Update create_kart_properties.py and include
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@ -31,7 +31,6 @@
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#include "karts/abstract_kart.hpp"
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#include "karts/explosion_animation.hpp"
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#include "karts/kart.hpp"
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#include "karts/kart_properties.hpp"
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#include "karts/skidding.hpp"
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#include "physics/btKart.hpp"
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#include "race/race_manager.hpp"
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@ -25,7 +25,6 @@
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#include "karts/explosion_animation.hpp"
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#include "karts/kart.hpp"
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#include "karts/kart_model.hpp"
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#include "karts/kart_properties.hpp"
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#include "karts/skidding.hpp"
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#include "physics/btKart.hpp"
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@ -20,7 +20,6 @@
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#include "config/user_config.hpp"
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#include "karts/abstract_kart.hpp"
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#include "karts/kart_properties.hpp"
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#include "race/race_manager.hpp"
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#include "tracks/drive_graph.hpp"
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@ -827,7 +827,6 @@ float AbstractCharacteristic::getWheelsDampingCompression() const
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return result;
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} // getWheelsDampingCompression
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// ----------------------------------------------------------------------------
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float AbstractCharacteristic::getJumpAnimationTime() const
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{
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@ -291,11 +291,6 @@ public:
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float getWheelsDampingRelaxation() const;
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float getWheelsDampingCompression() const;
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float getCameraDistance() const;
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float getCameraForwardUpAngle() const;
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bool getCameraForwardSmoothing() const;
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float getCameraBackwardUpAngle() const;
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float getJumpAnimationTime() const;
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float getLeanMax() const;
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@ -21,7 +21,6 @@
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#include "audio/sfx_manager.hpp"
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#include "addons/addon.hpp"
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#include "audio/sfx_manager.hpp"
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#include "config/user_config.hpp"
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#include "config/stk_config.hpp"
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#include "config/player_manager.hpp"
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#include "graphics/central_settings.hpp"
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@ -355,7 +354,6 @@ void KartProperties::combineCharacteristics(HandicapLevel handicap)
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m_combined_characteristic->addCharacteristic(kart_properties_manager->
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getDifficultyCharacteristic(RaceManager::get()->getDifficultyAsString(
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RaceManager::get()->getDifficulty())));
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// FIXME add get user characteristics
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// Try to get the kart type
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const AbstractCharacteristic *characteristic = kart_properties_manager->
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@ -775,7 +773,6 @@ float KartProperties::getWheelsDampingCompression() const
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return m_cached_characteristic->getWheelsDampingCompression();
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} // getWheelsDampingCompression
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// ----------------------------------------------------------------------------
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float KartProperties::getJumpAnimationTime() const
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{
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@ -1,4 +1,4 @@
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006-2015 SuperTuxKart-Team
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//
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@ -365,18 +365,18 @@ void OptionsScreenUI::init()
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updateCameraPresetSpinner();
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} // init
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void updateCamera()
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void OptionsScreenUI::updateCamera()
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{
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bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU;
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if (in_game)
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{
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(Camera::getActiveCamera()->getCameraSceneNode())->setFOV(DEGREE_TO_RAD * UserConfigParams::m_camera_fov);
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CameraNormal *camera = dynamic_cast<CameraNormal*>(Camera::getActiveCamera());
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if (camera)
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bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU;
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if (in_game)
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{
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camera->setDistanceToKart(UserConfigParams::m_camera_distance);
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(Camera::getActiveCamera()->getCameraSceneNode())->setFOV(DEGREE_TO_RAD * UserConfigParams::m_camera_fov);
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CameraNormal *camera = dynamic_cast<CameraNormal*>(Camera::getActiveCamera());
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if (camera)
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{
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camera->setDistanceToKart(UserConfigParams::m_camera_distance);
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}
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}
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}
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}
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void OptionsScreenUI::updateCameraPresetSpinner()
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@ -58,6 +58,7 @@ class OptionsScreenUI : public GUIEngine::Screen, public GUIEngine::ScreenSingle
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std::map<core::stringw, std::string> m_skins;
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void updateCamera();
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public:
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friend class GUIEngine::ScreenSingleton<OptionsScreenUI>;
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@ -34,7 +34,6 @@ Engine: power, maxSpeed, genericMaxSpeed, brakeFactor, brakeTimeIncrease, maxSpe
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Gear: switchRatio(std::vector<float>/floatVector), powerIncrease(std::vector<float>/floatVector)
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Mass
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Wheels: dampingRelaxation, dampingCompression
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Camera: distance, forwardUpAngle, forwardSmoothing(bool), backwardUpAngle
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Jump: animationTime
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Lean: max, speed
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Anvil: duration, weight, speedFactor
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