Fix compilation with latest SDL
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@ -32,8 +32,7 @@
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#include "input/sdl_controller.hpp"
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#include <array>
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static_assert(SDL_CONTROLLER_BUTTON_MAX - 1 == SDL_CONTROLLER_BUTTON_DPAD_RIGHT, "non continous name");
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enum AxisWithDirection
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enum AxisWithDirection : unsigned
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{
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SDL_CONTROLLER_AXIS_LEFTX_RIGHT = SDL_CONTROLLER_BUTTON_MAX,
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SDL_CONTROLLER_AXIS_LEFTX_LEFT,
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@ -140,56 +139,56 @@ void GamepadConfig::setDefaultBinds ()
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core::stringw GamepadConfig::getBindingAsString(const PlayerAction action) const
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{
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#ifndef SERVER_ONLY
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std::array<core::stringw, SDL_CONTROLLER_AXIS_WITH_DIRECTION_AND_BUTTON_MAX> readable =
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std::map<unsigned, core::stringw> readable =
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{{
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"A", // SDL_CONTROLLER_BUTTON_A
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"B", // SDL_CONTROLLER_BUTTON_B
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"X", // SDL_CONTROLLER_BUTTON_X
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"Y", // SDL_CONTROLLER_BUTTON_Y
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{ SDL_CONTROLLER_BUTTON_A, "A" },
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{ SDL_CONTROLLER_BUTTON_B, "B" },
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{ SDL_CONTROLLER_BUTTON_X, "X" },
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{ SDL_CONTROLLER_BUTTON_Y, "Y" },
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// I18N: name of buttons on gamepads
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_("Back"), // SDL_CONTROLLER_BUTTON_BACK
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{ SDL_CONTROLLER_BUTTON_BACK, _("Back") },
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// I18N: name of buttons on gamepads
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_("Guide"), // SDL_CONTROLLER_BUTTON_GUIDE
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{ SDL_CONTROLLER_BUTTON_GUIDE, _("Guide") },
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// I18N: name of buttons on gamepads
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_("Start"), // SDL_CONTROLLER_BUTTON_START
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{ SDL_CONTROLLER_BUTTON_START, _("Start") },
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// I18N: name of buttons on gamepads
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_("Left thumbstick press"), // SDL_CONTROLLER_BUTTON_LEFTSTICK
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{ SDL_CONTROLLER_BUTTON_LEFTSTICK, _("Left thumbstick press") },
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// I18N: name of buttons on gamepads
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_("Right thumbstick press"), // SDL_CONTROLLER_BUTTON_RIGHTSTICK
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{ SDL_CONTROLLER_BUTTON_RIGHTSTICK, _("Right thumbstick press") },
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// I18N: name of buttons on gamepads
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_("Left shoulder"), // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
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{ SDL_CONTROLLER_BUTTON_LEFTSHOULDER, _("Left shoulder") },
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// I18N: name of buttons on gamepads
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_("Right shoulder"), // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
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{ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, _("Right shoulder") },
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// I18N: name of buttons on gamepads
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_("DPad up"), // SDL_CONTROLLER_BUTTON_DPAD_UP
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{ SDL_CONTROLLER_BUTTON_DPAD_UP, _("DPad up") },
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// I18N: name of buttons on gamepads
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_("DPad down"), // SDL_CONTROLLER_BUTTON_DPAD_DOWN
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{ SDL_CONTROLLER_BUTTON_DPAD_DOWN, _("DPad down") },
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// I18N: name of buttons on gamepads
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_("DPad left"), // SDL_CONTROLLER_BUTTON_DPAD_LEFT
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{ SDL_CONTROLLER_BUTTON_DPAD_LEFT, _("DPad left") },
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// I18N: name of buttons on gamepads
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_("DPad right"), // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
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{ SDL_CONTROLLER_BUTTON_DPAD_RIGHT, _("DPad right") },
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// Below are extensions after SDL2 header SDL_CONTROLLER_BUTTON_MAX
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// I18N: name of buttons on gamepads
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_("Left thumbstick right"), // SDL_CONTROLLER_AXIS_LEFTX_RIGHT
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{ SDL_CONTROLLER_AXIS_LEFTX_RIGHT, _("Left thumbstick right") },
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// I18N: name of buttons on gamepads
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_("Left thumbstick left"), // SDL_CONTROLLER_AXIS_LEFTX_LEFT
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{ SDL_CONTROLLER_AXIS_LEFTX_LEFT, _("Left thumbstick left") },
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// I18N: name of buttons on gamepads
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_("Left thumbstick down"), // SDL_CONTROLLER_AXIS_LEFTY_DOWN
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{ SDL_CONTROLLER_AXIS_LEFTY_DOWN, _("Left thumbstick down") },
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// I18N: name of buttons on gamepads
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_("Left thumbstick up"), // SDL_CONTROLLER_AXIS_LEFTY_UP
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{ SDL_CONTROLLER_AXIS_LEFTY_UP, _("Left thumbstick up") },
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// I18N: name of buttons on gamepads
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_("Right thumbstick right"), // SDL_CONTROLLER_AXIS_RIGHTX_RIGHT
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{ SDL_CONTROLLER_AXIS_RIGHTX_RIGHT, _("Right thumbstick right") },
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// I18N: name of buttons on gamepads
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_("Right thumbstick left"), // SDL_CONTROLLER_AXIS_RIGHTX_LEFT
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{ SDL_CONTROLLER_AXIS_RIGHTX_LEFT, _("Right thumbstick left") },
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// I18N: name of buttons on gamepads
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_("Right thumbstick down"), // SDL_CONTROLLER_AXIS_RIGHTY_DOWN
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{ SDL_CONTROLLER_AXIS_RIGHTY_DOWN, _("Right thumbstick down") },
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// I18N: name of buttons on gamepads
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_("Right thumbstick up"), // SDL_CONTROLLER_AXIS_RIGHTY_UP
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{ SDL_CONTROLLER_AXIS_RIGHTY_UP, _("Right thumbstick up") },
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// I18N: name of buttons on gamepads
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_("Left trigger"), // SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP
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{ SDL_CONTROLLER_AXIS_TRIGGERLEFT_UP, _("Left trigger") },
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// I18N: name of buttons on gamepads
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_("Right trigger") // SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP
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{ SDL_CONTROLLER_AXIS_TRIGGERRIGHT_UP, _("Right trigger") }
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}};
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const Binding &b = getBinding(action);
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