object is not in the track directory (but in the
shared model directory).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7860 178a84e3-b1eb-0310-8ba1-8eac791a3b58
for water splashes is now being detected. Note: existing tracks
need to be updated.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7706 178a84e3-b1eb-0310-8ba1-8eac791a3b58
hit the terrain. In this case the original position is kept.
Additionally the raycast starts from a slightly higher position
to allow for some floating point errors in the projection.
Fixe bug #63 (floating powerups).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7704 178a84e3-b1eb-0310-8ba1-8eac791a3b58
against the dynamics world, it's now using a raycast against the triangle
mesh only (i.e. a single collision body instead of the whole world).
Besides being faster, this will allow raycasts with material detection
against the 'gfx' (surface) mesh.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7694 178a84e3-b1eb-0310-8ba1-8eac791a3b58
is still in but commented out - it looks quite for in the shorter
tracks imho).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7678 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(and below water meshes), so that water splashes can be displayed at
the proper position (not used atm).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7665 178a84e3-b1eb-0310-8ba1-8eac791a3b58
our naming convention, also changed contentsVector
to m_contents_vector, and removed unused add method
(which is using an iterator, which would not work
when using aligned_arrays on windows anyway).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7602 178a84e3-b1eb-0310-8ba1-8eac791a3b58
the normals of some tracks need to be fixed).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7600 178a84e3-b1eb-0310-8ba1-8eac791a3b58
wrong export options (resave with normals to fix) and make the items look 2d.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7222 178a84e3-b1eb-0310-8ba1-8eac791a3b58
allowing us to use the same base class for billboard.
2) Fixed billboard implementation: billboards are now properly removed,
and can also be IPO animated.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6861 178a84e3-b1eb-0310-8ba1-8eac791a3b58
after crossing the lap counting line that's larger than 2.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6821 178a84e3-b1eb-0310-8ba1-8eac791a3b58
had a rotation applied. Due to this bug an incorrect rotation was applied
to the mesh, resulting in the wrong bullet mesh, so that the collision
was not detected).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6818 178a84e3-b1eb-0310-8ba1-8eac791a3b58
minimum height when a transformation is applied (which
in part explains why slipstreaming sometimes didn't work).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6710 178a84e3-b1eb-0310-8ba1-8eac791a3b58
be flat now and not slightly raised anymore. This fixes bug 3114770.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6691 178a84e3-b1eb-0310-8ba1-8eac791a3b58
but only the quads actually used in the graph.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6626 178a84e3-b1eb-0310-8ba1-8eac791a3b58
which means that if there is more than one activation line, you only needed to
cross the last one).
This will break proper lap counting in all tracks!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6530 178a84e3-b1eb-0310-8ba1-8eac791a3b58
defined in a scene file than there are karts in the race.
Fixed handling of start entries without position values
in scene.xml files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6487 178a84e3-b1eb-0310-8ba1-8eac791a3b58
specific number of karts, and light settings
in track.xml (which can be set using the track
exporter in scene.xml).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6465 178a84e3-b1eb-0310-8ba1-8eac791a3b58
the mesh in the b3d file).
2) Changed m_init_* variables from Vec3 to core::vector3df.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6394 178a84e3-b1eb-0310-8ba1-8eac791a3b58
already degrees, they were converted to degrees again.
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direction of light to point to (0,0,0).
ATM if no light position is specified, it will fall back to the
previous default value of (180, 45, 45) as direction, but some
tracks might need adjustment now.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6286 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- Karts will now start forwards_distance after the lap counting line,
meaning they will start behind the 'checkers' line.
- Every 2nd row is now moved 0.5*sidewards_distance to the right,
meaning that there is much more space ahead of the kart for
quick starts (i.e. the kart can drive between the karts in
the row ahead of it).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6285 178a84e3-b1eb-0310-8ba1-8eac791a3b58
the lap counting line in the very first frame. To avoid this,
karts will now start 0.1 units behind the lap counting line.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6278 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and the scene.xml file can specify how many karts to set in one row, and the
distance between karts in X and Z direction.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6256 178a84e3-b1eb-0310-8ba1-8eac791a3b58
falls down into the castle, it would be rescued to the floor of the castle, giving
it a huge benefit.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6175 178a84e3-b1eb-0310-8ba1-8eac791a3b58
make sure that player ranking is always accurate. It's not used atm,
but around for testing.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6167 178a84e3-b1eb-0310-8ba1-8eac791a3b58
have more than one lap line, which will always be in synch (i.e.
if one is triggered, all will be set to inactive).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6161 178a84e3-b1eb-0310-8ba1-8eac791a3b58
which can give a false positive on certain platforms due to
floating point errors.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6159 178a84e3-b1eb-0310-8ba1-8eac791a3b58