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Commit Graph

789 Commits

Author SHA1 Message Date
Tiger Wang
a5ec2d8ca2 Fixed fall damage
* Fixes #3216
2016-06-01 23:46:24 +01:00
Pokechu22
a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
LogicParrot
b3d4e0fca6 Fixed death on teleportation or leaving Minecart (#3181) 2016-05-03 10:48:39 +03:00
LogicParrot
adac9cb68e Fix crash on world travel (#3180) 2016-05-03 10:05:48 +03:00
LogicParrot
5265c6aaf6 Proper minecart DoSetSpeed Override (#3174)
Closes #3173, Introduced in #3037.
2016-04-30 13:07:35 +03:00
Woazboat
0d5a219eff Fix minecart block collision on curved rails 2016-04-22 22:56:40 +02:00
LogicParrot
250e50c01e Fix issues below y = 0 2016-04-18 21:58:57 +03:00
Marvin Kopf
01a100dc97 Add speed limit enforcement for minecarts 2016-04-15 01:59:18 +02:00
LogicParrot
9bec04ab1e Fix occasional freeze bug 2016-04-13 15:44:08 +03:00
LogicParrot
bb0e885589 Minor improvements to player freeze 2016-04-05 21:47:49 +03:00
LogicParrot
a431b45641 Improved player freeze code 2016-04-05 14:20:50 +03:00
LogicParrot
dd0ce3287f Players never fall through unloaded chunks or end up inside solids on teleport 2016-03-31 21:35:43 +03:00
LogicParrot
e223eec1c0 Player death crashfix 2016-03-31 19:55:59 +03:00
LogicParrot
9e796f4e62 MoveToWorld defaults to spawnpoint 2016-03-30 11:42:06 +03:00
LogicParrot
8b184e8083 Bed's world is now saved 2016-03-29 15:50:29 +03:00
Mattes D
e3d34d9917 Revert "Lua callback" 2016-03-21 09:58:15 +01:00
Blitz Rakete
4e0f829729 Fixed leaping potion not giving jump boost 2016-03-18 11:54:28 +01:00
Mattes D
af200dfaae Changed cLuaWindow callbacks to use cLuaState::cCallback. 2016-03-17 19:29:03 +01:00
LogicParrot
83459d0d89 Proper entity destruction in non-ticking chunks 2016-02-19 07:05:22 +02:00
Marvin Kopf
f96903c661 Fix minecart entity collision
* Minecarts no longer handle a collision if the entity is behind them.
* Minecarts will leave the pushing after a collision on a straight rail to the entity.
2016-02-16 17:02:05 +01:00
LogicParrot
3efdfca61d remove cWorld::createAndInitializeWorld 2016-02-08 12:17:10 +02:00
LogicParrot
ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
LogicParrot
4aade202e0 cMonster::m_Target safety across worlds 2016-02-03 22:50:17 +02:00
LogicParrot
a5403c8976 Merge pull request #2941 from LogicParrot/chunkBug2
[Attempt 2] Fixed cChunk::m_Entities corruption upon world travel
2016-02-03 20:19:11 +02:00
LogicParrot
07b7fd4ad3 Fixed cChunk::m_Entities corruption upon world travel 2016-02-02 17:55:00 +02:00
Marvin Kopf
a1c48f4853 Fix cPawn pushing
cPawn instances can no longer push an entity they are attached to. cEntity now has a IsAttachedTo method.
2016-02-02 14:57:20 +01:00
Mathias
89f3dec7ac Updated old forum links 2016-01-31 02:25:03 +02:00
LogicParrot
439b3304f4 Improved tamed wolf pack cooperation and projectile reactions 2016-01-22 21:16:27 +02:00
LogicParrot
d344e574de Spiders now friendly at daylight, new cChunk functions 2016-01-21 08:21:29 +02:00
LogicParrot
1379b92edf Fixed wrong knockback direction after explosion damage 2016-01-16 18:48:07 +02:00
LogicParrot
8c12227687 Fix crash when tamed wolf is hit by arrows 2016-01-16 16:37:37 +02:00
LogicParrot
5ca2f4fd0c Merge pull request #2875 from LogicParrot/fallDamage
Fix fall damage crash when tamed wolves neabry
2016-01-16 11:56:19 +02:00
LogicParrot
0601adba25 Fix fall damage crash when tamed wolves neabry 2016-01-16 11:29:11 +02:00
bibo38
41aa7cf123 Limited the username length to 16 characters.
This fixes a client crash, because Minecraft requires that a username is not longer than 16 characters.
See also: http://minecraft.gamepedia.com/The_Player#Name
Fixes #2545
2016-01-13 09:55:48 +01:00
LogicParrot
359e772dee Tamed wolf assists owner (attack / defence) 2016-01-12 11:47:59 +02:00
Mattes D
491dbda7d3 Fixed Clang warnings. 2016-01-06 16:20:12 +01:00
Mattes D
80e1eb37dd Renamed leftover strings to Cuberite / Server, as needed.
Also upgraded the user setting file for MSVC to 2013.
2016-01-01 21:05:09 +01:00
Safwat Halaby
400f875918 Freeze player until chunk is loaded 2015-12-25 17:47:06 +02:00
Lukas Pioch
d620dcdd08 Moved variables into scope, removed unused variables and fixed variables 2015-12-17 10:48:36 +01:00
Gargaj
66e6589883 blockheight mechanism 2015-12-13 15:16:15 +01:00
Gargaj
d05fdbdee9 Test for correct coordinates when fishing
Fun fact: this was able to actually deadlock the server depending on where you were standing :)
2015-12-10 20:54:55 +01:00
Julian Laubstein
d75ab544f4 Small spelling issues fixed 2015-12-08 21:58:53 +01:00
Gargaj
4132ff495c Spawn chickens from eggs as babies
This actually works now with the breeding patch (would also close https://github.com/cuberite/cuberite/pull/2366)
2015-12-05 15:54:34 +01:00
Gargaj
4ae3b64b07 implement breeding 2015-11-29 20:14:28 +01:00
Dave Tucker
83870f9fc0 Add enum for Sound and Particle Effects
Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
samoatesgames
19ea5d5423 Improved spawn location calculations.
- Supports Overworld and Nether spawns.
 - Supports spawning under objects, but still above ground (e.g. under the leaves of a tree).
 - Protects against spawning in oceans.
 - Protects against spawning in water.
 - Uses a radial search about the origin, rather than a linear.
 - Correctly calculates Nether spawn on spawn world generation (fixes: cuberite#2548)
 - Fixes a bug in CheckPlayerSpawnPoint() where the X offset was used in both the X and Z coords (BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x);)
2015-11-13 15:08:16 +00:00
Gargaj
5e840cf86f Avoid reading out of bounds
as per https://github.com/cuberite/cuberite/pull/2630#discussion_r44377411
2015-11-10 22:22:28 +01:00
Gargaj
67e6da4627 Avoid division by zero
It won't do much because direction will still be a nullvector, but it at least avoids a CPU spike.
2015-11-10 18:00:14 +01:00
Gargaj
51f8e0e36c fix shallow water + add future code for liquid fall dampening 2015-11-10 00:36:15 +01:00
Gargaj
ad1e24e50b code style 2015-11-07 13:32:52 +01:00