Added more documentation. Changed cTracer::Trace to return a bool instead of an int because it was only returning 1 or 0 anyways.
This commit is contained in:
parent
e37531fe01
commit
9d5d74d826
@ -131,12 +131,12 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
|
||||
|
||||
|
||||
|
||||
int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
|
||||
bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
|
||||
{
|
||||
if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height))
|
||||
{
|
||||
LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y);
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
SetValues(a_Start, a_Direction);
|
||||
@ -157,7 +157,7 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
|
||||
// check if first is occupied
|
||||
if (pos.Equals(end1))
|
||||
{
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool reachedX = false, reachedY = false, reachedZ = false;
|
||||
@ -236,7 +236,7 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
@ -13,8 +13,8 @@ public: // tolua_export
|
||||
cTracer( cWorld* a_World); // tolua_export
|
||||
~cTracer(); // tolua_export
|
||||
|
||||
/// Determines if a collision occures along a line.
|
||||
int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); // tolua_export
|
||||
/// Determines if a collision occures along a line. Returns true if a collision occurs.
|
||||
bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance); // tolua_export
|
||||
|
||||
/// Contains the position of the block that caused the collision
|
||||
Vector3f BlockHitPosition; // tolua_export
|
||||
@ -26,13 +26,18 @@ public: // tolua_export
|
||||
Vector3f RealHit; // tolua_export
|
||||
private:
|
||||
|
||||
/// Preps Tracer object for call of Trace function. Only used internally
|
||||
/// Preps Tracer object for call of Trace function. Only used internally.
|
||||
void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction );
|
||||
|
||||
/// Calculates where on the block a collision occured, if it does occur
|
||||
/// Returns 0 if no intersection occured
|
||||
/// Returns 1 if an intersection occured at a single point
|
||||
/// Returns 2 if the line segment lies in the plane being checked
|
||||
int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
|
||||
|
||||
/// Determines which face on the block a collision occured, if it does occur
|
||||
/// Returns 0 if the block is air, water or no collision occured
|
||||
/// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y
|
||||
int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
|
||||
|
||||
float SigNum( float a_Num );
|
||||
|
Loading…
x
Reference in New Issue
Block a user