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Added cPlayer::GetEffectiveGameMode().

This commit is contained in:
madmaxoft 2013-11-02 17:44:55 +01:00
parent 7a798294ee
commit 7dc96f0441
1 changed files with 4 additions and 0 deletions

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@ -4,6 +4,7 @@
#include "Pawn.h"
#include "../Inventory.h"
#include "../Defines.h"
#include "../World.h"
@ -99,6 +100,9 @@ public:
/// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable
eGameMode GetGameMode(void) const { return m_GameMode; }
/// Returns the current effective gamemode (inherited gamemode is resolved before returning)
eGameMode GetEffectiveGameMode(void) const { return (m_GameMode == gmNotSet) ? m_World->GetGameMode() : m_GameMode; }
/** Sets the gamemode for the player.
The gamemode may be gmNotSet, in that case the player inherits the world's gamemode.
Updates the gamemode on the client (sends the packet)