 2020-10-24 09:25:24 +08:00
RedstonekPL
e7557128dd
Fixed a typo in camera.cpp
There was a minor typo on line 71.
2020-10-23 20:05:30 +02:00
David Carlier
eace0982a2 DragonFlyBSD support, mainly FreeBSD codepath. 2020-10-10 14:14:49 +01:00
Benau
23e4960fef Don't show kart team completely when spectate 1 in lobby 2020-10-06 07:00:57 +08:00
riso
0274cd7bd8
Support theming for kart icons (#4395) 2020-10-01 19:11:11 +02:00
QwertyChouskie
4b47cf3f24 Remove separate menu FPS throttling
We should let VSync/m_max_fps (which defaults to 120) do their job.  If a monitor has a refresh rate even slightly higher than 60FPS (e.g. 60.0007FPS), throttling will introduce stutters, even more so at modern high refresh rates (75, 90, 120, etc.)

This also cleans up the code, e.g. the var name `m_throttle_fps` was also being used in the main loop for a different function, despite having the same var name.
2020-09-27 17:10:17 -07:00
Benau
2fc992ded9 Fix possible crash 2020-09-21 00:49:23 +08:00
Benau
94f4a6f644 Fix typo 2020-09-14 10:30:49 +08:00
Ben Hoff
2474b7496a
fix spelling error 2020-09-12 14:31:32 -04:00
Benau
ac832caaeb Fix #4380 2020-09-11 10:14:38 +08:00
Benau
7eb896fe7f Fix #4379 2020-09-11 01:09:32 +08:00
Benau
736209abbe Make chat message mixed with RTL name and LTR text look better 2020-09-10 16:32:04 +08:00
Benau
fd4be023d5 Make tinygettext use stk logging 2020-09-09 14:46:29 +08:00
Benau
1a8b5cd2e1 Fix windows build of tinygettext 2020-09-09 13:36:21 +08:00
Benau
767ba27598 Add get_all_used_chars to tinygettext 2020-09-09 13:31:37 +08:00
Benau
842278ffd9 Update bundled tinygettext
Remove unneeded files like gitignore and test and keep a simplified CMakeLists.txt
2020-09-09 13:27:10 +08:00
Alayan
073e5a4314 Improve the GP editor's track picker layout and behavior
This improves things for #4378 but is not a comprehensive solution. It also includes unrelated improvements to this screen.

- Switch from 2 track rows to 3 track rows. This allows to show more tracks at once. Nonetheless amount of white space between track pictures is still significant. Showing the track name below each track is part of the issue, as it needs space on the bottom and margins on the side to avoid track names overflowing onto each other. Word-wrap for track title would incur a small vertical cost while gaining a lot of horizontal space. Alternatively, the track names could be hidden and only shown on hover (like the game's main track selection screeen).
- Select the standard set of tracks by default instead of all.
- Reduce the amount of vertical spacing for the buttons below the track picker.
- Group laps/reverse and ok/cancel vertically instead of horizontally. This creates clear visual blocks, as the reduced vertical spacing didn't work out well otherwise.
- Add a new selected track picture. The selected track's name is always shown as title, but some users may miss it or not know track names well enough. Now, which track is going to be added to the GP when clicking ok is obvious.
- When selecting a different track, change the lap number to the track's default.
2020-09-03 21:14:11 +02:00
Benau
e072122939 Correct the timeout value 2020-09-03 13:35:46 +08:00
Benau
618eb87df0 Use TCP stun for more reliable IP type detection 2020-09-03 13:24:49 +08:00
Andreas Hellquist
6e17d51802 Fixed bug where thunder sounds would continue playing after pausing the game 2020-09-01 20:21:53 +02:00
Benau
13fa56d951 Fix #4368 2020-08-31 08:46:02 +08:00
Benau
09319c6c73 Fix #4367 2020-08-31 08:20:50 +08:00
Benau
698b6561ba Add default-ip-type info to server_config.xml 2020-08-29 11:47:37 +08:00
Érico Rolim
fe82f77786 network_config: use ns_name_uncompress 2020-08-28 19:30:38 -03:00
Alayan-stk-2
fc29cf5fda Switch public ratings to a compound of raw score and RD
The raw score remain used in the core of the formula for expected scores computations.

Also improve the handling of disconnects on rating, with new RD floors
(and so public rating penalty) for recurring disconnects (>= 3 in the last 64 races).
The raw score is less penalized than before, as it's not needed and
make expected score computations more reliable.
2020-08-27 21:43:16 +02:00
Benau
4a4da3c96c Add splash screen to hide black screen in android during launching 2020-08-27 12:52:58 +08:00
Benau
7f8ca9d4ac Proper fix for rubber band effect during resume in mobile STK 2020-08-27 01:04:09 +08:00
Benau
875c2b8eb8 Prevent undefined behaviour if too many players joined battle or soccer 2020-08-27 00:58:09 +08:00
Alayan
f99e13cb78 Fix #4219 2020-08-26 18:26:01 +02:00
Benau
4b9a84eeba Show error message from stk addons server if failing to join server
Translation is thread-safe now so it no longer needs constructor setup
2020-08-26 00:38:19 +08:00
Benau
5348876205 Fix #4327 2020-08-25 23:11:29 +08:00
Benau
067feb70f5 Bring back maximum scores obtained stats for compatibility 2020-08-25 16:40:40 +08:00
Alayan-stk-2
5a7099da02 Add an improved player ranking system 2020-08-24 18:44:28 +02:00
Benau
138dbc7dc4 Update countries translation using tsv file 2020-08-24 22:44:28 +08:00
Benau
60797aa828 Convert deprecated language code (found in Android) 2020-08-24 10:22:44 +08:00
Benau
369c346857 Use SheenBidi instead of FriBidi and libraqm 2020-08-24 00:55:10 +08:00
Benau
bdbf961e76 Allow showing online addon kart as tux when live join is on 2020-08-23 16:38:59 +08:00
Alayan-stk-2
63703f96f3
Add a minimap indicator for basket-balls
Fix #3246
2020-08-21 19:43:17 +02:00
Benau
c091574c64 Update default stun list 2020-08-16 14:16:26 +08:00
Maosen the Jellyfish
f7bc0dfd90
Add two new title font presets
Fix #3577
2020-08-13 17:09:15 +02:00
Benau
34b5b40d4e Don't exit if failed to init sensors
wine supertuxkart.exe at the moment doesn't support sensors
2020-08-11 13:32:32 +08:00
risostk
eeb2d36204 fix a small bug 2020-08-05 22:39:35 -05:00
Benau
2e12eeaa83 Add install addon button in lobby for missing current track 2020-07-29 01:30:47 +08:00
Benau
8fc6d6ea49 Fix #4335 2020-07-28 10:52:40 +08:00
Benau
f3640d4896 Remove goal message during live join which can't be dismissed 2020-07-26 12:39:09 +08:00
Benau
78b13eeedf Fix possible empty icon in result screen for addon kart online 2020-07-26 12:36:42 +08:00
Benau
fc0b818430 Allow saving current RTT to png file 2020-07-26 12:33:31 +08:00
Benau
b8ab802f2d Don't focus name textbox first in register screen
Because it will open screen keybord in mobile stk
2020-07-26 01:07:36 +08:00
Benau
5b427d76c6 Remember language selection position after changed 2020-07-26 01:05:38 +08:00
David Carlier
d4a9f1c5b5 online helper enabled on haiku 2020-07-25 13:52:59 +00:00
Benau
833781cf52 Update mobile STK full assets download size 2020-07-22 09:51:05 +08:00
Benau
9599117c28 Add high dpi support to supported platforms 2020-07-22 09:41:15 +08:00
Benau
4c9617139f Allow real addon kart hitbox if live-spectate disabled 2020-07-21 00:58:14 +08:00
Benau
6aab8857cc Add ChromeOS identity in android 2020-07-18 10:34:15 +08:00
Benau
ab2bd2aa02 Hide possible non-official kart from distro in online 2020-07-18 10:17:52 +08:00
Benau
32cc160630 Allow any addon karts in online with tux hitbox in physics
Live join and spectate are now possible too
2020-07-18 10:04:07 +08:00
Benau
846b77541f Show actual powerup number instead of + in mobile stk 2020-07-17 21:10:37 +08:00
Benau
ca42d0826e Add more spectator camera to mobile stk 2020-07-17 20:57:27 +08:00
Benau
12167aeafb Fix missing general text field dialog enter callback in android 2020-07-17 19:12:00 +08:00
Benau
f2b774d63a Fix possible undismissed screen keyboard in iOS 2020-07-17 19:10:53 +08:00
Benau
31c1003912 Fix iOS screen keyboard misplaced in the beginning 2020-07-17 08:58:18 +08:00
Benau
da589263b8 Fix gamepad only navigation 2020-07-17 07:46:49 +08:00
Benau
df25707873 Focus on close button to prevent enter game state if enter pressed 2020-07-17 01:33:04 +08:00
Benau
73735a079a Use outline font for goal message 2020-07-16 01:26:07 +08:00
Benau
3a62d5179e Fix in game chat dialog crash 2020-07-15 15:56:53 +08:00
Benau
fa943c70e3 Fix missing joystick if device is reinitialized 2020-07-15 14:16:19 +08:00
Benau
2cf5e29272 Remove android tv DPad handling because tv remote exists 2020-07-15 01:02:41 +08:00
Benau
fe8a6fb6a9 Update default value of screen keyboard status after SDL2 is used 2020-07-15 00:21:38 +08:00
Benau
1cc47fae5c Dismiss text input if out focus in non touchscreen android 2020-07-14 16:31:53 +08:00
Benau
33fb8d3f5b Update code for android tv 2020-07-14 15:22:25 +08:00
Benau
ffbf5149cd Determine android STK platform specifically for lobby icon 2020-07-14 09:10:51 +08:00
Benau
da64f5eeab Fix goal message crash and display bug 2020-07-13 16:03:32 +08:00
Benau
097359fcf4 Use native android progress bar for extraction 2020-07-13 11:04:36 +08:00
Benau
d8beb5bdb6 Allow main menu auto resize if missed a resize event 2020-07-12 12:14:46 +08:00
Benau
cef6eb0558 Remove EGL linking dependency 2020-07-12 11:00:53 +08:00
Benau
f202bcd48c Remove unused code 2020-07-12 10:26:37 +08:00
Benau
90a6dc6023 Allow using emoji keyboard with android screen keyboard together 2020-07-12 08:46:38 +08:00
Benau
4d7fd73543 Fix screen keyboard always open first in create server screen 2020-07-12 08:42:53 +08:00
Benau
f4233977e5 Port moved height to android STK 2020-07-12 08:34:59 +08:00
Benau
8cc4dd3383 Initial work to make android STK use SDL2 completely 2020-07-12 08:25:06 +08:00
David Carlier
8025571338 util/debug thread naming for haiku. 2020-07-11 10:29:00 +00:00
Benau
296b38ea51 Allow track screen searching with name 2020-07-10 22:12:45 +08:00
Benau
04cd0208e2 Fix delayed handleTextUpdated 2020-07-10 22:08:13 +08:00
Benau
bd897e390c Fix #4244 2020-07-10 19:28:39 +08:00
Benau
e54bb44e44 Fix #4300 2020-07-10 18:34:57 +08:00
Deve
6b033c840e Merge branch 'master' of https://github.com/supertuxkart/stk-code 2020-07-10 06:10:06 +02:00
Deve
1fafe910cb Fixed cygwin compilation 2020-07-10 06:09:38 +02:00
Benau
83995cf9d4 Update create_kart_properties.py and include 2020-07-10 12:07:52 +08:00
Luffah
0a6a487b29
add camera settings in option screen (#4273)
* add camera settings in option screen

* Remove camera settings (distance, backward/forward angles, smoothing) from kart characteristics

Co-authored-by: luffah <luffah@runbox.com>
2020-07-10 11:39:19 +08:00
Deve
b028c38dd3 Tweak mkdir permissions.
It will use system umask for safety anyway. And ignore user's decision is evil.
2020-07-05 23:27:32 +02:00
Benau
67332bc991 Use gui race message for goal text to avoid confusing with in game chat 2020-07-05 09:50:30 +08:00
Benau
b5f25ef057 Fix assertion when resizing screen in result gui 2020-07-05 09:20:58 +08:00
Sebastian Krzyszkowiak
b74dce3887 file_manager: Emit a compiler error when no asset dir is defined for mobile platform
This may save some $HOMEs from being rm -rf'd.
2020-06-25 07:16:38 +02:00
David Carlier
a4b9900aee Haiku glew build fix and update. 2020-06-21 08:11:02 +00:00
David CARLIER
485a346198
Add memory total for NVIDIA cards in the logs (#4315)
* Add memory total for NVIDIA cards in the logs

* define the GL request ID
2020-06-21 02:44:13 +08:00
risostk
0b66f84755 Use skin color for the kart name label on kart selection screen 2020-06-19 17:55:06 -05:00
risostk
88f2624624 use skin color for player list 2020-06-17 22:00:25 -05:00
Benau
65b13cfeb2 Only rebuild device list when there is difference in gamepad count 2020-06-17 14:42:53 +08:00
Benau
1055dd8932 Remove unused gamepad android config 2020-06-17 11:12:09 +08:00
Benau
11a7cdfe9d Fix server only build 2020-06-17 10:05:10 +08:00
Benau
5feed3186a Hide the anonymous hardware statistics button because server is down 2020-06-16 14:07:49 +08:00
Benau
451bbd1a4a Allow downloading addon icons on demand, fixed #2844 2020-06-16 14:02:55 +08:00
Benau
2171bd7bf3 Update SDL2 with screen keyboard height functions for iOS 2020-06-16 12:07:13 +08:00
Benau
945565790c Fix crash in OSX
Resizing of screen can only be done in main thread
2020-06-16 09:59:02 +08:00
Benau
d1ab5f8aaf Allow remembering network splitscreen option when opening STK 2020-06-16 09:46:56 +08:00
Benau
07f6282142 Remove hasHardwareKeyboard because it's not reliable in iOS 2020-06-16 08:04:46 +08:00
Benau
89a57e6e19 Allow configure event callback for widgets based on input type
This will allow for example touch screen tapping to not triggering kart
selection in mobile STK
2020-06-16 00:44:11 +08:00
Benau
2b0b941219 Add window position to creation parameters 2020-06-15 16:35:33 +08:00
Benau
964a13368c Fix branch new initialization of iOS STK 2020-06-15 12:02:16 +08:00
risostk
22987062d2 make red team color also configurable 2020-06-14 22:00:58 -05:00
Panagiotis Vasilopoulos
cdb33f18fa
Added user agent for Haiku 2020-06-14 22:03:50 +03:00
Panagiotis Vasilopoulos
6e4c4a757d Improved socket code
* Removed assertion
* Fixes networking/compiling on the Haiku operating system

Co-authored-by: Benau <Benau@users.noreply.github.com>
2020-06-14 22:03:50 +03:00
riso
4694223c03
SVG support (#4306)
* first version of svg support

* merge some nanosvg pr

* look for svg icons first

* bug fix

* scale svg depends on screen size

* use irrlicht headers to get screen size

* finish isALoadableFileFormat for svg

* delete dynamically allocated memory

* fix wrong delete

* only rescale icons, due to size settings in stkskin.xml depends on the size of the image file

* check svg in FileManager::getAsset

* fix large icon in list
2020-06-14 15:15:47 +08:00
Benau
128ef93abf Fix crashes if resize event exists unexpectedly 2020-06-13 16:36:28 +08:00
Benau
d2474f79aa Update strings for iOS STK 2020-06-13 16:16:27 +08:00
Benau
5ca51fd2a9 Add support for adaptive vsync 2020-06-13 16:10:27 +08:00