Mattes D
d33112b6b1
Merge pull request #321 from mc-server/1.7pickupsfix
...
Fix for entity spawning in general
2013-11-08 08:41:46 -08:00
Mattes D
71461dccbc
Merge pull request #322 from tonibm19/master
...
Now chicken drop eggs
2013-11-08 08:33:14 -08:00
tonibm19
705e6c1301
Changed variable name
2013-11-08 17:16:36 +01:00
tonibm19
2cf93b8e25
Changed variable name
2013-11-08 17:15:28 +01:00
tonibm19
20d9886847
Now chicken drop eggs
2013-11-08 14:04:41 +01:00
tonibm19
4d7695549a
Now chickens can drop eggs.
...
They drop an egg every 5 or 10 minutes.
2013-11-08 14:04:00 +01:00
Tiger Wang
41451100c1
Added hardcore client effect
...
Also fixed multiple world comments issue.
2013-11-07 22:33:46 +00:00
Tiger Wang
21d835b594
Fix for entity spawning in general
2013-11-07 20:58:47 +00:00
Mattes D
6179108756
Merge pull request #320 from mc-server/1.7pickupsfix
...
Fix for 1.7 pickup spawning
2013-11-07 12:07:27 -08:00
Tiger Wang
4722a90a0b
Possible fix for 1.7 pickup spawning
2013-11-07 18:49:48 +00:00
madmaxoft
e7ba63b43c
ProtoProxy: Fixed SpawnMob packet.
2013-11-07 17:13:25 +01:00
madmaxoft
034a283a28
Protocol 1.7: Fixed the Spawn Mob packet.
...
This should fix #318
2013-11-07 17:11:36 +01:00
madmaxoft
088f7f68fc
Protocol 1.7: Added the remaining server-bound packets.
2013-11-06 22:27:09 +01:00
madmaxoft
edc848439a
Protocol 1.7: Added more server-bound packets.
2013-11-06 20:48:56 +01:00
madmaxoft
cc54f4f836
Protocol 1.7: Finished the client-bound packets.
2013-11-06 20:48:56 +01:00
madmaxoft
c3caa66b70
Made the cDeadlockDetect class work in clang.
2013-11-06 20:48:55 +01:00
Mattes D
f0a2d49aca
Merge pull request #312 from SamJBarney/master
...
Flowers, mushrooms and air are no longer collidable.
2013-11-05 13:35:21 -08:00
Mattes D
12eeb3f6c8
Merge pull request #309 from mc-server/configautogen
...
Autogeneration of settings.ini and webadmin.ini
2013-11-05 13:24:23 -08:00
Samuel Barney
e6ace0e4f2
More documentation.
2013-11-05 14:19:49 -07:00
madmaxoft
6bd30954c5
Clarified cBlockHandler::ConvertToPickups() dox.
2013-11-05 22:19:46 +01:00
madmaxoft
13800a0023
APIDump: Documented ItemCategory.
2013-11-05 22:16:42 +01:00
Tiger Wang
a263dc8e83
Implemented suggestions
...
- Reverted changes to WebAdmin.cpp IPv6 ports and Server.cpp server
description
+ Added default value explicitly for HardCore value
* Split PluginManager plugin defaults write to new function
- Removed a commented block from BlockTorch and...
+ Added g_BlockIsTorchPlaceable to Defines.h
2013-11-05 21:15:39 +00:00
Samuel Barney
5d353fd8f8
Added missing check for a_LineOfSight
2013-11-05 14:13:12 -07:00
Samuel Barney
eefc6d37ef
cTracer can now handle mob sight.
2013-11-05 14:11:13 -07:00
Samuel Barney
9d5d74d826
Added more documentation. Changed cTracer::Trace to return a bool instead of an int because it was only returning 1 or 0 anyways.
2013-11-05 14:01:51 -07:00
madmaxoft
e2e948015e
Protocol 1.7: More client-bound packets.
...
Also removed the SendWholeInventory(cInventory &) function, as promised in prev commit.
2013-11-05 18:37:57 +01:00
madmaxoft
88472b7ce6
Removed the obsolete SendWholeInventory(cInventory &) function.
...
This won't compile because there's still a change in Protocol17x.cpp pending; the next commit will fix this.
2013-11-05 18:37:57 +01:00
Mattes D
e65ce13012
Merge pull request #307 from mc-server/MobImprovements
...
Mob projectiles
2013-11-05 08:22:31 -08:00
Samuel Barney
e37531fe01
Moved cTracer::SetValues to be an internal function because it is only ever used in cTracer::Trace.
...
Removed SetValues from Bindings.cpp.
Added some commenting to explain what each function does in cTracer.
2013-11-05 09:22:28 -07:00
STRWarrior
c84bd79eff
Fixed indentation.
2013-11-05 16:24:54 +01:00
Samuel Barney
b23047f47b
Reworked collision to use g_BlockIsSolid
2013-11-04 20:10:29 -07:00
Samuel Barney
96ef6084ae
Flowers, mushrooms and air are no longer collidable.
2013-11-04 17:14:49 -07:00
Tiger Wang
0c2c803a16
Removed settings/webadmin.example.ini files
...
Additionally, added some default plugins to autogeneration. Also moved
nbt examples to docs/NBT Examples.
2013-11-04 22:06:23 +00:00
Tiger Wang
e832736e0b
Autogeneration of settings.ini and webadmin.ini
...
Fixes issue #75
2013-11-04 21:51:24 +00:00
STRWarrior
7cfcfc5f39
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
2013-11-04 21:46:56 +01:00
madmaxoft
d47a8ea008
Protocol 1.7: Added more client-bound packets.
...
Untested, still more to come.
2013-11-04 21:20:36 +01:00
madmaxoft
3002dc8bbf
Protocol 1.7: Added client status packet.
2013-11-03 21:34:46 +01:00
Mattes D
7c60ad4856
Merge pull request #306 from tigerw/master
...
Flipped some variables in Portals
2013-11-03 09:06:15 -08:00
madmaxoft
9b84d68d27
Protocol 1.7: Rewritten packet-sending to use cPacketizer.
...
Implemented enough of the protocol that the client now spawns in the world (but cannot do anything).
2013-11-03 11:59:07 +01:00
madmaxoft
dacd6a5274
cByteBuffer: Fixed GetUsedSpace() off-by-one error.
2013-11-03 11:59:07 +01:00
madmaxoft
53c31ee1cd
ClientHandle: Fixed an error in player-joining hook.
...
Players being disconnected used to fire the PlayerJoined hook repeatedly.
2013-11-03 11:59:07 +01:00
madmaxoft
cd52eeb223
ProtoProxy: Fixed the SpawnObjectVehicle packet.
2013-11-03 11:59:06 +01:00
madmaxoft
81aa5f3419
ProtoProxy: Removed unused enums.
2013-11-03 11:59:06 +01:00
madmaxoft
0652e7a4c8
ProtoProxy: Fixed handling of incomplete packets.
2013-11-03 11:59:06 +01:00
madmaxoft
9bdc94053e
Added cEntity:GetYaw() and cEntity:SetYaw().
...
This is the preferred way to get / set rotation, GetRotation() and SetRotation is obsoleted due to bad name.
2013-11-03 11:59:05 +01:00
madmaxoft
7dc96f0441
Added cPlayer::GetEffectiveGameMode().
2013-11-03 11:59:05 +01:00
STRWarrior
7a798294ee
Updated README.md since MCServer development will continue even if people don't donate.
2013-11-02 22:22:30 +01:00
Alexander Harkness
ac5a65915f
Update READme a bit more
2013-11-02 21:10:54 +00:00
Alexander Harkness
7ec5a5a96c
Updated some stuff about submodule init.
2013-11-02 21:09:02 +00:00
STRWarrior
6f0f620cf8
Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h.
2013-11-02 21:32:55 +01:00