Removed clouds feature. Should be done with custom shaders now. Could be in the future part of weather
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@@ -35,13 +35,4 @@ void main() {
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Diff = vec4(NdotL * Diffuse * sun_color, 1.);
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Spec = vec4(NdotL * Specular * sun_color, 1.);
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/* if (hasclouds == 1)
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{
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vec2 cloudcoord = (xpos.xz * 0.00833333) + wind;
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float cloud = texture(cloudtex, cloudcoord).x;
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//float cloud = step(0.5, cloudcoord.x) * step(0.5, cloudcoord.y);
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outcol *= cloud;
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}*/
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}
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@@ -151,7 +151,6 @@ Track::Track(const std::string &filename)
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m_bloom_threshold = 0.75f;
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m_color_inlevel = core::vector3df(0.0,1.0, 255.0);
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m_color_outlevel = core::vector2df(0.0, 255.0);
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m_clouds = false;
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m_godrays = false;
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m_displacement_speed = 1.0f;
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m_physical_object_uid = 0;
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@@ -565,7 +564,6 @@ void Track::loadTrackInfo()
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root->get("reverse", &m_reverse_available);
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root->get("default-number-of-laps",&m_default_number_of_laps);
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root->get("push-back", &m_enable_push_back);
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root->get("clouds", &m_clouds);
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root->get("bloom", &m_bloom);
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root->get("bloom-threshold", &m_bloom_threshold);
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root->get("shadows", &m_shadows);
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@@ -359,8 +359,6 @@ private:
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float m_minimap_x_scale;
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float m_minimap_y_scale;
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bool m_clouds;
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bool m_bloom;
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float m_bloom_threshold;
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@@ -670,9 +668,6 @@ public:
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// ------------------------------------------------------------------------
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const std::vector<Subtitle>& getSubtitles() const { return m_subtitles; }
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// ------------------------------------------------------------------------
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bool hasClouds() const { return m_clouds; }
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// ------------------------------------------------------------------------
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bool hasBloom() const { return m_bloom; }
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