Vincent Lejeune
d968ce11bf
Add a function that kills shaders and use it when reloading shader.
...
Thus there is no mesh corruption.
2014-08-21 02:19:33 +02:00
Vincent Lejeune
5abc404ed9
Use stream_copy for tfb buffers.
2014-08-21 01:17:16 +02:00
Vincent Lejeune
dd1f0739f0
Properly clean program object in load shader function.
2014-08-20 23:30:25 +02:00
Vincent Lejeune
06df2d12c7
Forgot to free a temp array.
2014-08-20 23:16:20 +02:00
Vincent Lejeune
04f6c7e729
Use singleton template for VAOManager (ex VBOGatherer)
2014-08-20 23:08:04 +02:00
Deve
c2cf83bb6a
xrandr: move restore resolution to separated function because it makes a mess...
2014-08-20 19:44:06 +02:00
Deve
56fa56a38f
xrandr: don't restore resolution if output was disconnected during game
2014-08-20 19:44:06 +02:00
Deve
5c4c54bf20
xrandr: make sure that output_id and old_mode are declared
2014-08-20 19:44:06 +02:00
hiker
210a8e7ae9
Set the graphical suspension depending on physical suspension (capped).
...
Adjusted graphical chassis to be 0.1 higher to have similar look at previously
and avoid graphical chassis going into terrain,
2014-08-20 22:19:26 +10:00
hiker
e95536c265
Fixed height computation. Moved adding of gravity center
...
shift, which probably fixed the problems we had with
'wheels inside kart chassis' tests earlier.
2014-08-20 21:35:22 +10:00
hiker
4a028afb8f
Merge branch 'master' of github.com:supertuxkart/stk-code
2014-08-20 21:25:15 +10:00
hiker
4228fbb0d4
Temporary fixed windows compilation (glGetStringi not known). Needs
...
a proper fix!!
2014-08-20 21:24:20 +10:00
hiker
6073788813
Fix linux compilation (no nullptr).
2014-08-20 21:07:12 +10:00
Deve
6a48010644
Fixed compilation error with disabled xrandr
2014-08-20 06:49:38 +02:00
Stephen Just
6b3786457f
Fix OpenGL extension detection on Linux/Mesa.
...
Created function in glwrap to test whether a GL extension is available.
This required using OpenGL3's glGetStringi. Backwards compat code can
be added to function if necessary.
2014-08-19 16:19:38 -06:00
vlj
160d4ae432
Merge branch 'texture-factorization'
2014-08-20 02:54:54 +02:00
vlj
fc945a429f
Another place found
2014-08-20 02:46:48 +02:00
vlj
d11d56f6cd
Replace std::vector<GLuint>{...} in post_processing
2014-08-20 02:42:59 +02:00
vlj
7de6b7adcd
Use createVector in others places
2014-08-20 02:21:34 +02:00
vlj
4197e2c320
Another ifdef sets...
2014-08-20 02:05:16 +02:00
vlj
5559a9fd1d
Add some #if !defined(APPLE) in debug screen
2014-08-20 02:02:34 +02:00
vlj
b3e6ed03b1
Use VERSION_3_3 macro
2014-08-20 01:56:16 +02:00
vlj
af4fdaf96b
Add "functionnal" include in debug.cpp
2014-08-20 01:56:04 +02:00
vlj
953dd9db0d
Put some others bunch of code between ifdef win32
2014-08-20 01:48:28 +02:00
Marianne Gagnon
ffd558e577
Merge branch 'texture-factorization' of https://github.com/supertuxkart/stk-code into texture-factorization
...
Conflicts:
src/graphics/post_processing.cpp
2014-08-19 19:45:24 -04:00
Marianne Gagnon
5788073b17
osx fixes
2014-08-19 19:44:27 -04:00
vlj
ef95f5703a
Add createVector in another place.
2014-08-20 01:37:50 +02:00
vlj
d0e22164d5
Add some ifdef for OSX
2014-08-20 01:31:11 +02:00
vlj
190aed6219
Use createVector in some others places
2014-08-20 01:27:26 +02:00
vlj
a28f4d26b4
Add a "createVector" function for OSX
2014-08-20 01:13:39 +02:00
vlj
af9c3d53b7
Use template to declare shader texture usage.
2014-08-19 22:06:49 +02:00
vlj
2a473a550a
Remove wrappers.
2014-08-19 17:30:44 +02:00
vlj
92e5126ebf
Fix travis ci
2014-08-19 17:16:27 +02:00
Vincent Lejeune
4641854c49
Factorize gl headers include in a separate file.
...
It should avoid conflict with Xorg headers
2014-08-19 17:01:45 +02:00
vlj
5128ab920b
Fix build
2014-08-19 17:01:32 +02:00
Vincent Lejeune
30c91217a7
Factorize gl headers include in a separate file.
...
It should avoid conflict with Xorg headers
2014-08-19 16:52:49 +02:00
vlj
bd7ec06d49
Fix build
2014-08-19 16:52:43 +02:00
Vincent Lejeune
da843cc8c1
Add sampler object support
2014-08-19 02:36:06 +02:00
vlj
bdd7951c46
Split animated meshes list from the others
2014-08-19 02:35:51 +02:00
Marianne Gagnon
9af41a5166
Add actual light under thunderbird
2014-08-18 20:01:45 -04:00
Vincent Lejeune
da90ea491e
Unlit material supports tex matrix
2014-08-19 01:36:06 +02:00
auriamg
fcbc41171e
Merge pull request #1463 from konstin/gp_editor_laps
...
small improvements to the gp editor
2014-08-18 19:04:43 -04:00
Deve
0dc34b2c0d
xrandr: few more checks
...
- try to run in windowed mode if no output was found
- close display correctly in case of no output
- add few warnings
2014-08-18 20:56:30 +02:00
konstin
33686e9abc
make gp editor use default number of laps
2014-08-18 15:16:53 +02:00
konstin
e400b5c212
improve readability
2014-08-18 15:15:22 +02:00
konstin
2f6424c3a2
replace unecessary NULL-checks
2014-08-18 15:11:51 +02:00
hiker
fe62df253d
Exit quicker if a request is being executed when stk is quit.
2014-08-18 22:43:26 +10:00
hiker
b2a936c8cd
Fix crash caused when downloading requests for icons were still
...
executing at game end.
2014-08-18 22:42:27 +10:00
Marianne Gagnon
fcb80cdb2c
Update thunderbird to have new-engine-friendly traffic light animation
2014-08-17 19:33:45 -04:00
Marianne Gagnon
83a1acc961
Merge branch 'save_gp'
2014-08-16 15:42:46 -04:00