Use mipmap nearest
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@@ -423,7 +423,7 @@ void PostProcessing::renderSSAO()
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glUseProgram(FullScreenShader::SSAOShader::Program);
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glBindVertexArray(FullScreenShader::SSAOShader::vao);
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setTexture(0, irr_driver->getDepthStencilTexture(), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR);
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setTexture(0, irr_driver->getDepthStencilTexture(), GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST);
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glGenerateMipmap(GL_TEXTURE_2D);
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setTexture(1, getTextureGLuint(noise_tex), GL_LINEAR, GL_LINEAR);
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