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Protocol 1.7: Fixed the Spawn Mob packet.

This should fix #318
This commit is contained in:
madmaxoft 2013-11-07 17:11:36 +01:00
parent 088f7f68fc
commit 034a283a28

View File

@ -636,7 +636,7 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
{
cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
Pkt.WriteInt(a_Mob.GetUniqueID());
Pkt.WriteVarInt(a_Mob.GetUniqueID());
Pkt.WriteByte((Byte)a_Mob.GetMobType());
Pkt.WriteFPInt(a_Mob.GetPosX());
Pkt.WriteFPInt(a_Mob.GetPosY());