Daniel Butum
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5ecfed293d
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Fix back button in the register screen and login as guest
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2014-04-26 13:42:30 +03:00 |
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Daniel Butum
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fc5da9eb9a
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Fix back button in login screen and fix 'move on uninitialised value in MusicInformation'
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2014-04-26 13:33:09 +03:00 |
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vlj
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a2e202a695
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Missing "track->hasShadows" check
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2014-04-26 02:22:33 +02:00 |
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Marianne Gagnon
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924e09b3e9
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Very slight tweak
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2014-04-25 20:02:16 -04:00 |
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vlj
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2ca11c3166
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Auria provided tonemap coefficients
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2014-04-26 02:00:50 +02:00 |
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vlj
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3e4254b3a7
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Tonemap: Use J. Hable filmic operator
It gives better result on stk enterprise, slightly saturating blacks.
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2014-04-25 17:57:10 +02:00 |
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Marianne Gagnon
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97b6db3fdc
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Honor the per-track flag to disable god rays
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2014-04-24 19:24:23 -04:00 |
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vlj
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c5fbd5ff84
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Reenable ability to change exposure/lwhite.
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2014-04-25 00:59:02 +02:00 |
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vlj
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5b8b1a8b57
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Temporary comment out exposure/lwhite settings
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2014-04-25 00:29:33 +02:00 |
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Vincent Lejeune
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7239154a3a
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NormalMap should cast shadows too
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2014-04-24 21:23:32 +02:00 |
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Vincent Lejeune
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84ddd7119e
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Use glPolygonOffset to remove shadow acne
It's a 2002 trick from M. Kilgard
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2014-04-24 21:02:24 +02:00 |
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vlj
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85e720a58f
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Shadow: tweak bias to remove acnee
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2014-04-24 18:33:05 +02:00 |
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vlj
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ef07b25202
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Make possible to tweak exposure/lwhite in adm
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2014-04-24 17:47:17 +02:00 |
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hiker
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84a1e32ade
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Let cmake test if stk-assets exists in the expected place. If not,
cmake is aborted with an error message. The option -DCHECK_ASSETS=off
option can be used to disable this test. The latter is also used
for travis.
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2014-04-24 14:22:38 +10:00 |
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hiker
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9c35da4b6c
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Merge branch 'master' of https://github.com/abhishek1995/stk-code into abhishek1995-master
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2014-04-24 14:01:37 +10:00 |
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samuncle
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ba3cce6046
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Limit the DoF influence
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2014-04-24 02:44:34 +02:00 |
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Marianne Gagnon
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3f17545541
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Use hasShadows flag from Track
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2014-04-23 19:19:11 -04:00 |
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Marianne Gagnon
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2e53328847
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Add debug sliders for vlj
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2014-04-23 19:03:23 -04:00 |
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vlj
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b939d06be5
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Properly add Depth of Field
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2014-04-23 22:08:37 +02:00 |
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vlj
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22d993dfbe
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Merge branch 'tonemap'
Conflicts:
data/shaders/tonemap.frag
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2014-04-23 18:20:30 +02:00 |
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vlj
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f83eb399fd
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Revert "Revert "Fix a typo in tonemap.frag""
This reverts commit 812b2afcd8 .
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2014-04-23 18:19:46 +02:00 |
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vlj
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19d2f1f9ac
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Revert "Revert "Use a less intrusive delta value""
This reverts commit 230076ffcb .
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2014-04-23 18:19:00 +02:00 |
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vlj
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77795c796f
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Revert "Revert "Enable tonemap.""
This reverts commit e57339841b .
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2014-04-23 18:18:43 +02:00 |
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vlj
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fb56a4086f
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Fix normalmap roughness
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2014-04-23 18:09:48 +02:00 |
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Vincent Lejeune
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1bb4926ba2
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Reorder post processes effects.
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2014-04-23 18:09:48 +02:00 |
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Vincent Lejeune
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eb0c948e41
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Tweak exposure/whiepoint/saturation
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2014-04-23 18:09:47 +02:00 |
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hiker
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7bab6fdb82
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Removed swap file added accidentally.
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2014-04-23 14:39:16 +10:00 |
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Vincent Lejeune
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96c8180dfc
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Remove color_in, it's been superseeded
Keep the shader because it will be partly used for dof.
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2014-04-22 19:51:36 +02:00 |
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Vincent Lejeune
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da15aebcda
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SSAO: Clamp to 0.
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2014-04-22 18:22:39 +02:00 |
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Vincent Lejeune
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6f16831d00
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Revert "Some color are negative, clamp them in loglum"
This reverts commit 43df357cfb .
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2014-04-22 18:18:18 +02:00 |
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hiker
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2e3adee1a2
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Merge branch 'master' of https://github.com/whichrakesh/stk-code into whichrakesh-master
Fix counting of bananas only for current player. Fixed conflicts.
Conflicts:
src/achievements/achievement_info.hpp
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2014-04-22 17:20:40 +10:00 |
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hiker
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469ac9c433
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Don't fire a cake if the target kart is invulnerable. Some cosmetic
changes to reduce line length, and added more comments.
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2014-04-22 16:53:12 +10:00 |
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hiker
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ef341344e7
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Merge branch 'skiddingAI' of https://github.com/gupascal/stk-code into gupascal-skiddingAI
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2014-04-22 14:29:35 +10:00 |
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hiker
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886e7614e2
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Fixed -help command line options (which was broken elsewhere before).
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2014-04-22 14:24:32 +10:00 |
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hiker
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1bff514c27
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Merge branch 'master' of https://github.com/leyyin/stk-code into leyyin-master
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2014-04-22 14:14:49 +10:00 |
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hiker
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c8d679139f
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Improved documentation.
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2014-04-22 14:13:27 +10:00 |
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Vincent Lejeune
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17ba0f515c
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Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050 .
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2014-04-22 02:32:42 +02:00 |
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Vincent Lejeune
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b0e56ca2b0
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Use some diffent value/equation for tonemap
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2014-04-22 02:29:22 +02:00 |
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Marianne Gagnon
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5373390fac
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Load textures for ambient lights separately from skybox textures
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2014-04-21 20:25:51 -04:00 |
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Vincent Lejeune
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e57339841b
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Revert "Enable tonemap."
This reverts commit a0e63dea46 .
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2014-04-22 00:44:58 +02:00 |
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Vincent Lejeune
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230076ffcb
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Revert "Use a less intrusive delta value"
This reverts commit d7e3976ef5 .
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2014-04-22 00:44:49 +02:00 |
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Vincent Lejeune
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812b2afcd8
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Revert "Fix a typo in tonemap.frag"
This reverts commit b8d5719a82 .
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2014-04-22 00:44:39 +02:00 |
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Vincent Lejeune
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d4718df127
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Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050 .
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2014-04-22 00:44:08 +02:00 |
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Vincent Lejeune
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b8d5719a82
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Fix a typo in tonemap.frag
Also tweak whitepoint and exposure. They should be manually set by track
somehow.
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2014-04-21 22:37:26 +02:00 |
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vlj
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2aa6676050
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Use some realist order of magnitude of light
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2014-04-21 19:40:10 +02:00 |
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vlj
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d7e3976ef5
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Use a less intrusive delta value
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2014-04-21 19:39:39 +02:00 |
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vlj
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43df357cfb
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Some color are negative, clamp them in loglum
I have yet to investigate how the pipeline can produce negative values
somewhere.
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2014-04-21 19:29:13 +02:00 |
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vlj
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a0e63dea46
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Enable tonemap.
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2014-04-21 02:33:12 +02:00 |
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vlj
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2e1b0ac9f4
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Avoid negative value when Yxy->RGB
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2014-04-21 02:19:09 +02:00 |
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vlj
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8947242de4
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Add proper tonemap, although disabled.
It currently generates way too much HDR.
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2014-04-21 01:52:44 +02:00 |
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