Commit Graph

12724 Commits

Author SHA1 Message Date
vlj
af9c3d53b7 Use template to declare shader texture usage. 2014-08-19 22:06:49 +02:00
vlj
2a473a550a Remove wrappers. 2014-08-19 17:30:44 +02:00
vlj
92e5126ebf Fix travis ci 2014-08-19 17:16:27 +02:00
Vincent Lejeune
4641854c49 Factorize gl headers include in a separate file.
It should avoid conflict with Xorg headers
2014-08-19 17:01:45 +02:00
vlj
5128ab920b Fix build 2014-08-19 17:01:32 +02:00
Vincent Lejeune
30c91217a7 Factorize gl headers include in a separate file.
It should avoid conflict with Xorg headers
2014-08-19 16:52:49 +02:00
vlj
bd7ec06d49 Fix build 2014-08-19 16:52:43 +02:00
Vincent Lejeune
da843cc8c1 Add sampler object support 2014-08-19 02:36:06 +02:00
vlj
bdd7951c46 Split animated meshes list from the others 2014-08-19 02:35:51 +02:00
Marianne Gagnon
9af41a5166 Add actual light under thunderbird 2014-08-18 20:01:45 -04:00
Vincent Lejeune
da90ea491e Unlit material supports tex matrix 2014-08-19 01:36:06 +02:00
auriamg
fcbc41171e Merge pull request #1463 from konstin/gp_editor_laps
small improvements to the gp editor
2014-08-18 19:04:43 -04:00
Deve
0dc34b2c0d xrandr: few more checks
- try to run in windowed mode if no output was found
 - close display correctly in case of no output
 - add few warnings
2014-08-18 20:56:30 +02:00
konstin
33686e9abc make gp editor use default number of laps 2014-08-18 15:16:53 +02:00
konstin
e400b5c212 improve readability 2014-08-18 15:15:22 +02:00
konstin
2f6424c3a2 replace unecessary NULL-checks 2014-08-18 15:11:51 +02:00
hiker
fe62df253d Exit quicker if a request is being executed when stk is quit. 2014-08-18 22:43:26 +10:00
hiker
b2a936c8cd Fix crash caused when downloading requests for icons were still
executing at game end.
2014-08-18 22:42:27 +10:00
Marianne Gagnon
fcb80cdb2c Update thunderbird to have new-engine-friendly traffic light animation 2014-08-17 19:33:45 -04:00
Marianne Gagnon
83a1acc961 Merge branch 'save_gp' 2014-08-16 15:42:46 -04:00
Marianne Gagnon
9992f3afa6 bugfix 2014-08-16 15:42:35 -04:00
Marianne Gagnon
5ed8358505 Misc fixes, null crash on invalid billboards, some non-weather particle emitters incorrectly created with Y randomization 2014-08-16 15:26:39 -04:00
Deve
3e3a27252a xrandr: fixed memory leak 2014-08-16 16:02:22 +02:00
Deve
a9bd12bfab xrandr: use primary output if window manager reports this information 2014-08-16 12:21:55 +02:00
Deve
990a297154 Get real width and height of best fit resolution only if resolutions list is not empty. 2014-08-16 12:21:55 +02:00
hiker
8c525ab2d4 Make the physics settings configurable, but default to use the old
settings for now.
2014-08-16 10:20:24 +10:00
hiker
6d5651f357 Test to see if the physics work better. 2014-08-16 09:44:00 +10:00
Marianne Gagnon
af33992691 Remove accidentally added file 2014-08-15 18:34:59 -04:00
vlj
8b81d0ac3f Map UBO to change its value. 2014-08-16 00:33:47 +02:00
vlj
5f6d0bd63c Use stream storage for ubo 2014-08-16 00:19:45 +02:00
vlj
cbd77b469c Do not use srgb fbo if ubo workaround is enabled. 2014-08-15 22:06:05 +02:00
vlj
f77695c098 Add Tangent/Bitangent in instanced object shader. 2014-08-15 17:15:19 +02:00
Deve
d45429bf88 First destroy the window, then restore resolution.
This may solve some possible issues with WM fullscreen.
2014-08-15 11:34:16 +02:00
Vlj
7fbe529e6f Forget to add Tangent/BiTangent with pre 330 2014-08-15 02:14:30 +02:00
Vlj
647a5d6990 Fix skybox generation with non square textures 2014-08-15 02:14:30 +02:00
Marianne Gagnon
0a95344a01 Fix potentiel crash 2014-08-14 19:54:35 -04:00
Marianne Gagnon
c425e7e153 Also export GPU markers to CSV 2014-08-14 19:41:33 -04:00
Marianne Gagnon
58f509d953 Fix vlj's profiler code, only worked in single player 2014-08-14 19:08:21 -04:00
Vlj
d3ec1a27ce Completly unroll the loop 2014-08-15 00:02:43 +02:00
Vlj
4829b8ddd8 Manually unroll rh shader 2014-08-14 23:58:11 +02:00
Vincent Lejeune
07bff38427 Fix a typo. 2014-08-14 21:45:31 +02:00
Vincent Lejeune
f9c692052e Try a fix for nvidia and GI 2014-08-14 21:26:16 +02:00
vlj
49779d36bf Do not update mesh in shadow pass.
It may introduce some 1 frame latency between shadows and geometry but
in practice it's not noticeable.
2014-08-14 18:55:21 +02:00
vlj
33e3b43346 Add a (quite big) timeout to sync. 2014-08-14 18:40:14 +02:00
Vlj
8ec4fb6308 Use sync object 2014-08-14 18:12:15 +02:00
vlj
18981ff943 Set unsynchronized bit in transparent pass 2014-08-14 16:29:59 +02:00
vlj
1c7fe8c518 Use mapbuffer to modify animated mesh buffer content. 2014-08-14 16:14:36 +02:00
vlj
6ef8f666ee Add mapbuffer glfunction. 2014-08-14 16:06:42 +02:00
vlj
d1f83c0334 Properly clean/regen vbo in updatevbo() 2014-08-14 14:27:18 +02:00
vlj
9840650038 Update some data usage hint. 2014-08-14 14:11:04 +02:00