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Added hardcore client effect

Also fixed multiple world comments issue.
This commit is contained in:
Tiger Wang 2013-11-07 22:33:46 +00:00
parent 21d835b594
commit 41451100c1
2 changed files with 5 additions and 2 deletions

View File

@ -420,7 +420,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
cPacketizer Pkt(*this, 0x01); // Join Game packet
Pkt.WriteInt(a_Player.GetUniqueID());
Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode());
Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteChar((char)a_World.GetDimension());
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
Pkt.WriteByte(cRoot::Get()->GetServer()->GetMaxPlayers());

View File

@ -285,7 +285,10 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
if (!FoundAdditionalWorlds)
{
IniFile.AddKeyComment("Worlds", " World=secondworld");
if (IniFile.GetKeyComment("Worlds", 0) != " World=secondworld")
{
IniFile.AddKeyComment("Worlds", " World=secondworld");
}
}
}