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Protocol 1.7: Finished the client-bound packets.

This commit is contained in:
madmaxoft 2013-11-06 12:16:44 +01:00
parent c3caa66b70
commit cc54f4f836

View File

@ -20,6 +20,7 @@ Implements the 1.7.x protocol classes:
#include "../Entities/FallingBlock.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
#include "../UI/Window.h"
@ -790,7 +791,7 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol172::SendWeather(eWeather a_Weather)
{
cPacketizer Pkt(*this, 0x2b);
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain
Pkt.WriteFloat(0); // unused
}
@ -799,18 +800,27 @@ void cProtocol172::SendWeather(eWeather a_Weather)
void cProtocol172::SendWholeInventory(const cWindow & a_Window)
void cProtocol172::SendWholeInventory(const cWindow & a_Window)
{
// TODO
cPacketizer Pkt(*this, 0x30); // Window Items packet
Pkt.WriteChar(a_Window.GetWindowID());
Pkt.WriteShort(a_Window.GetNumSlots());
cItems Slots;
a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
{
Pkt.WriteItem(*itr);
} // for itr - Slots[]
}
void cProtocol172::SendWindowClose(const cWindow & a_Window)
void cProtocol172::SendWindowClose(const cWindow & a_Window)
{
// TODO
cPacketizer Pkt(*this, 0x2e);
Pkt.WriteChar(a_Window.GetWindowID());
}
@ -819,7 +829,19 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window)
void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
{
// TODO
cPacketizer Pkt(*this, 0x2d);
Pkt.WriteChar(a_WindowID);
Pkt.WriteChar(a_WindowType);
Pkt.WriteString(a_WindowTitle);
Pkt.WriteChar(a_NumSlots);
Pkt.WriteBool(true);
/*
// TODO:
if (a_WindowType == cWindow::wtHorse)
{
Pkt.WriteInt(HorseID);
}
*/
}
@ -828,7 +850,10 @@ void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AStr
void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
// TODO
cPacketizer Pkt(*this, 0x31); // Window Property packet
Pkt.WriteChar(a_Window.GetWindowID());
Pkt.WriteShort(a_Property);
Pkt.WriteShort(a_Value);
}