Correct a few FIXMEs + minor style improvements
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7227 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -151,6 +151,19 @@ public:
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}
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}
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static bool hasAI(const MinorRaceModeType mode)
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{
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switch (mode)
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{
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case MINOR_MODE_NORMAL_RACE: return true;
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case MINOR_MODE_TIME_TRIAL: return true;
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case MINOR_MODE_FOLLOW_LEADER: return true;
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case MINOR_MODE_3_STRIKES: return false;
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default: assert(false); return NULL;
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}
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}
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// ------------------------------------------------------------------------
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/** Returns the minor mode id from a string identifier. This function is
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* used from challenge_data, which reads the mode from a challenge file.
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@ -26,17 +26,13 @@
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#include "io/file_manager.hpp"
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#include "modes/world_with_rank.hpp"
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#include "states_screens/dialogs/race_over_dialog.hpp"
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#include "states_screens/feature_unlocked.hpp"
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#include "states_screens/main_menu_screen.hpp"
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#include "states_screens/race_setup_screen.hpp"
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#include "utils/string_utils.hpp"
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DEFINE_SCREEN_SINGLETON( RaceResultGUI );
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// FIXME: debug only!!!!!!!!!
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#include "karts/kart_properties_manager.hpp"
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#include "states_screens/feature_unlocked.hpp"
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// FIXME: debug end
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/** Constructor, initialises internal data structures.
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*/
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RaceResultGUI::RaceResultGUI() : Screen("race_result.stkgui", /*pause race*/ false)
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@ -99,19 +99,19 @@ void RaceSetupScreen::eventCallback(Widget* widget, const std::string& name, con
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DynamicRibbonWidget* w = dynamic_cast<DynamicRibbonWidget*>(widget);
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const std::string selectedMode = w->getSelectionIDString(PLAYER_ID_GAME_MASTER);
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if (selectedMode == "normal")
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if (selectedMode == IDENT_STD)
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{
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race_manager->setMinorMode(RaceManager::MINOR_MODE_NORMAL_RACE);
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UserConfigParams::m_game_mode = CONFIG_CODE_NORMAL;
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StateManager::get()->pushScreen( TracksScreen::getInstance() );
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}
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else if (selectedMode == "timetrial")
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else if (selectedMode == IDENT_TTRIAL)
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{
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race_manager->setMinorMode(RaceManager::MINOR_MODE_TIME_TRIAL);
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UserConfigParams::m_game_mode = CONFIG_CODE_TIMETRIAL;
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StateManager::get()->pushScreen( TracksScreen::getInstance() );
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}
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else if (selectedMode == "ftl")
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else if (selectedMode == FTL_IDENT)
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{
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// Make sure there are at least three karts, otherwise FTL doesn't
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if(race_manager->getNumberOfKarts()<3)
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@ -121,7 +121,7 @@ void RaceSetupScreen::eventCallback(Widget* widget, const std::string& name, con
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UserConfigParams::m_game_mode = CONFIG_CODE_FTL;
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StateManager::get()->pushScreen( TracksScreen::getInstance() );
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}
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else if (selectedMode == "3strikes")
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else if (selectedMode == STRIKES_IDENT)
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{
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race_manager->setMinorMode(RaceManager::MINOR_MODE_3_STRIKES);
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UserConfigParams::m_game_mode = CONFIG_CODE_3STRIKES;
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@ -148,12 +148,12 @@ void RaceSetupScreen::onGameModeChanged()
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DynamicRibbonWidget* w2 = getWidget<DynamicRibbonWidget>("gamemode");
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assert( w2 != NULL );
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std::string gamemode = w2->getSelectionIDString(PLAYER_ID_GAME_MASTER);
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std::string gamemode_str = w2->getSelectionIDString(PLAYER_ID_GAME_MASTER);
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RaceManager::MinorRaceModeType gamemode = RaceManager::getModeIDFromInternalName(gamemode_str.c_str());
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// deactivate the AI karts count widget for modes for which we have no AI
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//FIXME? Don't hardcode here which modes have an AI and which don't
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SpinnerWidget* kartamount = getWidget<SpinnerWidget>("aikartamount");
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if (gamemode == "3strikes")
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if (!RaceManager::hasAI(gamemode))
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{
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kartamount->setDeactivated();
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@ -199,13 +199,13 @@ void RaceSetupScreen::init()
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//FIXME: avoid duplicating descriptions from the help menu!
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name1 += _("All blows allowed, so catch weapons and make clever use of them!");
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w2->addItem( name1, "normal", RaceManager::getIconOf(RaceManager::MINOR_MODE_NORMAL_RACE));
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w2->addItem( name1, IDENT_STD, RaceManager::getIconOf(RaceManager::MINOR_MODE_NORMAL_RACE));
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irr::core::stringw name2 = irr::core::stringw(
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RaceManager::getNameOf(RaceManager::MINOR_MODE_TIME_TRIAL)) + L"\n";
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//FIXME: avoid duplicating descriptions from the help menu!
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name2 += _("Contains no powerups, so only your driving skills matter!");
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w2->addItem( name2, "timetrial", RaceManager::getIconOf(RaceManager::MINOR_MODE_TIME_TRIAL));
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w2->addItem( name2, IDENT_TTRIAL, RaceManager::getIconOf(RaceManager::MINOR_MODE_TIME_TRIAL));
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if (unlock_manager->isLocked("followtheleader"))
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{
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@ -218,7 +218,7 @@ void RaceSetupScreen::init()
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RaceManager::getNameOf(RaceManager::MINOR_MODE_FOLLOW_LEADER)) + L"\n";
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//I18N: short definition for follow-the-leader game mode
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name3 += _("Keep up with the leader kart but don't overtake it!");
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w2->addItem(name3, "ftl", RaceManager::getIconOf(RaceManager::MINOR_MODE_FOLLOW_LEADER), false);
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w2->addItem(name3, FTL_IDENT, RaceManager::getIconOf(RaceManager::MINOR_MODE_FOLLOW_LEADER), false);
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}
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if (race_manager->getNumPlayers() > 1)
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@ -227,7 +227,7 @@ void RaceSetupScreen::init()
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RaceManager::getNameOf(RaceManager::MINOR_MODE_3_STRIKES)) + L"\n";
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//FIXME: avoid duplicating descriptions from the help menu!
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name4 += _("Hit others with weapons until they lose all their lives. (Only in multiplayer games)");
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w2->addItem( name4, "3strikes", RaceManager::getIconOf(RaceManager::MINOR_MODE_3_STRIKES));
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w2->addItem( name4, STRIKES_IDENT, RaceManager::getIconOf(RaceManager::MINOR_MODE_3_STRIKES));
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}
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@ -237,16 +237,16 @@ void RaceSetupScreen::init()
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switch (UserConfigParams::m_game_mode)
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{
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case CONFIG_CODE_NORMAL :
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w2->setSelection("normal", PLAYER_ID_GAME_MASTER, true);
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w2->setSelection(IDENT_STD, PLAYER_ID_GAME_MASTER, true);
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break;
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case CONFIG_CODE_TIMETRIAL :
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w2->setSelection("timetrial", PLAYER_ID_GAME_MASTER, true);
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w2->setSelection(IDENT_TTRIAL, PLAYER_ID_GAME_MASTER, true);
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break;
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case CONFIG_CODE_FTL :
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w2->setSelection("ftl", PLAYER_ID_GAME_MASTER, true);
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w2->setSelection(FTL_IDENT, PLAYER_ID_GAME_MASTER, true);
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break;
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case CONFIG_CODE_3STRIKES :
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w2->setSelection("3strikes", PLAYER_ID_GAME_MASTER, true);
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w2->setSelection(STRIKES_IDENT, PLAYER_ID_GAME_MASTER, true);
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break;
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}
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@ -552,7 +552,6 @@ int QuadGraph::findOutOfRoadSector(const Vec3& xyz,
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//-----------------------------------------------------------------------------
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/** Takes a snapshot of the driveline quads so they can be used as minimap.
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* \param where the top left and lower right corner for the mini map. ??? FIXME
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*/
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video::ITexture *QuadGraph::makeMiniMap(const core::dimension2du &dimension,
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const std::string &name,
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@ -70,24 +70,24 @@ void QuadSet::getPoint(const XMLNode *xml, const std::string &attribute_name,
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} // getPoint
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// -----------------------------------------------------------------------------
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void QuadSet::load(const std::string &filename) {
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void QuadSet::load(const std::string &filename)
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{
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m_min = Vec3( 99999, 99999, 99999);
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m_max = Vec3(-99999, -99999, -99999);
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XMLNode *xml = file_manager->createXMLTree(filename);
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if(!xml || xml->getName()!="quads")
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{
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fprintf(stderr, "QuadSet '%s' not found.\n", filename.c_str());
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fprintf(stderr, "[QuadSet::load] ERROR : QuadSet '%s' not found.\n", filename.c_str());
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return;
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//FIXME exit(-1);
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}
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for(unsigned int i=0; i<xml->getNumNodes(); i++)
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{
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const XMLNode *xml_node = xml->getNode(i);
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if(xml_node->getName()!="quad")
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{
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printf("Unsupported node type '%s' found in '%s' - ignored.\n",
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xml_node->getName().c_str(), filename.c_str());
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printf("[QuadSet::load] WARNING: Unsupported node type '%s' found in '%s' - ignored.\n",
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xml_node->getName().c_str(), filename.c_str());
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continue;
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}
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Vec3 p0, p1, p2, p3;
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@ -393,10 +393,12 @@ void Track::convertTrackToBullet(scene::ISceneNode *node)
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// overwrite the elements on the diagonal, making any rotation incorrect.
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mat_scale.setScale(scale);
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mat *= mat_scale;
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for(unsigned int i=0; i<mesh->getMeshBufferCount(); i++) {
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for(unsigned int i=0; i<mesh->getMeshBufferCount(); i++)
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{
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scene::IMeshBuffer *mb = mesh->getMeshBuffer(i);
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// FIXME: take translation/rotation into account
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if(mb->getVertexType()!=video::EVT_STANDARD) {
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if(mb->getVertexType()!=video::EVT_STANDARD)
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{
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fprintf(stderr, "WARNING: Physics::convertTrack: Ignoring type '%d'!",
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mb->getVertexType());
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continue;
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@ -90,9 +90,6 @@ TrackObject::TrackObject(const XMLNode &xml_node)
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m_node->setPosition(m_init_xyz);
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m_node->setRotation(m_init_hpr);
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m_node->setScale(m_init_scale);
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// FIXME (to-be-removed) If something looks polygonal
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// re-export with normals instead of setting false here
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//m_node->setMaterialFlag(video::EMF_LIGHTING, false);
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}
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reset();
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} // TrackObject
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@ -73,7 +73,6 @@ Translations::Translations()
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if (sizeof(wchar_t) == 4)
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{
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// FIXME: will probably not work on PPC maccs
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if (IS_LITTLE_ENDIAN) bind_textdomain_codeset(PACKAGE, "UTF-32LE");
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else bind_textdomain_codeset(PACKAGE, "UTF-32BE");
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}
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@ -187,7 +186,7 @@ const wchar_t* Translations::w_gettext(const char* original)
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}
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//std::cout << " (len=" << len << ")\n";
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FriBidiCharType pbase_dir = FRIBIDI_TYPE_ON; //FIXME: what's that?
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FriBidiCharType pbase_dir = FRIBIDI_TYPE_ON; // Not sure what's that for, but it seems to work...
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static FriBidiChar fribidiOutput[FRIBIDI_BUFFER_SIZE];
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for (n = 0; n < 512 ; n++) { fribidiOutput[n] = 0; }
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