Bound particle emitters to scripts and added move functionality
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@ -9,6 +9,11 @@ void sheep_dance()
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Vec3 newloc = Vec3(2,3,4);
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sheepMesh.move(newloc);
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//runScript("sheep_approach");
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TrackObject @t_obj2 = getTrackObject("waterfall");
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ParticleEmitter @waterfallemitter = t_obj2.getParticleEmitter();
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Vec3 newlocation = Vec3(0,2,5);
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waterfallemitter.move(newlocation);
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}
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@ -69,7 +69,7 @@ namespace Scripting
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{
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((ThreeDAnimation*)(memory))->setPaused(mode);
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}
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void move(Vec3 *new_pos,void *memory)
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void moveMesh(Vec3 *new_pos,void *memory)
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{
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core::vector3df xyz = core::vector3df(0, 0, 0);
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xyz.X = new_pos->getX();
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@ -79,6 +79,16 @@ namespace Scripting
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core::vector3df scale = core::vector3df(1, 1, 1);
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((TrackObjectPresentationMesh*)(memory))->move(xyz, hpr, scale);
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}
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void moveParticles(Vec3 *new_pos, void *memory)
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{
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core::vector3df xyz = core::vector3df(0, 0, 0);
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xyz.X = new_pos->getX();
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xyz.Y = new_pos->getY();
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xyz.Z = new_pos->getZ();
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core::vector3df hpr = core::vector3df(0, 0, 0);
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core::vector3df scale = core::vector3df(1, 1, 1);
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((TrackObjectPresentationParticles*)(memory))->move(xyz, hpr, scale);
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}
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void setLoop(int start, int end, void *memory)
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{
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((TrackObjectPresentationMesh*)(memory))->setLoop(start,end);
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@ -166,7 +176,15 @@ namespace Scripting
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r = engine->RegisterObjectMethod("Mesh", "void setLoop(int start, int end)", asFUNCTION(setLoop), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("Mesh", "int getCurrentFrame()", asFUNCTION(getCurrentFrame), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("Mesh", "void setCurrentFrame(int frame)", asFUNCTION(setCurrentFrame), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("Mesh", "void move(Vec3 &in)", asFUNCTION(move), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("Mesh", "void move(Vec3 &in)", asFUNCTION(moveMesh), asCALL_CDECL_OBJLAST); assert(r >= 0);
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//Particle Emitter
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r = engine->RegisterObjectType("ParticleEmitter", 0, asOBJ_REF | asOBJ_NOCOUNT); assert(r >= 0);
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r = engine->RegisterObjectMethod("TrackObject", "ParticleEmitter @getParticleEmitter()", asMETHOD(TrackObject, getParticles), asCALL_THISCALL); assert(r >= 0);
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r = engine->RegisterObjectMethod("ParticleEmitter", "void move(Vec3 &in)", asFUNCTION(moveParticles), asCALL_CDECL_OBJLAST); assert(r >= 0);
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//Curve based Animation
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r = engine->RegisterObjectType("Animator", 0, asOBJ_REF | asOBJ_NOCOUNT); assert(r >= 0);
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@ -145,6 +145,8 @@ public:
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TrackObjectPresentationMesh* getMesh(){ return getPresentation<TrackObjectPresentationMesh>(); }
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TrackObjectPresentationParticles* getParticles(){ return getPresentation<TrackObjectPresentationParticles>(); }
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ThreeDAnimation* getAnimator() { return m_animator; }
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const ThreeDAnimation* getAnimator() const { return m_animator; }
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//Due to above overload AngelScript cannot decide which function to bind
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