Fixed material properties on water
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7949 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -842,7 +842,7 @@ void Track::createWater(const XMLNode &node)
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node.get("model", &model_name);
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std::string full_path = m_root+"/"+model_name;
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scene::IAnimatedMesh *mesh = irr_driver->getSceneManager()->getMesh(full_path.c_str());
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scene::IAnimatedMesh *mesh = irr_driver->getAnimatedMesh(full_path.c_str());
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float wave_height = 2.0f;
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float wave_speed = 300.0f;
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