Commit Graph

175 Commits

Author SHA1 Message Date
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578a3732c0 Add help page with icons for banana penalties 2016-11-04 22:16:06 -05:00
Benau
a91af96637 Initial work on spare tire kart in battle mode
Some values are hard-coded for now
2016-10-05 16:18:39 +08:00
Benau
21dc569f70 Start to clean up quad and graph node 2016-09-04 11:56:03 +08:00
Benau
744a4705b6 Auto embolden glyph of bold face, without fallback font 2016-07-21 12:26:19 +08:00
Benau
6a319cbed2 Clean up old font code 2016-07-18 23:00:40 +08:00
hiker
d65dd6c199 Started to refactor the camera into different classes. Normal
camera is working atm. but not much more.
2016-04-18 23:29:10 +10:00
Benau
fce3eec66f New GUI for track only screen, used in network and loaded from replay 2016-03-20 16:23:49 +08:00
Benau
8a121ed32b Add Ghost replay GUI 2016-02-13 01:34:00 +08:00
Benau
0181ba0bc9 Add Ghost Controller 2016-02-10 10:27:13 +08:00
Benau
d14a39e0f7 Initial work on soccer AI, plus lots of code re-factor/clean up.
To test, you need to update stk-assets with the dummy soccer field.
In single player, you are limited to be in red team for now, so just
shoot the ball into the blue goal. Also max-goal is limited to 4.

Regarding AIs, the steering with ball logic is handled in
SoccerAI::correctBallPosition, max AI supported in single player
is limited to 5 by now.

The AI is not as good as Zidane or Ronaldo, but steering with ball
for human is not as easy as not normal driving anyway, so don't
laugh at the AIs. :)

TODO: Friendly-team firing, polish the soccer field.
2016-01-15 18:25:52 +08:00
hiker
5c2f78b176 Refactored Local- and NetworkPlayerController to use a common base
class PlayerController.
2015-12-15 07:50:50 +11:00
hiker
dbd210d08c Renamed PlayerController into LocalPlayerController. 2015-12-10 17:54:29 +11:00
hiker
2f126ab226 Moved NetworkPlayerProfile into its own file, added getter and
setters for it.
2015-11-26 07:41:37 +11:00
hiker
7a2c7125e5 Used enums instead of numbers for lobby protocol subcommands. 2015-11-20 16:41:54 +11:00
hiker
af9018ea64 Moved Server and ServersManager into network directory. 2015-11-12 17:52:04 +11:00
hiker
5fc830825f Refactoring: Created a separate NetworkConfiguration class which stores
all information to create the STKHost.
2015-11-12 09:53:12 +11:00
hiker
94bc18df52 Removed ShowPublicAddress protocol, instead submit blocking
request in ConnectToServer.
2015-10-30 16:45:43 +11:00
hiker
ef310a5666 Renamed types.hpp to transport_address.hpp. 2015-10-29 18:39:01 +11:00
hiker
83154ae3a7 Converted the CallbackObject to actually call a function. This
means that if protocol A starts protocol B and needs a result from B,
previously B would set a (potential private) variable in A. Now
B calls a callback in A, where the result can be set.
2015-10-29 18:27:55 +11:00
hiker
60bbfe3ab3 Remved StartServer protocol, and used executeNow() in ServerLobby instead. 2015-10-28 08:01:46 +11:00
hiker
f7f12d5431 Renmated ServerConsole to NetworkConsole. 2015-10-27 16:38:22 +11:00
hiker
b47b8bd196 Removed empty file. 2015-10-27 08:25:52 +11:00
hiker
6297d8c65d Removed NetworkManager and ClientNetworkManager. 2015-10-27 08:23:59 +11:00
hiker
350f434c37 Started to refactor network code. 2015-10-24 12:39:17 +11:00
hiker
d391727879 Match more .stkgui and .cpp file names. 2015-10-07 16:33:01 +11:00
hiker
0f09649aa8 Force rerun of cmake. 2015-07-18 11:59:52 +10:00
hiker
747aa39bdf Disable artificial shadow if shader-based shadows are available. 2015-07-03 08:12:55 +10:00
hiker
e5a7f27f19 Renamed files to follow our coding style. 2015-05-30 12:16:11 +10:00
hiker
e0ef910137 Renamed TextureRead to TextureShader. 2015-05-17 00:04:19 +10:00
hiker
f0d0e7e601 Moved SharedObjects into separate file shared_gpu_object.
This also fixes the missing loading screen (likely caused by
not initialising all objects, or not in the right order).
2015-05-14 16:27:32 +10:00
hiker
dfe4f09ed5 Start to re-implement TextureRead without variadic templates for
BindTexture and CreateSampler. VERY MESSY ATM, work in progress.
2015-05-06 16:51:54 +10:00
hiker
262fc0c373 Started refactoring of shaders to follow our coding style.
One transform feedback buffer shader in particles is done.
2015-04-23 16:44:26 +10:00
hiker
ddcd6f9ca3 Removed empty files. 2015-04-03 00:05:47 +11:00
hiker
fb58e4b3b3 Use STK's log function in tinyugettext (so all errors/warnings
are logged to stdout.log).
2015-04-02 23:59:55 +11:00
hiker
c579eba6db Removed empty file. 2015-03-30 09:58:28 +11:00
hiker
00be07abe6 Force automatic re-run of cmake. 2015-01-05 08:16:08 +11:00
hiker
adaeb37465 Modified sources.cmake to trigger automatic run of cmake. 2014-12-10 14:11:15 +11:00
hiker
2ec5c3765a Added a config file which can be used to disable certain graphical
options dependeing on card, os, driver version.
2014-11-15 10:06:54 +11:00
hiker
d20441d45e Modified to trigger automatic cmake run. 2014-11-03 08:34:47 +11:00
Marianne Gagnon
139f20b39d Merge remote-tracking branch 'sachith/ScriptEngine'
Conflicts:
	CMakeLists.txt
	sources.cmake
	src/io/file_manager.cpp
	src/io/file_manager.hpp
	src/modes/world.hpp
	src/tracks/track.hpp
	src/tracks/track_object_presentation.cpp
2014-10-27 18:43:09 -04:00
hiker
f6aa05ec1c Modified to trigger automatic rerun of cmake. 2014-10-24 10:30:23 +11:00
hiker
de9a1f51a7 Removed empty 'online overview' page, show the achievements page instead. 2014-10-02 07:59:24 +10:00
hiker
9cdbaebd29 Started to add hardware stats reporting functionality. 2014-09-16 22:27:41 +10:00
Sachith Hasaranga Seneviratne
118db58a02 Merged Master 2014-09-07 11:28:15 +05:30
hiker
709583ead5 Removed Random GP dialog. 2014-09-03 17:01:36 +10:00
hiker
db3db6f8b5 First version of the GP info screen (instead of dialog). 2014-08-27 22:08:50 +10:00
hiker
76767141f7 Removed old track info dialog, fixed crashes in track info screen
(caused when making some spinners etc. visible).
2014-08-25 22:20:42 +10:00
hiker
c9936ffb97 Forgot to actually add the new files :( 2014-08-25 10:47:36 +10:00
Deve
4584464798 Add icon to exe file as resource.
It's hard to test for me because currently I can compile it only on virtual machine and it takes long time.
But it should work.
2014-08-21 21:38:59 +02:00
Sachith Hasaranga Seneviratne
be9e9a326d Merged master 2014-07-08 18:18:56 +05:30