Second attempt to fix the motion blur shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9352 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -49,7 +49,7 @@ void main()
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vec2 blur_texcoords = texcoords + inc_vec;
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for(int i=1 ; i < NB_SAMPLES ; i++)
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{
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color += texture2D(color_buffer, blur_texcoords);
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color += texture2D(color_buffer, blur_texcoords).rgb;
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blur_texcoords += inc_vec;
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}
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color /= vec3(NB_SAMPLES);
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