Reenable ability to change exposure/lwhite.
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@ -2091,8 +2091,8 @@ namespace FullScreenShader
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{
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glUniform1i(uniform_tex, TU_tex);
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glUniform1i(uniform_logluminancetex, TU_loglum);
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// glUniform1f(uniform_exposure, exposure);
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// glUniform1f(uniform_lwhite, Lwhite);
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glUniform1f(uniform_exposure, exposure);
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glUniform1f(uniform_lwhite, Lwhite);
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}
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GLuint DepthOfFieldShader::Program;
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@ -48,6 +48,14 @@ DebugSliderDialog::DebugSliderDialog(std::string id, irr::core::stringw msg) :
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LabelWidget* message = getWidget<LabelWidget>("title");
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message->setText( msg.c_str(), false );
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float val;
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if (m_id == "lwhite")
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val = irr_driver->getLwhite() * 10.;
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if (m_id == "exposure")
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val = irr_driver->getExposure() * 100.;
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getWidget<SpinnerWidget>("value_slider")->setValue(val);
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}
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// ------------------------------------------------------------------------------------------------------
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@ -356,6 +356,8 @@ void Track::cleanup()
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//-----------------------------------------------------------------------------
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void Track::loadTrackInfo()
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{
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irr_driver->setLwhite(1.);
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irr_driver->setExposure(0.09);
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// Default values
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m_use_fog = false;
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m_fog_max = 1.0f;
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