Fix iOS build
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1b062279c6
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@ -617,7 +617,7 @@ endif()
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if(NOT SERVER_ONLY)
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if (IOS)
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target_link_libraries(supertuxkart "-framework QuartzCore -framework CoreGraphics -framework AVFoundation -framework AudioToolbox -framework Metal -framework GameController -framework OpenGLES -framework UIKit -framework CoreAudio -framework CoreMotion -framework Foundation -framework GLKit")
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target_link_libraries(supertuxkart "-framework CoreHaptics -framework QuartzCore -framework CoreGraphics -framework AVFoundation -framework AudioToolbox -framework Metal -framework GameController -framework OpenGLES -framework UIKit -framework CoreAudio -framework CoreMotion -framework Foundation -framework GLKit")
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endif()
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target_link_libraries(supertuxkart
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@ -56,16 +56,20 @@ void override_default_params_for_mobile()
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UserConfigParams::m_high_definition_textures = false;
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// Enable advanced lighting only for android >= 8
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#ifdef ANDROID
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UserConfigParams::m_dynamic_lights = (SDL_GetAndroidSDKVersion() >= 26);
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#endif
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// Disable light scattering for better performance
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UserConfigParams::m_light_scatter = false;
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// Enable multitouch race GUI
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UserConfigParams::m_multitouch_draw_gui = true;
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// Default 30 fps for battery saving
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#ifdef IOS_STK
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// Default 30 fps for battery saving (only used in iOS)
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UserConfigParams::m_swap_interval = 2;
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#endif
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#ifdef ANDROID
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// For usage in StringUtils::getUserAgentString
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