Don't use particles when GFX are off

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7598 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2011-02-03 03:10:44 +00:00
parent aa9068070d
commit 107f479e87

View File

@ -833,7 +833,7 @@ void Track::loadTrackModel(World* parent, unsigned int mode_id)
{
m_check_manager = new CheckManager(*node, this);
}
else if (name=="particle-emitter")
else if (name=="particle-emitter" && UserConfigParams::m_graphical_effects)
{
std::string path;
irr::core::vector3df emitter_origin;