Use mipmap nearest

This commit is contained in:
vlj
2014-05-12 20:16:37 +02:00
parent 8e17ae90b6
commit 967d7a0316

View File

@@ -423,7 +423,7 @@ void PostProcessing::renderSSAO()
glUseProgram(FullScreenShader::SSAOShader::Program);
glBindVertexArray(FullScreenShader::SSAOShader::vao);
setTexture(0, irr_driver->getDepthStencilTexture(), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR);
setTexture(0, irr_driver->getDepthStencilTexture(), GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST);
glGenerateMipmap(GL_TEXTURE_2D);
setTexture(1, getTextureGLuint(noise_tex), GL_LINEAR, GL_LINEAR);