vlj
|
2b1c5be315
|
Use more aggressive culling.
|
2014-09-03 03:07:45 +02:00 |
|
vlj
|
d51754c237
|
Fix culling of solid node for good
|
2014-09-03 02:54:33 +02:00 |
|
vlj
|
55b5194673
|
Fix culling
|
2014-09-03 02:41:32 +02:00 |
|
vlj
|
d617e36f22
|
Fix poly counter with OpenMP
|
2014-09-03 02:27:47 +02:00 |
|
vlj
|
0bc8befc57
|
Use Irrlicht culling function
|
2014-09-03 01:50:23 +02:00 |
|
vlj
|
13e1a40b7b
|
Remove stkinstancedscenenode.h/cpp
|
2014-09-03 01:33:52 +02:00 |
|
vlj
|
cf85f97315
|
Fix crash with RSM
|
2014-09-03 01:29:24 +02:00 |
|
Marianne Gagnon
|
102e517497
|
Remove manual LOD code, it's now automatic
|
2014-09-02 18:54:38 -04:00 |
|
vlj
|
3083df450f
|
Gather object in instanced calls
|
2014-09-02 23:23:23 +02:00 |
|
Vincent Lejeune
|
0fa13334ea
|
Increase instance buffer size
|
2014-09-02 20:18:23 +02:00 |
|
Vincent Lejeune
|
dfbae2ea07
|
Remove instancing
|
2014-09-02 20:18:22 +02:00 |
|
Vincent Lejeune
|
3cea173ee2
|
Check for draw indirect support
|
2014-09-02 20:18:22 +02:00 |
|
Vincent Lejeune
|
96c2c8c6b7
|
Add glDrawElementsIndirect support
|
2014-09-02 20:18:21 +02:00 |
|
hiker
|
6982e3d0ae
|
Merge branch 'master' of github.com:supertuxkart/stk-code
|
2014-09-02 09:52:15 +10:00 |
|
hiker
|
06915cc354
|
Fix compilation on very old mesa versions. vlj, please check.
|
2014-09-02 09:51:30 +10:00 |
|
Vincent Lejeune
|
480d281f52
|
Fix crash reported when using plunger.
|
2014-09-02 01:19:34 +02:00 |
|
Vincent Lejeune
|
0b0cf09dd6
|
Try to fix build
|
2014-09-02 01:08:08 +02:00 |
|
Deve
|
57240124ba
|
Rename rain class to weather
|
2014-09-01 20:18:06 +02:00 |
|
Deve
|
7d0dec5c49
|
Handle lightning and sound in weather property
|
2014-09-01 20:18:06 +02:00 |
|
auriamg
|
27fb1f6254
|
Merge pull request #1493 from marcoll/master
Reset the scroll offset when clearing a dynamic ribbon widget
|
2014-08-31 19:05:06 -04:00 |
|
Marc Coll Carrillo
|
76b4f929df
|
Reset the scroll offset when clearing a dynamic ribbon widget
|
2014-08-31 17:54:40 +02:00 |
|
Marianne Gagnon
|
fd1f2537d4
|
Modify LOD node to use cleaner technique
|
2014-08-30 21:24:16 -04:00 |
|
vlj
|
5c1b24b4e4
|
Factorise a common interface to stkmeshscenenode/animatedmesh
|
2014-08-31 01:18:54 +02:00 |
|
Deve
|
47b46558f2
|
A bit better formatting in world status
|
2014-08-30 18:37:57 +02:00 |
|
Deve
|
507d9566a0
|
Don't start rain sound too early
|
2014-08-30 18:37:57 +02:00 |
|
Deve
|
d8f61e336e
|
Move creating rain to world class because now it doesn't depend on cameras.
|
2014-08-30 18:37:57 +02:00 |
|
Deve
|
52384f151c
|
Merge pull request #1490 from fenicks/master
Add libxrandr-dev in Ubuntu dependencies command example.
|
2014-08-30 12:30:37 +02:00 |
|
Christian Kakesa
|
e791ca82f1
|
Add libxrandr-dev in Ubuntu dependencies command example.
|
2014-08-30 12:16:42 +02:00 |
|
Marianne Gagnon
|
a8c5ab43d3
|
Rename variable + bugfix
|
2014-08-29 21:09:12 -04:00 |
|
Marianne Gagnon
|
90396678b7
|
Separate lightshaft from sun
|
2014-08-29 20:28:19 -04:00 |
|
vlj
|
af4575f6db
|
Fix crash on nvidia linux
|
2014-08-30 01:03:01 +02:00 |
|
vlj
|
fc80ebbbcb
|
Use storage buffer for vao manager
|
2014-08-29 21:59:05 +02:00 |
|
vlj
|
1e1ba34f45
|
Use a separate update() member
|
2014-08-29 21:59:04 +02:00 |
|
Deve
|
61d70ea599
|
Add rain sound
|
2014-08-29 21:54:17 +02:00 |
|
Deve
|
5a937d6f12
|
Fixed creating rain class
|
2014-08-29 21:54:17 +02:00 |
|
Vlj
|
537d435f7f
|
Add some compile time check
|
2014-08-29 21:29:18 +02:00 |
|
Deve
|
50319c7c58
|
Check if user config dir exists
|
2014-08-29 21:12:00 +02:00 |
|
Vincent Lejeune
|
99b110cc99
|
Use uvec2 instead of sampler2D
|
2014-08-29 01:30:19 +02:00 |
|
vlj
|
ae18730c92
|
Use ATI instead of AMD in vendor name.
|
2014-08-28 22:08:56 +02:00 |
|
vlj
|
5878cb35ec
|
Implement runtime detection of srgb bindless fix
|
2014-08-28 22:02:12 +02:00 |
|
Vincent Lejeune
|
a3b8494ad5
|
Remove Base Vertex/Offset if base instance is unavailable
|
2014-08-27 22:27:06 +02:00 |
|
Vincent Lejeune
|
998b5a89ac
|
Fix transparents
|
2014-08-27 19:32:45 +02:00 |
|
Vincent Lejeune
|
5a212989df
|
Fix build on travis
|
2014-08-27 17:44:24 +02:00 |
|
vlj
|
00049f2f04
|
Init texture only once, not each frame
|
2014-08-27 17:22:59 +02:00 |
|
hiker
|
46396f4a7e
|
Fix #1484 (crash on windows in release mode).
|
2014-08-27 13:46:42 +10:00 |
|
Vincent Lejeune
|
4cb8955f83
|
Free texture memory when an object is destroyed
|
2014-08-26 23:58:42 +02:00 |
|
Vincent Lejeune
|
a1ec19e672
|
Factorise AZDO related code
|
2014-08-26 23:52:48 +02:00 |
|
vlj
|
53c52470ee
|
Use one call for each shadow cascade instead of a big one.
|
2014-08-26 21:56:16 +02:00 |
|
Vincent Lejeune
|
4f411ccdb1
|
Fix spheremap shader
|
2014-08-26 21:05:43 +02:00 |
|
Vincent Lejeune
|
264a9dbe46
|
Do not split animated mesh from static list
|
2014-08-26 20:45:55 +02:00 |
|