Improve splatting
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10283 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
parent
47d0e01f12
commit
8799b3ca3b
@ -3,12 +3,18 @@
|
||||
uniform sampler2D tex_layout;
|
||||
uniform sampler2D tex_detail0;
|
||||
uniform sampler2D tex_detail1;
|
||||
|
||||
uniform sampler2D tex_detail2;
|
||||
uniform sampler2D tex_detail3;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 layout = texture2D(tex_layout, gl_TexCoord[0].st);
|
||||
vec4 detail0 = texture2D(tex_detail0, gl_TexCoord[1].st);
|
||||
vec4 detail1 = texture2D(tex_detail1, gl_TexCoord[1].st);
|
||||
gl_FragColor = layout.r * detail0 + (1.0 - layout.r) * detail1;
|
||||
vec4 detail2 = texture2D(tex_detail2, gl_TexCoord[1].st);
|
||||
vec4 detail3 = texture2D(tex_detail3, gl_TexCoord[1].st);
|
||||
gl_FragColor = layout.r * detail0 +
|
||||
layout.g * detail1 +
|
||||
layout.b * detail2 +
|
||||
(1.0 - layout.r - layout.g - layout.b) * detail3;
|
||||
}
|
||||
|
@ -87,6 +87,14 @@ public:
|
||||
// Irrlicht knows this is actually a GLint and makes the conversion
|
||||
int tex_detail1 = 2;
|
||||
services->setPixelShaderConstant("tex_detail1", (float*)&tex_detail1, 1);
|
||||
|
||||
// Irrlicht knows this is actually a GLint and makes the conversion
|
||||
int tex_detail2 = 3;
|
||||
services->setPixelShaderConstant("tex_detail2", (float*)&tex_detail2, 1);
|
||||
|
||||
// Irrlicht knows this is actually a GLint and makes the conversion
|
||||
int tex_detail3 = 4;
|
||||
services->setPixelShaderConstant("tex_detail3", (float*)&tex_detail3, 1);
|
||||
}
|
||||
};
|
||||
|
||||
@ -218,6 +226,8 @@ Material::Material(const XMLNode *node, int index)
|
||||
{
|
||||
node->get("splatting-texture-1", &m_splatting_texture_1);
|
||||
node->get("splatting-texture-2", &m_splatting_texture_2);
|
||||
node->get("splatting-texture-3", &m_splatting_texture_3);
|
||||
node->get("splatting-texture-4", &m_splatting_texture_4);
|
||||
}
|
||||
|
||||
// Terrain-specifc sound effect
|
||||
@ -660,9 +670,25 @@ void Material::setMaterialProperties(video::SMaterial *m)
|
||||
{
|
||||
ITexture* tex = irr_driver->getTexture(m_splatting_texture_1);
|
||||
m->setTexture(1, tex);
|
||||
tex = irr_driver->getTexture(m_splatting_texture_2);
|
||||
|
||||
if (m_splatting_texture_2.size() > 0)
|
||||
{
|
||||
tex = irr_driver->getTexture(m_splatting_texture_2);
|
||||
}
|
||||
m->setTexture(2, tex);
|
||||
|
||||
if (m_splatting_texture_3.size() > 0)
|
||||
{
|
||||
tex = irr_driver->getTexture(m_splatting_texture_3);
|
||||
}
|
||||
m->setTexture(3, tex);
|
||||
|
||||
if (m_splatting_texture_4.size() > 0)
|
||||
{
|
||||
tex = irr_driver->getTexture(m_splatting_texture_4);
|
||||
}
|
||||
m->setTexture(4, tex);
|
||||
|
||||
if (m_splatting_provider == NULL)
|
||||
{
|
||||
m_splatting_provider = new SplattingProvider();
|
||||
|
@ -170,7 +170,13 @@ private:
|
||||
|
||||
/** If m_splatting is true, indicates the second splatting texture */
|
||||
std::string m_splatting_texture_2;
|
||||
|
||||
|
||||
/** If m_splatting is true, indicates the third splatting texture */
|
||||
std::string m_splatting_texture_3;
|
||||
|
||||
/** If m_splatting is true, indicates the fourth splatting texture */
|
||||
std::string m_splatting_texture_4;
|
||||
|
||||
/** Only used if normal maps are used */
|
||||
NormalMapProvider* m_normal_map_provider;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user