Increase instance buffer size
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dfbae2ea07
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@ -276,6 +276,7 @@ void STKMeshSceneNode::render()
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if (immediate_draw)
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{
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return;
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glDisable(GL_CULL_FACE);
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if (!spareWhiteTex)
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spareWhiteTex = getUnicolorTexture(video::SColor(255, 255, 255, 255));
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