hiker
98bb7e3959
Merge branch 'bumpy'
2014-08-13 11:16:03 +10:00
Vincent Lejeune
292aa0cbc4
Factorize FullScreen shaders invocations.
2014-08-13 02:01:29 +02:00
hiker
11f3c1fc11
Added the recovery dialog back in :)
2014-08-11 22:39:08 +10:00
hiker
3f5ab358df
Merge branch 'leyyin'
2014-08-11 14:22:30 +10:00
Marianne Gagnon
2c1feb5f06
Improve debug values popup
2014-08-10 19:09:44 -04:00
hiker
940a296366
Merge remote branch 'origin/master' into leyyin
2014-08-11 09:05:34 +10:00
hiker
42453325c4
Increased impule to keep kart parallel a bit more, changed the bevel shape
...
to be slighlty longer.
2014-08-11 09:02:45 +10:00
hiker
a8189eccfc
Increase impulse to keep the kart parallel (to avoid the kart being
...
90 degrees on its side and not being able to get straight again).
2014-08-11 08:10:04 +10:00
hiker
4d1d4492b1
Removed support for non-bevelled shapes (has not been used in years).
...
Fixed position of physical (raycast) wheels to be in (or on the edge)
of the collision body, not outside. Removed support for defining
kart-specific physical kart position (was never used).
2014-08-10 21:54:18 +10:00
Vincent Lejeune
020e939e2b
Normalize normals in normal view.
2014-08-09 21:24:50 +02:00
Vincent Lejeune
c546b25ae9
Fix perspective in normal view.
2014-08-09 21:19:26 +02:00
Vincent Lejeune
c07aed260a
Visualize vertex normals in normal view.
2014-08-09 21:09:31 +02:00
Vincent Lejeune
bcc2196ccf
Fix SSAO on splatting material.
2014-08-09 20:05:49 +02:00
vlj
768d51d0c3
Add sliders to change ssao parameters.
2014-08-09 19:22:30 +02:00
vlj
496269e73b
Make SSAO param changeable.
2014-08-09 18:51:52 +02:00
konstin
c59f243550
Merge branch 'master' of https://github.com/supertuxkart/stk-code into save_gp
2014-08-09 17:06:16 +02:00
hiker
f39e22e442
Merge branch 'master' of https://github.com/leyyin/stk-code into leyyin
2014-08-08 11:10:56 +10:00
Vincent Lejeune
8db09a55cd
Add Splatting RSM shader type.
2014-08-08 01:07:55 +02:00
vlj
60f76ee612
Fix RSM
2014-08-07 22:45:25 +02:00
vlj
6c3aeceb51
Fix GI
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It was using wrong swizzle for depth texture.
2014-08-07 22:32:42 +02:00
Vincent Lejeune
95fb3ea580
Add support moving texture in rsm.
2014-08-07 20:44:33 +02:00
Vincent Lejeune
e932638aef
Port sunlight* shaders to singleton.
2014-08-07 20:07:03 +02:00
hiker
20242dae5e
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:13:07 +10:00
Vincent Lejeune
87bf242164
Fix shadows for unlit with alpha ref.
2014-08-07 02:12:13 +02:00
Vincent Lejeune
858b789419
Support vertex color for alpha ref material.
2014-08-07 02:11:55 +02:00
hiker
e68d09c2e4
Merge remote-tracking branch 'origin/master' into bumpy
2014-08-07 10:00:16 +10:00
Vincent Lejeune
c0d57100a7
Enable ref + vertex color for unlit mat.
2014-08-07 01:50:53 +02:00
Vincent Lejeune
79fba1779e
Port stkbillboard to singleton shader
2014-08-07 00:52:44 +02:00
Sachith Hasaranga Seneviratne
8aa4e998f2
Minor change in script order
2014-08-06 10:31:06 +05:30
Sachith Hasaranga Seneviratne
f27ed7b144
Got barrel working
2014-08-06 10:07:45 +05:30
Marianne Gagnon
30c11ad6d4
tweak braking config value
2014-08-05 20:10:46 -04:00
hiker
03160e3b7b
Increase the brake force the longer the brake key is pressed (before it
...
took ~1.6 seconds for a kart to stop, now 0.5; while hardly any change to
short brakes to slow down the kart a bit only). Also made the impulse to
keep karts parallel to the ground configurable.
2014-08-06 07:52:02 +10:00
Sachith Hasaranga Seneviratne
e7585906ea
Added enable method specific to Physical Objects to allow previously disabled track objects to be renabled
2014-08-05 20:20:26 +05:30
Sachith Hasaranga Seneviratne
e4e0b7ec2f
Changed example scripts to use the new function
2014-08-05 20:00:25 +05:30
Sachith Hasaranga Seneviratne
127162190a
Temporarily disabled explosion creation for the sand-barrel example
2014-08-04 22:44:41 +05:30
Sachith Hasaranga Seneviratne
be0f09a828
Moved trigger creation to onstart script
2014-08-04 22:43:56 +05:30
hiker
c4928ceb7f
Modify suspension parameters and visual positioning of the kart to
...
test less bumpiness.
2014-08-04 13:54:43 +10:00
Marianne Gagnon
346faff845
Clean up video settings dialog. Not a bad attempt vlj but not quite there ;)
2014-08-03 19:57:33 -04:00
vlj
c0e554de30
Remove UBO settings in the options
2014-08-04 01:50:04 +02:00
Sachith Hasaranga Seneviratne
66aa65e827
Merge branch 'master' of https://github.com/supertuxkart/stk-code into ScriptEngine
2014-08-02 09:38:50 +05:30
Sachith Hasaranga Seneviratne
8eb5fc0d94
Fixed mesh objects trying to remove physical bodies when there are none and fixed logic for barrel test to remove the animation
2014-08-02 09:15:48 +05:30
Sachith Hasaranga Seneviratne
30bd018738
Added sandbarrel to hacienda and tested explosion creation near the barrel
2014-08-02 08:39:22 +05:30
Vincent Lejeune
ca30bf7d5a
Add screen fallback in case no ubo are here.
2014-08-02 01:02:06 +02:00
Vincent Lejeune
09d0c2eef5
Forget a shader + remove shader output
2014-08-02 00:56:36 +02:00
Vincent Lejeune
58c094917e
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
Sachith Hasaranga Seneviratne
8c2f0f1e14
fixed some scripts not using Vec3 in trigger creation
2014-08-01 19:51:39 +05:30
Sachith Hasaranga Seneviratne
c3a774fcc9
Merged master
2014-08-01 18:40:05 +05:30
konstin
fb50c9c338
moving the button to xml
2014-07-30 14:58:53 +02:00
Vincent Lejeune
f9c7c3db5e
Try a fix for intel and kart selection screen.
2014-07-30 01:25:27 +02:00
Vincent Lejeune
a35c33e4f6
Remove ambient
...
It's already added in the diffuse env pass
2014-07-29 23:56:48 +02:00
hiker
c322c507da
Fix shader error (vlj, please check).
2014-07-22 13:28:12 +10:00
Marianne Gagnon
939e5d9fff
Rework graphics settings popup to make it clear which options require the advanced pipeline
2014-07-21 19:48:17 -04:00
vlj
4e079b0e14
Fixes shader errors reported by Auria
2014-07-17 02:17:49 +02:00
vlj
23bc1f9344
Remove use of texture2d in rh.frag
2014-07-17 02:11:04 +02:00
vlj
40a7ab0780
Raise one of ssao tolerance value.
2014-07-17 00:12:54 +02:00
Sachith Hasaranga Seneviratne
16e6401fab
Merged master, resolved conflict in CMakeLists.txt
2014-07-15 22:28:20 +05:30
Sachith Hasaranga Seneviratne
cbebfcd428
Changed trigger creation method to use Vec3
2014-07-15 22:19:41 +05:30
hiker
55df48d3e6
PLEASE UPDATE stk-assets! Moved data/models to stk-assets to help with
...
editor development.
2014-07-15 10:52:57 +10:00
vlj
9230cab9dd
Add shadow for instanced grass.
2014-07-15 00:02:17 +02:00
vlj
ffe77e4aa4
Port instanced pass2 shaders to singleton
2014-07-14 23:41:47 +02:00
Vincent Lejeune
62bf54b8f3
Simplify displace handling
...
Should be faster now
2014-07-14 18:54:40 +02:00
Vincent Lejeune
f2acac7230
Inadverly inverted shadow and shadow_grass.vert
2014-07-13 21:37:12 +02:00
Vincent Lejeune
54b1ce39e4
Add Grass shadows.
...
For non instancing object.
2014-07-13 21:33:44 +02:00
Vincent Lejeune
7b9fc60f9c
Factorise grass material
2014-07-13 18:56:17 +02:00
Vincent Lejeune
55a5185796
Avoid drawing negative color with splatting material.
2014-07-12 21:25:11 +02:00
Vincent Lejeune
d7139920ed
Fix position reconstruction formula in ssao
2014-07-12 19:54:52 +02:00
Sachith Hasaranga Seneviratne
acd11ce738
Added sound trigger (one time and cyclic)
2014-07-12 09:13:47 +05:30
Sachith Hasaranga Seneviratne
44d502d1fe
Added stop() to script-bound sounds
2014-07-12 07:34:35 +05:30
Sachith Hasaranga Seneviratne
f61fd2b13a
Removed unnecessary script files
2014-07-12 07:34:15 +05:30
Sachith Hasaranga Seneviratne
060eb35898
Added access to kart location to scripts
2014-07-11 11:27:11 +05:30
Sachith Hasaranga Seneviratne
f4b357d03c
Merged master
2014-07-11 07:04:25 +05:30
Sachith Hasaranga Seneviratne
07e4d35701
Added Vec3 to setVelocity function
2014-07-10 20:42:10 +05:30
Sachith Hasaranga Seneviratne
663869e729
Started unifying locations as Vec3 s
2014-07-10 16:38:15 +05:30
vlj
822c8725dd
Remove rimlight material
2014-07-10 01:02:52 +02:00
Sachith Hasaranga Seneviratne
a5914e436b
Changed all collision scripts to match new format
2014-07-09 23:52:05 +05:30
vlj
481a5bd0d0
Fix bubble shader with glsl < 330.
2014-07-09 17:49:47 +02:00
vlj
4c3db6ca59
Mix texture for displace.
2014-07-09 03:41:08 +02:00
Marianne Gagnon
ed97fca7b3
Ease debugging GPWin/GPLose/FeatureUnlocked scenes
2014-07-08 20:37:39 -04:00
Vincent Lejeune
ac55a70c83
Mimic previous motion blur behavior
...
Depending on zypper + mask on center.
2014-07-09 02:29:49 +02:00
Vincent Lejeune
aec31b28dd
Merge remote-tracking branch 'origin/VAOGatherer'
2014-07-09 02:17:25 +02:00
samuncle
1ecaea18b2
Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
2014-07-09 01:21:31 +02:00
vlj
6276cafba2
Use global VAO for rendering
2014-07-08 18:31:46 +02:00
Sachith Hasaranga Seneviratne
be9e9a326d
Merged master
2014-07-08 18:18:56 +05:30
Sachith Hasaranga Seneviratne
008bf124ba
Added different types of collision triggered scripts. Only available on a couple of tracks for testing at the moment
2014-07-08 17:52:47 +05:30
hiker
a65959da42
Replaced upright constraint with simpler code that keeps the kart
...
in mid air aligned to the gravity. This will also enable jumps in
section where the gravity is not in the default direction.
2014-07-08 16:52:09 +10:00
Vincent Lejeune
d961a9a8bc
Fix vertex color for object_pass2
2014-07-08 01:35:04 +02:00
Vincent Lejeune
746e910e46
Remove some Motion Blur unused vars
2014-07-07 19:25:41 +02:00
Vincent Lejeune
f23f7b05e5
Turn motion blur into camera space motion blur
2014-07-07 18:44:25 +02:00
Sachith Hasaranga Seneviratne
6b70ea36af
Bound sfx-emitters to scripts
2014-07-07 14:43:23 +05:30
Sachith Hasaranga Seneviratne
d5d0ffceb4
Bound particle emitters to scripts and added move functionality
2014-07-05 08:54:49 +05:30
Sachith Hasaranga Seneviratne
6af28141a4
Merged master
2014-07-05 06:58:43 +05:30
Sachith Hasaranga Seneviratne
eb4f585b29
Added ability to trigger explosions (graphical only) via scripts, currently uses the cake explosion_bomb.xml
2014-07-04 12:04:28 +05:30
Sachith Hasaranga Seneviratne
850ec1124e
Added kart-physical object collision detection and made the barrels on hacienda removable via colliding with them (No speed logic implemented in scripts yet)
2014-07-04 11:14:44 +05:30
Sachith Hasaranga Seneviratne
84fe9b09b7
Added move to meshes, created an example in greenvalley
2014-07-03 14:01:58 +05:30
Sachith Hasaranga Seneviratne
8292b4bce7
Moved triggers in green-valley in preparation for implementing 'move' for track objects
2014-07-03 09:56:29 +05:30
hiker
be3882845c
Merge branch 'properties' of https://github.com/solistice/stk-code into properties.
...
Fixed conflict.
Conflicts:
src/guiengine/widgets/model_view_widget.cpp
2014-07-03 14:17:45 +10:00
Sachith Hasaranga Seneviratne
b47ad6df4d
Added script folders for all tracks
2014-07-03 08:15:25 +05:30
Sachith Hasaranga Seneviratne
3573452519
Merge branch 'master' of https://github.com/supertuxkart/stk-code into ScriptEngine
2014-07-03 07:39:09 +05:30
vlj
fd5061057d
Fix for instanced object with default material.
2014-07-02 22:37:51 +02:00
vlj
d5c91dcfe4
Remove Untextured material.
2014-07-02 22:37:51 +02:00