Commit Graph

805 Commits

Author SHA1 Message Date
samuncle
14432a8689 Now the grass shader can be used with the new pipeline.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14695 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-10 01:58:22 +00:00
nixt
5113dc3337 SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14686 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 13:11:09 +00:00
auria
31c29c7a92 Fix visible line in front of kart in SSAO
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14675 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 00:39:07 +00:00
auria
db0a3d37a2 Undo samuncle's commit that added specular lights, but in a way that would only work on nvidia gpus
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14666 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:19:46 +00:00
samuncle
7f214d4458 Restore flip shader and put the color correction in a dedicated shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14632 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 14:24:02 +00:00
samuncle
0a1431aed5 Corrected a bug on intel driver
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14604 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-01 23:46:12 +00:00
samuncle
9fdfb27a67 Add color correction
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14603 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-01 22:48:12 +00:00
samuncle
77db3a2a6e A basic test (TODO, if this is accepted I should make a new shader for only this effect
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14601 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-01 21:52:07 +00:00
samuncle
063ea38cc6 A new bias (it works better with harvest
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14594 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-01 17:47:30 +00:00
auria
8cf0030a27 Apply patch to fix OSX compilation
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14591 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-01 16:51:08 +00:00
auria
5899a26aad Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-30 21:33:06 +00:00
samuncle
bc0724935e Add copyright header to each shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14395 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-11-06 23:17:18 +00:00
curaga
c96bd8d64e Make gum_shield.frag compile
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13550 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-22 15:44:56 +00:00
samuncle
d58e16c338 A basic shader for the bubble gum shield effect
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13445 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-08-08 03:59:15 +00:00
curaga
57e692c61c lightbeam: Remove unused uniform, add some spacing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13381 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-07-29 14:41:13 +00:00
curaga
b4cd5e4ec9 Fix the lightbeam shader's inconsistent style
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13380 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-07-29 14:40:42 +00:00
samuncle
bb64fec5d0 A new shader to make beautifull lightbeams
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13073 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-07-04 02:32:11 +00:00
curaga
2d50b47f56 Shader space cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12881 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-18 14:35:29 +00:00
curaga
a45bf5092f Make skinning.vert valid 1.10 code so the checker can run to completion
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12880 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-06-18 14:34:59 +00:00
curaga
75e1c8bc69 Add an offline syntax checker for shaders
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12815 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-30 19:21:12 +00:00
auria
b7680d7177 Fix small fog bug
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12769 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-16 00:49:51 +00:00
auria
0735e70f47 Remove Y changes from grass shader, that was intended
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-12 01:14:08 +00:00
auria
3b20637b48 Make grass speed and amplitude configurable
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12735 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-12 00:14:53 +00:00
auria
3eb6c034d0 Add grass shader for samuncle
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12730 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-05-11 23:09:03 +00:00
auria
734b9707bc Fix motion blur on some picky GPUs
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12571 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-21 00:02:07 +00:00
auria
98d8ef74ac Simplify shader, removing the need to make a fallback mesh
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12565 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-18 00:21:28 +00:00
hikerstk
5445cec7ba Enabled motion blur shader in split screen multiplayer.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12552 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-03-14 21:04:48 +00:00
auria
4b9d02cc25 Allow combining lightmaps and normal maps
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11428 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-07-22 21:30:47 +00:00
auria
157081edf2 Add fog support to water shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11184 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-05-04 01:33:13 +00:00
auria
5ae58258df Add specular highlights to the trophy shader. Something is not 100% right since the highlights move around, nonetheless the effect is reaosnably good
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10860 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 02:44:02 +00:00
auria
c6a2cecc05 Add my own sphere mapping shader, since irrlicht's one is buggy when the model moves around. Bonus, mine uses pixel shading instead of vertex shading, which makes the shadows much smoother
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10859 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 02:25:52 +00:00
auria
71118f24cf Add water shader for the overworld. Feedback ewlcome
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10743 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 16:39:30 +00:00
auria
1d12c3c9aa Improve water shaders a bit
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10741 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 03:11:48 +00:00
auria
f33cbb8dc0 Add WIP water shader. Not yet used because not satisfying
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 02:55:52 +00:00
auria
b57ea6a182 Slightly improve normal map shader. It's less physically realistic than before but IMO looks better
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10739 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 01:10:57 +00:00
auria
d6221dae92 Use new normal map shader for overworld columns. Remove 2-UV-layer normal map feature, irrlicht just doesn't support it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10675 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 21:52:07 +00:00
auria
93a7099cf9 Minor tweaks to normal maps
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10672 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 20:33:18 +00:00
auria
df0232456d Add new fixed normal map shader, thanks to Fabien Sanglard\! (Only for single-UV-mapping atm, i.e. applies to minigolf balls but not overworld columns)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10669 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 16:37:15 +00:00
auria
c29c91da21 Make bubble force fields fade in softly insetad of just popping up
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10638 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-10 23:40:14 +00:00
auria
f23f537620 Update overworld with 'force fields' to guard the entrance to challenges as discussed. I <3 my new shader\!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10491 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-26 16:46:29 +00:00
auria
733bc63dff Add support for using a second UV layer for normal maps
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10486 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-22 23:05:13 +00:00
auria
fd49ecb3d6 Add support for vertex colors in splattig shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10455 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-20 16:58:12 +00:00
auria
5c52a4e855 Attempt fix in splatting shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10454 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-20 01:47:40 +00:00
auria
683b0e1903 Improve Lambert shading in splatting : actually use the sun direction
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10438 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-18 02:39:05 +00:00
auria
1ce4443ed8 Add lambert lighting to the splatting shader to make it look less flat
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10435 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-18 00:48:35 +00:00
auria
3e440fd88d Improve how normal maps work on movimng objects
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10312 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-03 20:09:08 +00:00
auria
8799b3ca3b Improve splatting
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10283 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-11-30 19:34:37 +00:00
auria
47d0e01f12 Add initial splatting support
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10282 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-11-30 16:56:04 +00:00
auria
35aa87674d Add code to make normal maps work. Joerg: don't worry about this change being done near a release, we have no track atm using this feature, so this code will remain sleeping until, probably, 0.8
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10070 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-11-01 01:52:10 +00:00
hikerstk
d4317a0839 Updated autotools building, including distributing of the directories
tools; data/shaders; data/tutorials; and other missing files.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9772 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-06 06:09:27 +00:00
funto66
242549efae Second attempt to fix the motion blur shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9352 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-25 21:20:17 +00:00
funto66
ac836ee960 Attempt to fix compilation of the motion blur shader for Intel cards...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9351 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-25 21:14:10 +00:00
funto66
1a0c45be42 Integrated the motion blur in game and adjusted the parameters
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9349 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-25 20:35:44 +00:00
funto66
1079391fd1 Started implementing post-processing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9311 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-20 23:50:25 +00:00
funto66
d26b406780 Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-15 23:38:40 +00:00