Deve
4331a5c0a3
Few more checks for assets
2014-05-17 14:37:55 +02:00
hiker
c4ed2fbc7c
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-05-16 14:29:06 +10:00
hiker
fd0b017b5f
Fixed compiler warnings (m_ssao is bool, not int).
2014-05-16 14:28:12 +10:00
Marianne Gagnon
b049acb81d
Make STKMeshSceneNode destructor virtual, as it should
2014-05-15 21:17:01 -04:00
hiker
94457e7a53
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-05-16 09:56:19 +10:00
hiker
7544850012
Merge branch 'solistice-properties'
2014-05-16 09:55:50 +10:00
hiker
636f34160a
Finished using Log:: instead of printf, removed separate 'profile'
...
level, instead use 'profile' as component.
2014-05-16 09:54:32 +10:00
Marianne Gagnon
2b7dc07cda
Fix crash-on-second-load bug
2014-05-15 19:41:44 -04:00
Bart Cools
61d9b7a0ea
Output of logging profile tests changed to the stdout.log instead of standard output. type of output also changed to space separated values instead of tsv
2014-05-15 18:30:16 +02:00
hiker
f4a5949198
Fixed invalid memory read (thanks to valgrind).
2014-05-15 15:37:23 +10:00
hiker
cc03578056
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-05-15 12:41:35 +10:00
hiker
a3c01a6b2a
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-05-15 11:17:36 +10:00
hiker
d3f6aa5e52
Fixed some memory problems reported by valgrind.
2014-05-15 11:17:05 +10:00
Marianne Gagnon
78d8199de8
disable crash reporter in debug mode
2014-05-14 20:10:23 -04:00
Marianne Gagnon
aae7d01e57
Try to make the custom GUI settings popup work on any resolution
2014-05-14 19:29:39 -04:00
hiker
717a989bf8
Fixed --profile-laps command line parameter.
2014-05-15 09:08:18 +10:00
hiker
5966cefed9
Merge pull request #1325 from solistice/properties
...
small patch for --no-graphics mode and small bug fix
2014-05-15 08:42:31 +10:00
Bart Cools
f521ba0242
fix issue #1328
2014-05-14 17:57:22 +02:00
Bart Cools
6a6ba94a16
added check for --no-graphics argument
2014-05-14 17:37:28 +02:00
Bart Cools
1fdeaf375a
Merge branch 'master' of https://github.com/supertuxkart/stk-code into properties
2014-05-14 14:19:08 +02:00
Bart Cools
585b79f555
small patch for --no-graphics mode
2014-05-14 14:06:09 +02:00
vlj
229b461a6c
SSAO: Less abrupt transition
2014-05-14 03:26:43 +02:00
vlj
1d4bcd5ade
SSAO: Increase beta constant to avoid error
2014-05-14 02:27:17 +02:00
vlj
86c8b9f83d
Some tweaking to make ssao more apparent
2014-05-14 02:12:18 +02:00
Marianne Gagnon
474bbb4373
Try to convert icon rendering to new helper function (for GL3 support)
2014-05-13 20:00:16 -04:00
vlj
dd81f02fea
Fix for #1324
2014-05-14 01:51:40 +02:00
Marianne Gagnon
9410a0fd90
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-05-13 19:39:42 -04:00
Marianne Gagnon
03ad82267a
Fix OSX 10.7 compilation
2014-05-13 19:39:19 -04:00
vlj
0ccac5d316
Replace texture2D by texture in dof.frag
2014-05-14 00:59:51 +02:00
vlj
1073335f4d
Fix sun light
2014-05-14 00:50:25 +02:00
vlj
5fd41a2f2c
Light: Import distance properly.
...
Also remove some silly default param for addlight that could make
argument passing not obvious.
2014-05-14 00:32:36 +02:00
Vincent Lejeune
59484ea09a
DS buffer is not linear and cant be mipmapped
...
Use the method provided by SAO paper (ie convert to linear and then
mipmap)
2014-05-13 19:40:30 +02:00
Vincent Lejeune
20959f970a
Avoid displacement related fbo bind in non advanced pipeline
2014-05-13 01:12:43 +02:00
Marianne Gagnon
bcc46b149e
Remove call to createMeshWelded, now handled in B3D exporter
2014-05-12 19:03:40 -04:00
vlj
26d48cdad0
SSAO: Stronger blur + tweak param
...
Use another algorithm to have gaussian blur that lets us customise
radius more easily.
2014-05-12 23:59:17 +02:00
vlj
bba9e3ca2c
Add a 17 tap blur filter
...
and use it for SSAO
2014-05-12 20:49:47 +02:00
vlj
967d7a0316
Use mipmap nearest
2014-05-12 20:16:37 +02:00
vlj
8e17ae90b6
Resolution independent ssao
2014-05-12 20:13:12 +02:00
Deve
0b463f5222
Allow to run xrandr instead of vidmode as an option
2014-05-12 20:08:15 +02:00
Vincent Lejeune
96babc81ad
Reenable custom light radius
2014-05-12 19:37:00 +02:00
Deve
e8b4926b0b
Fixed #1313 .
...
In some cases STK was barely playable because of very low refresh rates (25-30Hz).
This may be caused by last changes in display drivers. I remember that previously refresh rates for resolution were in order from the lowest to the greatest. Now I see it in reversed order.
Irrlicht didn't check refresh rates and always set the last available for specified resolution.
Now we use the highest available refresh rate.
Perhaps we should use xrandr library instead of vidmode. It should be much smarter and maybe would solve some multimonitor issues.
2014-05-12 18:43:36 +02:00
vlj
23ba597a1c
SSAO: Use int rounding
2014-05-12 18:39:33 +02:00
vlj
229b72f84a
Render SSAO at fullscreen resolution.
2014-05-12 01:06:33 +02:00
vlj
384c9f2c77
Merge branch 'SAO'
2014-05-12 00:35:08 +02:00
vlj
4fcec02123
Remove ssao depth guard.
2014-05-12 00:34:44 +02:00
vlj
7e1625da5e
Tweak SSAO params.
2014-05-12 00:30:36 +02:00
vlj
f8544493b6
Improve SSAO perf
2014-05-12 00:14:50 +02:00
vlj
11b7d20ad8
Use the mipmap trick to speed up ssao.
2014-05-12 00:03:42 +02:00
Vincent Lejeune
41e02e0880
Allow depth test on debug physic view
2014-05-11 18:20:30 +02:00
Vincent Lejeune
567974aeed
Use dFdX/dFdY to compute normals in SSAO.
2014-05-11 18:09:48 +02:00